Opened 16 years ago
Closed 15 years ago
#117 closed enhancement (fixed)
Make the uniques fully soundbindable
Reported by: | malek | Owned by: | epyon |
---|---|---|---|
Priority: | major | Milestone: | 0.9.9.2 |
Component: | engine | Version: | 0.9.9 |
Keywords: | Cc: | ||
Blocked By: | Blocking: |
Description
Currently the uniques aren't fully sound-bindable. To be more specific the problem lies in the fact that they use "missiles" from default weapon types - for example Missile Launcher would use the same "projectile" as regular Rocket Launcher and as a result trying to use umbazooka.fire or umbazooka.explode would fail, as sounds will default to bazooka.fire and bazooka.explode respectively.
Change History (3)
comment:1 Changed 16 years ago by epyon
- Milestone changed from 0.9.9.1 to 0.9.9.5
comment:2 Changed 16 years ago by epyon
- Milestone changed from 0.9.9.5 to 0.9.9.2
- Status changed from new to assigned
comment:3 Changed 15 years ago by epyon
- Resolution set to fixed
- Status changed from assigned to closed
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(In [1030]) * three stage sound ID resolution (closes #117, fixes #118)