* geometry batching - http://www.nvidia.com/docs/IO/8228/BatchBatchBatch.pdf * planetary rings - http://johnwhigham.blogspot.com/2011/11/planetary-rings.html * icosphere - http://pastebin.com/aFdWi5eQ * compressed textures - http://www.opengl-tutorial.org/beginners-tutorials/tutorial-5-a-textured-cube/ == GUI == * Turbo badger - https://github.com/fruxo/turbobadger == Minecraftlike == * http://dev.minetest.net/Main_Page * http://www.volumesoffun.com/polyvox-about/ * http://www.sea-of-memes.com/LetsCode93/LetsCode93.html == Light and Shadow == * Irradiance Environment Maps (Olgierd's suggestion) http://www1.cs.columbia.edu/~ravir/papers/envmap/ * indirect roguelike map shader - http://pastebin.com/pTGsx4vf == PBRT == * PBRT book - http://www.pbrt.org/ * https://github.com/mmp/pbrt-v3/ -- PBRT book code v3 * https://github.com/mmp/pbrt-v2/ -- PBRT book code v2 * pbr intro http://www.codinglabs.net/article_physically_based_rendering.aspx * pbr-cook-torrance http://www.codinglabs.net/article_physically_based_rendering_cook_torrance.aspx