Opened 14 years ago
Closed 14 years ago
#213 closed bug (fixed)
Problem with too many beings on a level
Reported by: | tehtmi | Owned by: | epyon |
---|---|---|---|
Priority: | major | Milestone: | 0.9.9.4 |
Component: | engine | Version: | 0.9.9.3 |
Keywords: | Cc: | ||
Blocked By: | Blocking: |
Description
When too many beings (and probably too many items) are on the level, strange behavior ensues. The threshold number is 256. Details about the strange behavior are here:
CForum:4398
It seems that Map.i and Map.n arrays need to hold larger numbers (they are currently byte arrays).
Change History (1)
comment:1 Changed 14 years ago by tehtmi
- Resolution set to fixed
- Status changed from new to closed
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I increased some relevant variable/property sizes from byte to word.