Changeset 49 for trunk/tests/render_test


Ignore:
Timestamp:
05/28/13 22:19:58 (12 years ago)
Author:
epyon
Message:
  • renamings for easier typing
File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/tests/render_test/rl.cc

    r47 r49  
    9595        SDL_Surface* texture = IMG_Load( "spritesheet.png" );
    9696        nv::image sprites( glm::ivec2( texture->w, texture->h ), 4, (nv::uint8*)texture->pixels );
    97         nv::texture2d_sampler sampler( nv::texture2d_sampler::NEAREST, nv::texture2d_sampler::REPEAT );
    98         m_texture = m_device->create_texture2d( sprites.get_size(), nv::texture2d::RGBA, nv::texture2d::UBYTE, sampler, (void*)sprites.get_data() );
     97        nv::sampler sampler( nv::sampler::NEAREST, nv::sampler::REPEAT );
     98        m_texture = m_device->create_texture2d( sprites.get_size(), nv::RGBA, nv::UBYTE, sampler, (void*)sprites.get_data() );
    9999
    100100        m_clear_state.buffers = nv::clear_state::COLOR_AND_DEPTH_BUFFER;
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