Timeline
07/21/14:
- 02:42 Changeset [286] by
- * split the monolithic animation templates into separate headers * …
- 02:19 Changeset [285] by
- * full pure data model for animation * all loaders now use pure data …
07/20/14:
- 23:45 Changeset [284] by
- * nmd format made more robust * full implementation of runtime …
07/10/14:
- 20:58 Changeset [283] by
- * Nova Model Data format loader added * keyframed mesh and skeletal …
- 00:29 Changeset [282] by
- * key_slots - another template hell similar to vertex definitions * …
07/08/14:
- 21:49 Changeset [281] by
- * animation key raw sizes (the whole system will be dumped though) * …
- 18:29 Changeset [280] by
- * unified mesh_raw_channel and mesh_raw_index_channel * string_table …
- 16:10 Changeset [279] by
- * const correctness for stream::write * string_table and …
- 03:20 Changeset [278] by
- * assimp module now creates fully pre-transformed meshes with both …
07/07/14:
- 22:38 Changeset [277] by
- * fixed and corrected the transformation mess in the assimp loader * …
07/05/14:
- 17:19 Changeset [276] by
- * basic fov interface and algorithm
- 00:21 Changeset [275] by
- * scene_node setters * animated meshes don't need context, just the device
07/04/14:
- 21:57 Changeset [274] by
- * packed_indexed_array (experimental)
- 19:13 Changeset [273] by
- * entity_store space reservation * entity_store indexed access and …
- 15:57 Changeset [272] by
- * iterators for entity store
- 14:50 Changeset [271] by
- * entity storage based on handles in handle.hh * gui uses entity storage
- 13:57 Changeset [270] by
- * nv::handle - generic handle implementation * nv::index_store - …
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