- Timestamp:
- 08/14/15 20:16:26 (10 years ago)
- Location:
- trunk/src/gfx
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/gfx/mesh_creator.cc
r457 r458 215 215 raw_data_channel g_channel = data_channel_creator::create< vertex_g >( m_pos_channel->size() ); 216 216 vec4* tangents = &( data_channel_access< vertex_g >( &g_channel ).data()[0].tangent ); 217 fill_n( tangents, m_pos_channel->size(), vec4() ); 217 218 vec3* tangents2 = new vec3[ m_pos_channel->size() ]; 218 219 uint32 tri_count = m_idx_channel ? m_idx_channel->size() / 3 : m_tex_channel->size() / 3; … … 246 247 } 247 248 248 const vec2&w1 = *reinterpret_cast<const vec2*>( m_tex_channel->raw_data() + m_tex_channel->element_size()*ti0 + m_tex_offset );249 const vec2&w2 = *reinterpret_cast<const vec2*>( m_tex_channel->raw_data() + m_tex_channel->element_size()*ti1 + m_tex_offset );250 const vec2&w3 = *reinterpret_cast<const vec2*>( m_tex_channel->raw_data() + m_tex_channel->element_size()*ti2 + m_tex_offset );249 vec2 w1 = *reinterpret_cast<const vec2*>( m_tex_channel->raw_data() + m_tex_channel->element_size()*ti0 + m_tex_offset ); 250 vec2 w2 = *reinterpret_cast<const vec2*>( m_tex_channel->raw_data() + m_tex_channel->element_size()*ti1 + m_tex_offset ); 251 vec2 w3 = *reinterpret_cast<const vec2*>( m_tex_channel->raw_data() + m_tex_channel->element_size()*ti2 + m_tex_offset ); 251 252 vec2 st1 = w3 - w1; 252 253 vec2 st2 = w2 - w1; -
trunk/src/gfx/skeletal_mesh.cc
r431 r458 235 235 236 236 nv::skeletal_mesh_gpu::skeletal_mesh_gpu( context* a_context, const data_channel_set* a_mesh, const mesh_nodes_data* a_bone_data ) 237 : skeletal_mesh( a_context ), m_bone_data( a_bone_data ), m_transform( nullptr ) 238 { 239 m_va = a_context->create_vertex_array( a_mesh, nv::STATIC_DRAW ); 240 m_index_count = a_mesh->get_channel_size( slot::INDEX ); 237 : skeletal_mesh( a_context ), m_bone_data( a_bone_data ), m_index_count( 0 ), m_transform( nullptr ) 238 { 239 if ( a_mesh ) 240 { 241 m_va = a_context->create_vertex_array( a_mesh, nv::STATIC_DRAW ); 242 m_index_count = a_mesh->get_channel_size( slot::INDEX ); 243 } 241 244 if ( m_bone_data ) 242 245 { … … 264 267 { 265 268 if ( node_id == 0 ) return transform(); 269 if ( node_id == uint32(-1) ) return transform( m_transform[0] ); 266 270 return transform( m_transform[ node_id ] ); 267 271 }
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