- Timestamp:
- 06/16/16 19:47:58 (9 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/gl/gl_context.cc
r501 r502 1057 1057 } 1058 1058 } 1059 1060 void nv::gl_context::draw_instanced( primitive prim, const render_state& rs, program p, size_t instances, vertex_array va, size_t count, size_t first /*= 0 */ ) 1061 { 1062 apply_render_state( rs ); 1063 const vertex_array_info* info = m_vertex_arrays.get( va ); 1064 if ( count > 0 && info ) 1065 { 1066 bind( p ); 1067 bind( va ); 1068 if ( info->index.is_valid() ) 1069 { 1070 glDrawElementsInstanced( primitive_to_enum( prim ), static_cast<GLsizei>( count ), datatype_to_gl_enum( info->index_type ), reinterpret_cast<const void*>( get_datatype_info( info->index_type ).size * first ), instances ); 1071 } 1072 else 1073 { 1074 glDrawArraysInstanced( primitive_to_enum( prim ), static_cast<GLint>( first ), static_cast<GLsizei>( count ), instances ); 1075 } 1076 unbind( va ); 1077 //unbind( p ); 1078 } 1079 }
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