| | 22 | |
| | 23 | == Definitions == |
| | 24 | |
| | 25 | * Engine - also the name of the root class that manages Systems |
| | 26 | * Entity - any tangible thing in the game world, basic building block |
| | 27 | * System - code handling a single component |
| | 28 | * Component - pure data related to a single entity aspect |
| | 29 | * Property - a single variable in a Component |
| | 30 | * Script System/Script Component - a component implemented in the scripting language (Lua) |
| | 31 | |
| | 32 | * Inspector - class who's only purpose is to access private members of other classes |
| | 33 | * Channel - blob of raw data |