Index: trunk/src/engine/particle_engine.cc
===================================================================
--- trunk/src/engine/particle_engine.cc	(revision 452)
+++ trunk/src/engine/particle_engine.cc	(revision 453)
@@ -749,5 +749,5 @@
 					if ( edata.angle > 0.0f )
 					{
-						float emission_angle = glm::radians( edata.angle );
+						float emission_angle = math::radians( edata.angle );
 						float cos_theta = r.frange( math::cos( emission_angle ), 1.0f );
 						float sin_theta = math::sqrt(1.0f - cos_theta * cos_theta );
Index: trunk/src/rocket/rocket_interface.cc
===================================================================
--- trunk/src/rocket/rocket_interface.cc	(revision 452)
+++ trunk/src/rocket/rocket_interface.cc	(revision 453)
@@ -273,5 +273,5 @@
 	nv::vertex_array m_va = m_context->create_vertex_array( rv, num_vertices, (unsigned*)indices, num_indices, nv::STATIC_DRAW );
 	//if ( info )	m_device->set_uniform( m_program, "texsize", nv::vec2( info->size ) );
-	m_state.set_model( glm::translate( glm::mat4(), nv::vec3( translation.x, translation.y, 0.0f ) ) );
+	m_state.set_model( nv::math::translate( nv::mat4(), nv::vec3( translation.x, translation.y, 0.0f ) ) );
 	m_context->draw( nv::TRIANGLES, m_rstate, m_state, m_program, m_va, num_indices );
 	m_context->release( m_va );
Index: trunk/src/sdl/sdl_audio.cc
===================================================================
--- trunk/src/sdl/sdl_audio.cc	(revision 452)
+++ trunk/src/sdl/sdl_audio.cc	(revision 453)
@@ -75,5 +75,5 @@
 			if ( relative != vec3() )
 			{
-				angle = glm::degrees( -glm::orientedAngle( m_forward, glm::normalize( relative ), m_up ) );
+				angle = math::degrees( -glm::orientedAngle( m_forward, glm::normalize( relative ), m_up ) );
 				distance = glm::clamp( 20.0f * glm::length( relative ), 0.0f, 255.0f );
 			}
