* nn - non null shared/unique pointer - https://github.com/dropbox/nn/blob/master/nn.hpp * multidimensional array proposal - http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2014/n3851.pdf * google-breakpad (crash handling) - https://code.google.com/p/google-breakpad * crashrpt.cpp (windows crash handling) - https://drdump.com/CrashRpt.CPP/About * debugbreak - https://github.com/scottt/debugbreak/blob/master/debugbreak.h * magnum, modern c++ opengl engine - https://github.com/mosra/magnum * corrade - c++11/14 utility library (also plugins) - https://github.com/mosra/corrade * filmic opengl shaders - https://github.com/mattdesl/filmic-gl/blob/master/demos/shaders/lens.frag * glm - http://glm.g-truc.net/ * vector math library design - http://www.reedbeta.com/blog/2013/12/28/on-vector-math-libraries/ * simd vector STD proposal - http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2013/n3759.html / http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2013/n3571.pdf * vector math with simd - http://code.compeng.uni-frankfurt.de/projects/vc * SIMD real world usage at Insomniac games - https://deplinenoise.files.wordpress.com/2015/03/gdc2015_afredriksson_simd.pdf * STL vs games - http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4456.pdf * std::vector::release - http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4359.pdf * C++11 efficient argument passing - http://codesynthesis.com/~boris/blog/2012/06/19/efficient-argument-passing-cxx11-part1/