Index: trunk/tests/render_test/rl.cc
===================================================================
--- trunk/tests/render_test/rl.cc	(revision 47)
+++ trunk/tests/render_test/rl.cc	(revision 49)
@@ -95,6 +95,6 @@
 	SDL_Surface* texture = IMG_Load( "spritesheet.png" );
 	nv::image sprites( glm::ivec2( texture->w, texture->h ), 4, (nv::uint8*)texture->pixels );
-	nv::texture2d_sampler sampler( nv::texture2d_sampler::NEAREST, nv::texture2d_sampler::REPEAT );
-	m_texture = m_device->create_texture2d( sprites.get_size(), nv::texture2d::RGBA, nv::texture2d::UBYTE, sampler, (void*)sprites.get_data() );
+	nv::sampler sampler( nv::sampler::NEAREST, nv::sampler::REPEAT );
+	m_texture = m_device->create_texture2d( sprites.get_size(), nv::RGBA, nv::UBYTE, sampler, (void*)sprites.get_data() );
 
 	m_clear_state.buffers = nv::clear_state::COLOR_AND_DEPTH_BUFFER;
