Opened 16 years ago

Closed 15 years ago

#117 closed enhancement (fixed)

Make the uniques fully soundbindable

Reported by: malek Owned by: epyon
Priority: major Milestone: 0.9.9.2
Component: engine Version: 0.9.9
Keywords: Cc:
Blocked By: Blocking:

Description

Currently the uniques aren't fully sound-bindable. To be more specific the problem lies in the fact that they use "missiles" from default weapon types - for example Missile Launcher would use the same "projectile" as regular Rocket Launcher and as a result trying to use umbazooka.fire or umbazooka.explode would fail, as sounds will default to bazooka.fire and bazooka.explode respectively.

Change History (3)

comment:1 Changed 16 years ago by epyon

  • Milestone changed from 0.9.9.1 to 0.9.9.5

comment:2 Changed 16 years ago by epyon

  • Milestone changed from 0.9.9.5 to 0.9.9.2
  • Status changed from new to assigned

comment:3 Changed 15 years ago by epyon

  • Resolution set to fixed
  • Status changed from assigned to closed

(In [1030]) * three stage sound ID resolution (closes #117, fixes #118)

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