Changeset 49 for trunk/tests
- Timestamp:
- 05/28/13 22:19:58 (12 years ago)
- File:
-
- 1 edited
Legend:
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- Added
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trunk/tests/render_test/rl.cc
r47 r49 95 95 SDL_Surface* texture = IMG_Load( "spritesheet.png" ); 96 96 nv::image sprites( glm::ivec2( texture->w, texture->h ), 4, (nv::uint8*)texture->pixels ); 97 nv:: texture2d_sampler sampler( nv::texture2d_sampler::NEAREST, nv::texture2d_sampler::REPEAT );98 m_texture = m_device->create_texture2d( sprites.get_size(), nv:: texture2d::RGBA, nv::texture2d::UBYTE, sampler, (void*)sprites.get_data() );97 nv::sampler sampler( nv::sampler::NEAREST, nv::sampler::REPEAT ); 98 m_texture = m_device->create_texture2d( sprites.get_size(), nv::RGBA, nv::UBYTE, sampler, (void*)sprites.get_data() ); 99 99 100 100 m_clear_state.buffers = nv::clear_state::COLOR_AND_DEPTH_BUFFER;
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