- Timestamp:
- 10/17/16 23:19:19 (9 years ago)
- Location:
- trunk/src
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/engine/model_manager.cc
r516 r523 57 57 58 58 if ( table.is_string( "material" ) ) 59 cmaterial = m_rm->get< material >( table.get_string128( "material" ) ); 59 { 60 nv::string128 mat_id( table.get_string128( "material" ) ); 61 cmaterial = m_rm->get< material >( mat_id ); 62 if ( !cmaterial ) 63 NV_LOG_ERROR( "Can't load material : ", mat_id ); 64 } 60 65 61 66 if ( table.is_string( "tag" ) ) -
trunk/src/gl/gl_context.cc
r520 r523 212 212 213 213 } 214 215 void nv::gl_context::attach_depth( framebuffer source, framebuffer target ) 216 { 217 gl_framebuffer_info* sinfo = m_framebuffers.get( source ); 218 gl_framebuffer_info* tinfo = m_framebuffers.get( target ); 219 220 if ( sinfo && tinfo ) 221 { 222 glBindFramebuffer( GL_FRAMEBUFFER, tinfo->glid ); 223 // TODO: do we need to bind the renderbuffer at all? 224 glBindRenderbuffer( GL_RENDERBUFFER, sinfo->depth_rb_glid ); 225 glFramebufferRenderbuffer( GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, sinfo->depth_rb_glid ); 226 glBindRenderbuffer( GL_RENDERBUFFER, 0 ); 227 glBindRenderbuffer( GL_FRAMEBUFFER, 0 ); 228 } 229 230 } 231 214 232 215 233 void nv::gl_context::blit( framebuffer f, buffer_mask mask, ivec2 src1, ivec2 src2, ivec2 dst1, ivec2 dst2 )
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