Index: trunk/src/gfx/skeleton_instance.cc
===================================================================
--- trunk/src/gfx/skeleton_instance.cc	(revision 480)
+++ trunk/src/gfx/skeleton_instance.cc	(revision 481)
@@ -11,16 +11,14 @@
 void nv::skeleton_binding::prepare( const mesh_nodes_data* node_data, const mesh_nodes_data* bone_data )
 {
-	if ( !m_offsets || !m_indices )
+	if ( m_indices.empty() )
 	{
 		// TODO: either fixed size struct or static allocator
 		hash_store< shash64, uint16 > bone_names;
-		m_offsets = new mat4[bone_data->size()];
-		m_indices = new sint16[node_data->size()];
-
+		m_indices.resize( node_data->size() );
+		
 		for ( nv::uint16 bi = 0; bi < bone_data->size(); ++bi )
 		{
 			const data_channel_set* bone = ( *bone_data )[bi];
 			bone_names[bone->get_name()] = bi;
-			m_offsets[bi] = bone->get_transform();
 		}
 
@@ -38,4 +36,5 @@
 
 		}
+		m_bone_count = bone_data->size();
 	}
 
@@ -50,27 +49,86 @@
 	}
 
+
 }
 
-void nv::skeleton_instance::animate( const mesh_nodes_data* node_data, const skeleton_binding& binding, float frame )
+// void nv::skeleton_instance::animate_( const mesh_nodes_data* node_data, const skeleton_binding& binding, float frame )
+// {
+// 	if ( m_matrix.size() > 0 )
+// 	{
+// 		if ( node_data->is_flat() )
+// 		{
+// 			animate_flat( node_data, binding, frame );
+// 		}
+// 		else
+// 		{
+// 			for ( uint32 n = 0; n < node_data->size(); ++n )
+// 				if ( ( *node_data )[n]->get_parent_id() == -1 )
+// 					animate_rec( node_data, binding, frame, n, transform() );
+// 		}
+// 	}
+// }
+// 
+// void nv::skeleton_instance::animate_rec( const mesh_nodes_data* node_data, const skeleton_binding& binding, float frame, uint32 id, const transform& parent )
+// {
+// 	// TODO: fix transforms, which are now embedded,
+// 	//       see note in assimp_loader.cc:load_node
+// 	const data_channel_set* node = ( *node_data )[id];
+// 	transform node_mat( node->get_transform() );
+// 
+// 	if ( node->size() > 0 )
+// 	{
+// 		raw_channel_interpolator interpolator( node, binding.m_key );
+// 		node_mat = interpolator.get< transform >( frame );
+// 	}
+// 
+// 	transform global_mat = parent * node_mat;
+// 
+//  	sint16 bone_id = binding.m_indices[id];
+//  	if ( bone_id >= 0 )
+//  	{
+//  		m_matrix[bone_id] = global_mat.extract() * binding.m_offsets[bone_id];
+//  	}
+// 
+// 	for ( auto child : node_data->children( id ) )
+// 	{
+// 		animate_rec( node_data, binding, frame, child, global_mat );
+// 	}
+// }
+// 
+// void nv::skeleton_instance::animate_flat( const mesh_nodes_data* node_data, const skeleton_binding& binding, float frame ) 
+// {
+// 	for ( uint32 n = 0; n < node_data->size(); ++n )
+// 		if ( binding.m_indices[n] >= 0 )
+// 		{
+// 			const data_channel_set* node = ( *node_data )[n];
+// 			nv::mat4 node_mat( node->get_transform() );
+// 
+// 			if ( node->size() > 0 )
+// 			{
+// 				raw_channel_interpolator interpolator( node, binding.m_key );
+// 				node_mat = interpolator.get< mat4 >( frame );
+// 			}
+// 			sint16 bone_id = binding.m_indices[n];
+// 			m_matrix[bone_id] = node_mat * binding.m_offsets[bone_id];
+// 		}
+// }
+
+void nv::skeleton_instance::assign( const skeleton_transforms& skeleton, const bone_transforms& bones )
 {
-	if ( m_transform.size() > 0 )
-	{
-		if ( node_data->is_flat() )
-		{
-			animate_flat( node_data, binding, frame );
-		}
-		else
-		{
-			for ( uint32 n = 0; n < node_data->size(); ++n )
-				if ( ( *node_data )[n]->get_parent_id() == -1 )
-					animate_rec( node_data, binding, frame, n, transform() );
-		}
-	}
+	if ( bones.size() != m_matrix.size() ) 
+		m_matrix.resize( bones.size() );
+	const transform* transforms = skeleton.transforms();
+	for ( uint32 n = 0; n < skeleton.size(); ++n )
+		m_matrix[n] = transforms[n].extract() * bones.m_offsets[n];
 }
 
-void nv::skeleton_instance::animate_rec( const mesh_nodes_data* node_data, const skeleton_binding& binding, float frame, uint32 id, const transform& parent )
+void nv::skeleton_instance::assign( const bone_transforms& bones )
 {
-	// TODO: fix transforms, which are now embedded,
-	//       see note in assimp_loader.cc:load_node
+	if ( bones.size() != m_matrix.size() )
+		m_matrix.resize( bones.size() );
+}
+
+void nv::skeleton_transforms::animate_rec( const mesh_nodes_data* node_data, const skeleton_binding& binding, float frame, uint32 id, const transform& parent )
+{
 	const data_channel_set* node = ( *node_data )[id];
 	transform node_mat( node->get_transform() );
@@ -81,13 +139,10 @@
 		node_mat = interpolator.get< transform >( frame );
 	}
-
+	sint16 bone_id = binding.m_indices[id];
 	transform global_mat = parent * node_mat;
-
-	sint16 bone_id = binding.m_indices[id];
 	if ( bone_id >= 0 )
 	{
-		m_transform[bone_id] = global_mat.extract() * binding.m_offsets[bone_id];
+		m_transforms[bone_id] = global_mat;
 	}
-
 	for ( auto child : node_data->children( id ) )
 	{
@@ -96,20 +151,15 @@
 }
 
-void nv::skeleton_instance::animate_flat( const mesh_nodes_data* node_data, const skeleton_binding& binding, float frame ) 
+void nv::bone_transforms::prepare( const mesh_nodes_data* bone_data )
 {
-	for ( uint32 n = 0; n < node_data->size(); ++n )
-		if ( binding.m_indices[n] >= 0 )
+	if ( m_offsets.empty() )
+	{
+		m_offsets.resize( bone_data->size() );
+
+		for ( nv::uint16 bi = 0; bi < bone_data->size(); ++bi )
 		{
-			const data_channel_set* node = ( *node_data )[n];
-			nv::mat4 node_mat( node->get_transform() );
-
-			if ( node->size() > 0 )
-			{
-				raw_channel_interpolator interpolator( node, binding.m_key );
-				node_mat = interpolator.get< mat4 >( frame );
-			}
-
-			sint16 bone_id = binding.m_indices[n];
-			m_transform[bone_id] = node_mat * binding.m_offsets[bone_id];
+			const data_channel_set* bone = ( *bone_data )[bi];
+			m_offsets[bi] = bone->get_transform();
 		}
+	}
 }
