== OpenGL == * version - min 3.1 (4.x recommended), minimum 256 MB available video RAM * GL_MAX_VERTEX_ATTRIBS min 16 * GL_MAX_TEXTURE_SIZE min 4096 ( can raise to 8k ), * GL_MAX_COLOR_ATTACHMENTS min 8 * GL_MAX_DRAW_BUFFERS min 8 * GL_MAX_TEXTURE_IMAGE_UNITS min 16 * GL_MAX_VERTEX_UNIFORM_COMPONENTS 1024 * GL_MAX_ARRAY_TEXTURE_LAYERS 256 * also, 2048x2048 texture support and 128 MB Video RAM == OS/GFX ==