Index: trunk/src/gfx/skeletal_mesh.cc
===================================================================
--- trunk/src/gfx/skeletal_mesh.cc	(revision 383)
+++ trunk/src/gfx/skeletal_mesh.cc	(revision 392)
@@ -7,4 +7,5 @@
 #include "nv/interface/context.hh"
 #include "nv/interface/device.hh"
+#include "nv/stl/unordered_map.hh"
 
 nv::skeletal_mesh_cpu::skeletal_mesh_cpu( context* a_context, const mesh_data* a_mesh_data, const mesh_nodes_data* bones )
@@ -89,5 +90,5 @@
 	if ( !m_node_data->is_flat() )
 	{
-		m_children = new std::vector< uint32 >[ node_count ];
+		m_children = new vector< uint32 >[ node_count ];
 		for ( uint32 n = 0; n < node_count; ++n )
 		{
@@ -132,5 +133,5 @@
 {
 	if ( m_prepared ) return;
-	std::unordered_map< std::string, nv::uint16 > bone_names;
+	unordered_map< std::string, nv::uint16 > bone_names;
 	m_offsets = new mat4[ bones->get_count() ];
 	for ( nv::uint16 bi = 0; bi < bones->get_count(); ++bi )
