Opened 14 years ago

Closed 14 years ago

#213 closed bug (fixed)

Problem with too many beings on a level

Reported by: tehtmi Owned by: epyon
Priority: major Milestone: 0.9.9.4
Component: engine Version: 0.9.9.3
Keywords: Cc:
Blocked By: Blocking:

Description

When too many beings (and probably too many items) are on the level, strange behavior ensues. The threshold number is 256. Details about the strange behavior are here:
CForum:4398

It seems that Map.i and Map.n arrays need to hold larger numbers (they are currently byte arrays).

Change History (1)

comment:1 Changed 14 years ago by tehtmi

  • Resolution set to fixed
  • Status changed from new to closed

I increased some relevant variable/property sizes from byte to word.

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