Changeset 338
- Timestamp:
- 09/22/14 23:54:01 (11 years ago)
- Location:
- trunk
- Files:
-
- 4 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/nv/core/io_event.hh
r319 r338 102 102 }; 103 103 104 struct pad_button_event 105 { 106 /// Pad ID 107 sint32 id; 108 /// Button that is affected 109 uint8 button; 110 /// True if pressed 111 bool pressed; 112 }; 113 114 struct pad_axis_event 115 { 116 /// Pad ID 117 sint32 id; 118 /// Axis ID 119 uint8 axis; 120 /// Value 121 sint16 value; 122 }; 123 104 124 struct joy_button_event 105 125 { … … 174 194 mouse_move_event mmove; 175 195 mouse_wheel_event mwheel; 196 pad_button_event pbutton; 197 pad_axis_event paxis; 176 198 joy_button_event jbutton; 177 199 joy_axis_event jaxis; … … 214 236 */ 215 237 //void register_io_types( type_database* db ); 238 239 void log_event( const io_event& e ); 216 240 } 217 241 -
trunk/nv/detail/io_event_list.inc
r304 r338 3 3 NV_IO_EVENT( EV_MOUSE_MOVE ) 4 4 NV_IO_EVENT( EV_MOUSE_WHEEL ) 5 NV_IO_EVENT( EV_PAD_BUTTON ) 6 NV_IO_EVENT( EV_PAD_AXIS ) 5 7 NV_IO_EVENT( EV_JOY_BUTTON ) 6 8 NV_IO_EVENT( EV_JOY_AXIS ) -
trunk/src/core/io_event.cc
r319 r338 6 6 7 7 #include "nv/core/io_event.hh" 8 9 #include "nv/core/logging.hh" 8 10 9 11 using namespace nv; … … 40 42 NV_RETURN_COVERED_DEFAULT( "EV_UNKNOWN" ); 41 43 }; 44 } 45 46 void nv::log_event( const io_event& e ) 47 { 48 NV_LOG( LOG_INFO, "Event: " << get_io_event_name( e.type ) ); 42 49 } 43 50 -
trunk/src/sdl/sdl_input.cc
r336 r338 15 15 { 16 16 if ( ! SDL_WasInit( SDL_INIT_JOYSTICK ) ) SDL_InitSubSystem( SDL_INIT_JOYSTICK ); 17 if ( ! SDL_WasInit( SDL_INIT_GAMECONTROLLER ) ) SDL_InitSubSystem( SDL_INIT_GAMECONTROLLER ); 17 18 } 18 19 … … 140 141 } 141 142 143 static bool sdl_pad_button_event_to_io_event( const SDL_ControllerButtonEvent& cb, io_event& cevent ) 144 { 145 cevent.type = EV_PAD_BUTTON; 146 cevent.pbutton.id = cb.which; 147 cevent.pbutton.button = cb.button; 148 cevent.pbutton.pressed = (cb.type == SDL_PRESSED); 149 return true; 150 } 151 152 static bool sdl_pad_axis_event_to_io_event( const SDL_ControllerAxisEvent& ca, io_event& cevent ) 153 { 154 cevent.type = EV_PAD_AXIS; 155 cevent.paxis.id = ca.which; 156 cevent.paxis.axis = ca.axis; 157 cevent.paxis.value = ca.value; 158 return true; 159 } 160 161 142 162 static bool sdl_joy_button_event_to_io_event( const SDL_JoyButtonEvent& jb, io_event& jevent ) 143 163 { … … 202 222 case SDL_SYSWMEVENT : ioevent.type = EV_SYSTEM; return true; 203 223 case SDL_QUIT : ioevent.type = EV_QUIT; return true; 224 case SDL_CONTROLLERAXISMOTION : return sdl_pad_axis_event_to_io_event( e.caxis, ioevent ); 225 case SDL_CONTROLLERBUTTONDOWN : return sdl_pad_button_event_to_io_event( e.cbutton, ioevent ); 226 case SDL_CONTROLLERBUTTONUP : 204 227 case SDL_JOYAXISMOTION : return sdl_joy_axis_event_to_io_event( e.jaxis, ioevent ); 205 228 case SDL_JOYBALLMOTION : return sdl_joy_ball_event_to_io_event( e.jball, ioevent );
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