Changeset 406 for trunk/src/lib
- Timestamp:
- 06/20/15 00:05:17 (10 years ago)
- Location:
- trunk/src/lib
- Files:
-
- 9 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/lib/assimp.cc
r395 r406 35 35 assimp_library.open( path ); 36 36 37 # define NV_ASSIMP_FUN( rtype, fname, fparams ) *(void **) (&fname) = assimp_library.get(#fname);37 # define NV_ASSIMP_FUN( rtype, fname, fparams ) void_assign( fname, assimp_library.get(#fname) ); 38 38 # include <nv/lib/detail/assimp_functions.inc> 39 39 # undef NV_ASSIMP_FUN -
trunk/src/lib/curses.cc
r395 r406 22 22 curses_library.open( path ); 23 23 24 # define NV_CURSES_FUN( rtype, fname, fparams ) *(void **) (&::fname) = curses_library.get(#fname);24 # define NV_CURSES_FUN( rtype, fname, fparams ) void_assign( ::fname, curses_library.get(#fname) ); 25 25 # include <nv/lib/detail/curses_functions.inc> 26 26 # undef NV_CURSES_FUN -
trunk/src/lib/fmod.cc
r395 r406 125 125 fmod_library.open( path ); 126 126 127 # define NV_FMOD_FUN( rtype, fname, fparams ) *(void **) (&fname) = fmod_library.get(#fname);127 # define NV_FMOD_FUN( rtype, fname, fparams ) void_assign( fname, fmod_library.get(#fname) ); 128 128 # include <nv/lib/detail/fmod_functions.inc> 129 129 # undef NV_FMOD_FUN -
trunk/src/lib/freetype2.cc
r395 r406 21 21 freetype_library.open( path ); 22 22 23 # define NV_FREETYPE_FUN( rtype, fname, fparams ) *(void **) (&fname) = freetype_library.get(#fname);23 # define NV_FREETYPE_FUN( rtype, fname, fparams ) void_assign( fname, freetype_library.get(#fname) ); 24 24 # include <nv/lib/detail/freetype2_functions.inc> 25 25 # undef NV_FREETYPE_FUN -
trunk/src/lib/gl.cc
r395 r406 82 82 if ( gl_library_loaded && !force_reload ) return true; 83 83 #if defined( NV_SDL_GL ) 84 # define NV_GL_LOAD( symbol ) *(void **) (&symbol) = SDL_GL_GetProcAddress(#symbol);85 # define NV_GL_LOAD_EXT( symbol ) *(void **) (&symbol) = SDL_GL_GetProcAddress(#symbol);86 *(void **) (&gl_ext_loader) = SDL_GL_GetProcAddress;84 # define NV_GL_LOAD( symbol ) void_assign( symbol, SDL_GL_GetProcAddress(#symbol) ); 85 # define NV_GL_LOAD_EXT( symbol ) void_assign( symbol, SDL_GL_GetProcAddress(#symbol) ); 86 void_assign( gl_ext_loader, SDL_GL_GetProcAddress ); 87 87 #else 88 88 if ( !gl_library.is_open() ) gl_library.open( path ); 89 89 90 90 # if NV_PLATFORM == NV_WINDOWS 91 # define NV_GL_LOAD( symbol ) *(void **) (&symbol) = gl_library.get(#symbol);92 *(void **) (&gl_ext_loader) = gl_library.get("wglGetProcAddress");93 # define NV_GL_LOAD_EXT( symbol ) *(void **) (&symbol) = gl_ext_loader(#symbol);91 # define NV_GL_LOAD( symbol ) void_assign( symbol, gl_library.get(#symbol) ); 92 void_assign( gl_ext_loader, gl_library.get( "wglGetProcAddress" ) ); 93 # define NV_GL_LOAD_EXT( symbol ) void_assign( symbol, gl_ext_loader(#symbol) ); 94 94 # elif (NV_PLATFORM == NV_LINUX || NV_PLATFORM == NV_APPLE) 95 # define NV_GL_LOAD( symbol ) *(void **) (&symbol) = gl_library.get(#symbol);96 *(void **) (&gl_ext_loader) = gl_library.get("glXGetProcAddress");97 # define NV_GL_LOAD_EXT( symbol ) *(void **) (&symbol) = gl_ext_loader(#symbol);95 # define NV_GL_LOAD( symbol ) void_assign( symbol, gl_library.get(#symbol) ); 96 void_assign( gl_ext_loader, gl_library.get("glXGetProcAddress") ); 97 # define NV_GL_LOAD_EXT( symbol ) void_assign( symbol, gl_ext_loader(#symbol) ); 98 98 # else 99 # define NV_GL_LOAD( symbol ) *(void **) (&symbol) = gl_library.get(#symbol);100 # define NV_GL_LOAD_EXT( symbol ) *(void **) (&symbol) = gl_library.get(#symbol);99 # define NV_GL_LOAD( symbol ) void_assign( symbol, gl_library.get(#symbol) ); 100 # define NV_GL_LOAD_EXT( symbol ) void_assign( symbol, gl_library.get(#symbol) ); 101 101 # endif 102 102 #endif … … 114 114 } 115 115 116 117 116 118 bool nv::load_wgl_library( const char* path /*= NV_GL_PATH */, bool force_reload ) 117 119 { … … 119 121 #if NV_PLATFORM == NV_WINDOWS 120 122 #if defined( NV_SDL_GL ) 121 # define NV_GL_LOAD( symbol ) *(void **) (&symbol) = SDL_GL_GetProcAddress(#symbol);122 # define NV_GL_LOAD_EXT( symbol ) *(void **) (&symbol) = SDL_GL_GetProcAddress(#symbol);123 # define NV_GL_LOAD_REN( fname, rname ) *(void **) (&rname) = SDL_GL_GetProcAddress(#fname);124 (void **) (&gl_ext_loader) = SDL_GL_GetProcAddress;123 # define NV_GL_LOAD( symbol ) void_assign( symbol, SDL_GL_GetProcAddress(#symbol) ); 124 # define NV_GL_LOAD_EXT( symbol ) void_assign( symbol, SDL_GL_GetProcAddress(#symbol) ); 125 # define NV_GL_LOAD_REN( fname, rname ) void_assign( rname, SDL_GL_GetProcAddress(#fname) ); 126 void_assign( gl_ext_loader, SDL_GL_GetProcAddress ); 125 127 #else // 126 128 if ( !gl_library.is_open() ) gl_library.open( path ); 127 129 128 *(void **) (&gl_ext_loader) = gl_library.get("wglGetProcAddress");129 #define NV_GL_LOAD( symbol ) *(void **) (&symbol) = gl_library.get(#symbol);130 #define NV_GL_LOAD_EXT( symbol ) *(void **) (&symbol) = gl_ext_loader(#symbol);131 #define NV_GL_LOAD_REN( fname, rname ) *(void **) (&rname) = gl_library.get(#fname);130 void_assign( gl_ext_loader, gl_library.get("wglGetProcAddress") ); 131 #define NV_GL_LOAD( symbol ) void_assign( symbol, gl_library.get(#symbol) ); 132 #define NV_GL_LOAD_EXT( symbol ) void_assign( symbol, gl_ext_loader(#symbol) ); 133 #define NV_GL_LOAD_REN( fname, rname ) void_assign( rname, gl_library.get(#fname) ); 132 134 #endif 133 135 # define NV_GL_FUN( rtype, fname, fparams ) NV_GL_LOAD( fname ) … … 161 163 BOOL (NV_GL_APIENTRY *wgl_deletecontext) (HGLRC) = nullptr; 162 164 163 *(void **) &wgl_createcontext = gl_library.get("wglCreateContext");164 *(void **) &wgl_makecurrent = gl_library.get("wglMakeCurrent");165 *(void **) &wgl_deletecontext = gl_library.get("wglDeleteContext");165 void_assign( wgl_createcontext, gl_library.get("wglCreateContext") ); 166 void_assign( wgl_makecurrent, gl_library.get("wglMakeCurrent") ); 167 void_assign( wgl_deletecontext, gl_library.get("wglDeleteContext") ); 166 168 167 169 WNDCLASS wndClass; … … 175 177 wndClass.hIcon = LoadIcon(NULL, IDI_APPLICATION); 176 178 wndClass.hInstance = hInstance; 177 wndClass.lpfnWndProc = (WNDPROC) DefWindowProc;179 wndClass.lpfnWndProc = reinterpret_cast<WNDPROC>( DefWindowProc ); 178 180 wndClass.lpszClassName = TEXT("Dummy67789"); 179 181 wndClass.lpszMenuName = 0; … … 253 255 254 256 # define NV_GL_FUN_EXT( rtype, symbol, fparams ) \ 255 *(void **) (&symbol) = load_gl_ext_symbol(#symbol, true, nullptr); \257 void_assign( symbol, load_gl_ext_symbol(#symbol, true, nullptr) ); \ 256 258 count++; if ( !symbol ) fail_count++; 257 259 … … 266 268 default : { 267 269 NV_LOG_ERROR( "load_gl_extension - unknown extension \"", name, "\"!" ); 268 return nullptr;270 return false; 269 271 } 270 272 } … … 274 276 { 275 277 NV_LOG_NOTICE( "load_gl_extension - extension \"", name, "\" loaded (", count, " symbols)" ); 276 gl_loaded_extensions = (gl_extensions)( gl_loaded_extensions | (unsigned)extension);278 gl_loaded_extensions = gl_extensions( gl_loaded_extensions | static_cast<unsigned>( extension ) ); 277 279 return false; 278 280 } -
trunk/src/lib/lua.cc
r395 r406 128 128 static const lua_Number *lua_version_51 (lua_State*) 129 129 { 130 static const lua_Number version = (lua_Number)LUA_VERSION_NUM;130 static const lua_Number version = lua_Number( LUA_VERSION_NUM ); 131 131 return &version; 132 132 } … … 227 227 #endif 228 228 229 # define NV_LUA_FUN( rtype, fname, fparams ) *(void **) (&fname) = lua_library.get(#fname);229 # define NV_LUA_FUN( rtype, fname, fparams ) void_assign( fname, lua_library.get(#fname) ); 230 230 # if NV_LUA_VERSION == NV_LUA_52 231 231 # define NV_LUA_FUN_51( rtype, fname, fparams ) … … 246 246 247 247 #if NV_LUA_VERSION == NV_LUA_5C 248 # define NV_LUA_LOAD( fname ) *(void **) (&fname) = lua_library.get(#fname);249 # define NV_LUA_LOAD_AS( fname,fname2 ) *(void **) (&fname) = lua_library.get(#fname2);248 # define NV_LUA_LOAD( fname ) void_assign( fname, lua_library.get(#fname) ); 249 # define NV_LUA_LOAD_AS( fname,fname2 ) void_assign( fname, lua_library.get(#fname2) ); 250 250 bool version_52 = lua_library.try_get("luaL_checkversion_") != nullptr; 251 251 if (version_52) 252 252 { 253 253 # define NV_LUA_COMPAT_FUN( u1, fn, u2, u3, fn2, u5, u6, u7 ) \ 254 *(void **) (&(fn2##_compat)) = lua_library.get(#fn2); \254 void_assign( fn2##_compat, lua_library.get(#fn2) ); \ 255 255 fn = call_##fn2##_compat; 256 256 # include <nv/lib/detail/lua_functions_compat.inc> … … 280 280 { 281 281 # define NV_LUA_COMPAT_FUN( u1, fn, u2, u3, u4, u5, u6, u7 ) \ 282 *(void **) (&fn) = lua_library.get(#fn);282 void_assign(fn, lua_library.get(#fn) ); 283 283 # include <nv/lib/detail/lua_functions_compat.inc> 284 284 # undef NV_LUA_COMPAT_FUN -
trunk/src/lib/sdl.cc
r395 r406 20 20 if ( sdl_library.is_open() ) return true; 21 21 sdl_library.open( path ); 22 # define NV_SDL_FUN( rtype, fname, fparams ) *(void **) (&fname) = sdl_library.get(#fname);22 # define NV_SDL_FUN( rtype, fname, fparams )void_assign( fname, sdl_library.get(#fname) ); 23 23 # include <nv/lib/detail/sdl_functions.inc> 24 24 # undef NV_SDL_FUN -
trunk/src/lib/sdl_image.cc
r395 r406 21 21 sdl_image_library.open( path ); 22 22 23 # define NV_SDL_FUN( rtype, fname, fparams ) *(void **) (&fname) = sdl_image_library.get(#fname);23 # define NV_SDL_FUN( rtype, fname, fparams ) void_assign( fname, sdl_image_library.get(#fname) ); 24 24 # include <nv/lib/detail/sdl_image_functions.inc> 25 25 # undef NV_SDL_FUN -
trunk/src/lib/sdl_mixer.cc
r395 r406 21 21 sdl_mixer_library.open( path ); 22 22 23 # define NV_SDL_FUN( rtype, fname, fparams ) *(void **) (&fname) = sdl_mixer_library.get(#fname);23 # define NV_SDL_FUN( rtype, fname, fparams ) void_assign( fname, sdl_mixer_library.get(#fname) ); 24 24 # include <nv/lib/detail/sdl_mixer_functions.inc> 25 25 # undef NV_SDL_FUN
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