Opened 16 years ago
Closed 15 years ago
#130 closed refactoring (fixed)
Nuke kills count as {active weapon} kills
Reported by: | tavana | Owned by: | epyon |
---|---|---|---|
Priority: | minor | Milestone: | 0.9.9.2 |
Component: | engine | Version: | 0.9.9 |
Keywords: | Cc: | ||
Blocked By: | Blocking: |
Description
Currently Nuking a level appears to apply the number of those kills to the weapon that is active in your hand, unarmed if they're empty.
Create a new category of weapon kill?
Change History (3)
comment:1 Changed 16 years ago by epyon
- Status changed from new to assigned
comment:2 Changed 16 years ago by epyon
- Milestone changed from 0.9.9.1 to 0.9.9.2
comment:3 Changed 15 years ago by epyon
- Resolution set to fixed
- Status changed from assigned to closed
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Note : this is a problem with badges that require kills by a special weapon!