﻿__group__	ticket	summary	component	version	type	owner	status	created	_changetime	_description	_reporter
	17	Move to SDL 2.0	core		task	epyon	new	2013-07-16T20:09:58+02:00	2013-07-16T20:09:58+02:00		epyon
0.1	16	Research and implement a fast linebreak algorithm	core	0.1	task	epyon	new	2013-07-05T09:57:24+02:00	2013-07-05T09:57:24+02:00	"Linebreaking will be needed for plot text for sure, and for an ingame manual. This should be fast and take into account future need for:

 * scrolling
 * resizing

The idea is that we might want to store render data for a gylph, and just relocate it?"	epyon
0.1	18	Implement abstract Audio system	core	0.1	task	epyon	new	2013-07-21T20:43:10+02:00	2013-07-21T20:43:10+02:00		epyon
0.1	19	Implement SDL_Mixer audio system	core	0.1	task	epyon	new	2013-07-21T20:43:30+02:00	2013-07-21T20:43:30+02:00		epyon
0.1	20	Implement FMOD audio system	core	0.1	task	epyon	new	2013-07-21T20:43:45+02:00	2013-07-21T20:43:45+02:00		epyon
0.1	25	Create a shader meta language	core	0.1	task		new	2015-09-15T01:19:20+02:00	2015-09-15T01:19:20+02:00		epyon
0.1	26	Remove GLM dependency	core	0.1	task		reopened	2015-09-15T01:20:14+02:00	2015-11-12T10:49:59+01:00	Consider moving to a procedural SIMD friendly system, or do a separate SIMD implementation. Consider expression templates.	epyon
0.5	24	Generic scripting interface	core	0.5	task		new	2015-05-12T18:54:43+02:00	2015-05-12T18:54:43+02:00		epyon
1.0	15	Connectivity map for objective placement	core	1.0	task	epyon	new	2013-06-08T14:38:08+02:00	2013-07-21T20:41:14+02:00	"http://www.squidi.net/three/entry.php?id=4

Design it as a containter, that we can query with a set of dependencies."	epyon
1.0	21	Text rendering algorithm	core	1.0	task		new	2015-02-01T14:54:22+01:00	2015-02-01T14:54:22+01:00	Implement a rendering algorithm for decal text.	epyon
