| | 55 | * profiling multithreading - http://preshing.com/20111203/a-c-profiling-module-for-multithreaded-apis/ |
| | 56 | * profiling high perf - https://floodyberry.wordpress.com/2009/10/07/high-performance-cplusplus-profiling/ |
| | 57 | |
| | 58 | * generating DLL wrappers - https://floodyberry.wordpress.com/2008/09/08/generating-dll-wrappers/ |
| | 59 | |
| | 60 | * CHECK THIS - Dwarf Fortress game / Memory pool and other code - https://code.google.com/p/alteraorbis/source/browse/grinliz/glmemorypool.h |
| | 61 | |
| | 62 | * font stash - http://digestingduck.blogspot.com/2009/08/font-stash.html |
| | 63 | * tinyXML - https://code.google.com/p/ticpp/source/browse/trunk/tinyxmlparser.cpp |
| | 64 | * hashmaps - https://github.com/goossaert/hashmap |
| | 65 | |
| | 66 | == META TYPE SYSTEM == |
| | 67 | * http://www.gamedev.net/page/resources/_/technical/general-programming/implementing-a-meta-system-in-c-r3905 |
| | 68 | * mirror reflection system - http://kifri.fri.uniza.sk/~chochlik/mirror-lib/html/ |
| | 69 | |
| | 70 | |
| | 71 | == Memory allocation == |
| | 72 | |
| | 73 | * BITSQUID - http://bitsquid.blogspot.com/2010/09/custom-memory-allocation-in-c.html |
| | 74 | * custom allocator - http://www.gamedev.net/page/resources/_/technical/general-programming/c-custom-memory-allocation-r3010 |
| | 75 | * C++ reference counting - http://www.gamedev.net/page/resources/_/technical/general-programming/low-latency-garbage-collection-via-reference-co-r1060 |
| | 76 | * allocator - http://allenchou.net/2013/05/memory-management-part-1-of-3-the-allocator/ |
| | 77 | |
| | 78 | == Crypto == |
| | 79 | * https://github.com/WaterJuice/CryptLib |
| | 80 | |