Changeset 49 for trunk/src


Ignore:
Timestamp:
05/28/13 22:19:58 (12 years ago)
Author:
epyon
Message:
  • renamings for easier typing
Location:
trunk/src/gl
Files:
3 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/gl/gl_device.cc

    r45 r49  
    6767}
    6868
    69 texture2d* gl_device::create_texture2d( ivec2 size, texture2d::format aformat, texture2d::datatype adatatype, texture2d_sampler sampler, void* data /*= nullptr */ )
     69texture2d* gl_device::create_texture2d( ivec2 size, image_format aformat, type adatatype, sampler asampler, void* data /*= nullptr */ )
    7070{
    71         return new gl_texture2d( size, aformat, adatatype, sampler, data );
     71        return new gl_texture2d( size, aformat, adatatype, asampler, data );
    7272}
    7373
  • trunk/src/gl/gl_enum.cc

    r45 r49  
    134134}
    135135
    136 unsigned int nv::texture_format_to_enum( texture2d::format format )
     136unsigned int nv::image_format_to_enum( image_format format )
    137137{
    138138        switch( format )
    139139        {
    140         case texture2d::RGB  : return GL_RGB;
    141         case texture2d::RGBA : return GL_RGBA;
    142         default : return 0; // TODO: throw!
    143         }
    144 }
    145 
    146 unsigned int nv::texture_datatype_to_enum( texture2d::datatype datatype )
    147 {
    148         switch( datatype )
    149         {
    150         case texture2d::UINT   : return GL_UNSIGNED_INT;
    151         case texture2d::UBYTE  : return GL_UNSIGNED_BYTE;
    152         case texture2d::FLOAT  : return GL_FLOAT;
    153         default : return 0; // TODO: throw!
    154         }
    155 }
    156 
    157 unsigned int nv::texture_filter_to_enum( texture2d_sampler::filter filter )
     140        case RGB  : return GL_RGB;
     141        case RGBA : return GL_RGBA;
     142        default : return 0; // TODO: throw!
     143        }
     144}
     145
     146unsigned int nv::sampler_filter_to_enum( sampler::filter filter )
    158147{
    159148        switch( filter )
    160149        {
    161         case texture2d_sampler::LINEAR                 : return GL_LINEAR;
    162         case texture2d_sampler::NEAREST                : return GL_NEAREST;
    163         case texture2d_sampler::NEAREST_MIPMAP_NEAREST : return GL_NEAREST_MIPMAP_NEAREST;
    164         case texture2d_sampler::LINEAR_MIPMAP_NEAREST  : return GL_LINEAR_MIPMAP_NEAREST;
    165         case texture2d_sampler::NEAREST_MIPMAP_LINEAR  : return GL_NEAREST_MIPMAP_LINEAR;
    166         case texture2d_sampler::LINEAR_MIPMAP_LINEAR   : return GL_LINEAR_MIPMAP_LINEAR;
    167         default : return 0; // TODO: throw!
    168         }
    169 }
    170 
    171 unsigned int nv::texture_wrap_to_enum( texture2d_sampler::wrap wrap )
     150        case sampler::LINEAR                 : return GL_LINEAR;
     151        case sampler::NEAREST                : return GL_NEAREST;
     152        case sampler::NEAREST_MIPMAP_NEAREST : return GL_NEAREST_MIPMAP_NEAREST;
     153        case sampler::LINEAR_MIPMAP_NEAREST  : return GL_LINEAR_MIPMAP_NEAREST;
     154        case sampler::NEAREST_MIPMAP_LINEAR  : return GL_NEAREST_MIPMAP_LINEAR;
     155        case sampler::LINEAR_MIPMAP_LINEAR   : return GL_LINEAR_MIPMAP_LINEAR;
     156        default : return 0; // TODO: throw!
     157        }
     158}
     159
     160unsigned int nv::sampler_wrap_to_enum( sampler::wrap wrap )
    172161{
    173162        switch( wrap )
    174163        {
    175         case texture2d_sampler::CLAMP_TO_EDGE   : return GL_CLAMP_TO_EDGE;
    176         case texture2d_sampler::CLAMP_TO_BORDER : return GL_CLAMP_TO_BORDER;
    177         case texture2d_sampler::MIRRORED_REPEAT : return GL_MIRRORED_REPEAT;
    178         case texture2d_sampler::REPEAT          : return GL_REPEAT;
     164        case sampler::CLAMP_TO_EDGE   : return GL_CLAMP_TO_EDGE;
     165        case sampler::CLAMP_TO_BORDER : return GL_CLAMP_TO_BORDER;
     166        case sampler::MIRRORED_REPEAT : return GL_MIRRORED_REPEAT;
     167        case sampler::REPEAT          : return GL_REPEAT;
    179168        default : return 0; // TODO: throw!
    180169        }
  • trunk/src/gl/gl_texture2d.cc

    r43 r49  
    1010using namespace nv;
    1111
    12 nv::gl_texture2d::gl_texture2d( ivec2 size, format aformat, datatype adatatype, texture2d_sampler sampler, void* data /*= nullptr */ )
    13         : texture2d( size, aformat, adatatype, sampler ), m_name()
     12nv::gl_texture2d::gl_texture2d( ivec2 size, image_format aformat, type adatatype, sampler asampler, void* data /*= nullptr */ )
     13        : texture2d( size, aformat, adatatype, asampler ), m_name()
    1414{
    1515        glBindTexture( GL_TEXTURE_2D, m_name.get_value() );
    1616
    17         glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, nv::texture_filter_to_enum( m_sampler.filter_min ) );
    18         glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, nv::texture_filter_to_enum( m_sampler.filter_max ) );
    19         glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, nv::texture_wrap_to_enum( m_sampler.wrap_s) );
    20         glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, nv::texture_wrap_to_enum( m_sampler.wrap_t) );
     17        glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, nv::sampler_filter_to_enum( m_sampler.filter_min ) );
     18        glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, nv::sampler_filter_to_enum( m_sampler.filter_max ) );
     19        glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, nv::sampler_wrap_to_enum( m_sampler.wrap_s) );
     20        glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, nv::sampler_wrap_to_enum( m_sampler.wrap_t) );
    2121
    2222        glBindTexture( GL_TEXTURE_2D, 0 );
     
    3131{
    3232        glBindTexture( GL_TEXTURE_2D, m_name.get_value() );
    33         glTexImage2D( GL_TEXTURE_2D, 0, nv::texture_format_to_enum(m_format), m_size.x, m_size.y, 0, nv::texture_format_to_enum(m_format), nv::texture_datatype_to_enum(m_datatype), data );
     33        glTexImage2D( GL_TEXTURE_2D, 0, nv::image_format_to_enum(m_format), m_size.x, m_size.y, 0, nv::image_format_to_enum(m_format), nv::type_to_gl_enum(m_datatype), data );
    3434        glBindTexture( GL_TEXTURE_2D, 0 );
    3535}
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