Index: trunk/tests/objload_test/nv_objload_test.cc
===================================================================
--- trunk/tests/objload_test/nv_objload_test.cc	(revision 321)
+++ trunk/tests/objload_test/nv_objload_test.cc	(revision 321)
@@ -0,0 +1,157 @@
+#include <nv/gl/gl_device.hh>
+#include <nv/gfx/image.hh>
+#include <nv/interface/context.hh>
+#include <nv/interface/window.hh>
+#include <nv/interface/mesh_loader.hh>
+#include <nv/io/c_file_system.hh>
+#include <nv/formats/obj_loader.hh>
+#include <nv/core/logging.hh>
+#include <nv/core/logger.hh>
+#include <nv/core/math.hh>
+#include <nv/core/string.hh>
+
+class application
+{
+public:
+	application();
+	bool initialize();
+	bool run();
+	~application();
+protected:
+	nv::device*       m_device;
+	nv::context*      m_context;
+	nv::window*       m_window;
+	nv::texture       m_diffuse;
+	nv::texture       m_specular;
+	nv::scene_state   m_scene_state;
+	nv::clear_state   m_clear_state;
+	nv::render_state  m_render_state;
+
+	nv::vertex_array  m_va;
+	nv::program       m_program;
+	nv::mesh_data*    m_mesh;
+};
+
+application::application()
+{
+	m_device = new nv::gl_device();
+	m_window = m_device->create_window( 800, 600, false );
+	m_context = m_window->get_context();
+
+	nv::sampler sampler( nv::sampler::LINEAR, nv::sampler::REPEAT );
+
+	nv::image_data* image = m_device->create_image_data( "diffuse.png" );
+	m_diffuse  = m_device->create_texture( image, sampler );
+	delete image;
+
+	image      = m_device->create_image_data( "specular.png" );
+	m_specular = m_device->create_texture( image, sampler );
+	delete image;
+
+	m_clear_state.buffers = nv::clear_state::COLOR_AND_DEPTH_BUFFER;
+	m_render_state.depth_test.enabled = true;
+	m_render_state.culling.enabled    = true;
+	m_render_state.blending.enabled   = false;
+	m_render_state.blending.src_rgb_factor   = nv::blending::SRC_ALPHA;
+	m_render_state.blending.dst_rgb_factor   = nv::blending::ONE_MINUS_SRC_ALPHA;
+	m_render_state.blending.src_alpha_factor = nv::blending::SRC_ALPHA;
+	m_render_state.blending.dst_alpha_factor = nv::blending::ONE_MINUS_SRC_ALPHA;
+}
+
+bool application::initialize()
+{
+	nv::c_file_system fs;
+	nv::stream* mesh_file = fs.open( "mesh.obj" );
+
+	nv::obj_loader* loader = new nv::obj_loader();
+	loader->load( *mesh_file );
+	m_mesh = loader->release_mesh_data();
+	delete mesh_file;
+	delete loader;
+
+	m_program = m_device->create_program( nv::slurp( "obj.vert" ), nv::slurp( "obj.frag" ) );
+	m_va = m_context->create_vertex_array( m_mesh, nv::STATIC_DRAW );
+
+	return true;
+}
+
+bool application::run()
+{
+	int keypress = 0;
+
+	glm::vec3 move( 0, 0, 0 );
+
+	while(!keypress) 
+	{
+		m_window->get_context()->clear( m_clear_state );
+		m_scene_state.set_model( glm::mat4() );
+		m_scene_state.get_camera().set_perspective(60.0f, 1.0f*800.0f/600.0f, 0.1f, 1000.0f);
+		m_scene_state.get_camera().set_lookat(glm::vec3(6.0f, 8.0f, 6.0f) + move, glm::vec3(0.0f, 4.0f, 0.0f) + move, glm::vec3(0.0, 1.0, 0.0));
+
+		m_context->bind( m_diffuse, nv::TEX_DIFFUSE );
+		m_context->bind( m_specular, nv::TEX_SPECULAR );
+		m_device->set_uniform( m_program, "light_position", glm::vec3(12.0, 12.0, 0) );
+		m_device->set_uniform( m_program, "light_diffuse",  glm::vec4(0.7,0.7,0.7,1.0) );
+		m_device->set_uniform( m_program, "light_specular", glm::vec4(1.0,1.0,1.0,1.0) );
+		m_device->set_uniform( m_program, "custom_color_1", glm::vec3(1.0,0.0,0.0) );
+		m_device->set_uniform( m_program, "custom_color_2", glm::vec3(0.0,0.0,1.0) );
+		m_context->draw( nv::TRIANGLES, m_render_state, m_scene_state, m_program, m_va, m_mesh->get_count() );
+		m_window->swap_buffers();
+
+		nv::io_event event;
+		while(m_window->poll_event(event)) 
+		{      
+			switch (event.type) 
+			{
+			case nv::EV_QUIT:
+				keypress = 1;
+				break;
+			case nv::EV_KEY:
+				if (event.key.pressed)
+				{
+					switch (event.key.code) 
+					{
+					case nv::KEY_ESCAPE : keypress = 1; break;
+					case nv::KEY_LEFT   : move.x = move.x - 1.0f; break;
+					case nv::KEY_RIGHT  : move.x = move.x + 1.0f; break;
+					case nv::KEY_UP     : move.z = move.z - 1.0f; break;
+					case nv::KEY_DOWN   : move.z = move.z + 1.0f; break;
+					default: break;
+					}
+				}
+				break;
+			default: break;
+			}
+		}
+	}
+	return true;
+}
+
+application::~application()
+{
+	delete m_mesh;
+	m_device->release( m_program );
+	m_device->release( m_diffuse );
+	m_device->release( m_specular );
+	delete m_window;
+	delete m_device;
+}
+
+
+int main(int, char* [])
+{
+	nv::logger log(nv::LOG_TRACE);
+	log.add_sink( new nv::log_file_sink("log.txt"), nv::LOG_TRACE );
+	log.add_sink( new nv::log_console_sink(), nv::LOG_TRACE );
+	
+	NV_LOG( nv::LOG_NOTICE, "Logging started" );
+	application app;
+	if ( app.initialize() )
+	{
+		app.run();
+	}
+	NV_LOG( nv::LOG_NOTICE, "Logging stopped" );
+
+	return 0;
+}
+
Index: trunk/tests/objload_test/obj.frag
===================================================================
--- trunk/tests/objload_test/obj.frag	(revision 239)
+++ trunk/tests/objload_test/obj.frag	(revision 321)
@@ -1,6 +1,6 @@
 #version 120
 
-uniform sampler2D diffuse;
-uniform sampler2D specular;
+uniform sampler2D nv_diffuse;
+uniform sampler2D nv_specular;
 uniform vec4 light_diffuse;
 uniform vec4 light_specular;
@@ -23,6 +23,6 @@
 	float diffuse_value  = max( dot( nlight_vector, nnormal ), 0.0 );
 
-	vec3 diff_texel      = vec3( texture2D( diffuse, v_texcoord ) );	
-	vec4 spec_texel      = texture2D( specular, v_texcoord );
+	vec3 diff_texel      = vec3( texture2D( nv_diffuse, v_texcoord ) );	
+	vec4 spec_texel      = texture2D( nv_specular, v_texcoord );
 	
 	float specular_amount = spec_texel.x;
Index: trunk/tests/objload_test/obj.vert
===================================================================
--- trunk/tests/objload_test/obj.vert	(revision 239)
+++ trunk/tests/objload_test/obj.vert	(revision 321)
@@ -10,5 +10,5 @@
 varying vec2 v_texcoord;
 
-uniform mat4 matrix_mvp;
+uniform mat4 nv_m_mvp;
 uniform mat4 nv_m_modelview;
 uniform mat4 nv_m_projection;
@@ -24,4 +24,4 @@
 
 	v_texcoord      = nv_texcoord;
-	gl_Position     = matrix_mvp * vertex;
+	gl_Position     = nv_m_mvp * vertex;
 }
Index: trunk/tests/objload_test/objload_test.cc
===================================================================
--- trunk/tests/objload_test/objload_test.cc	(revision 239)
+++ 	(revision )
@@ -1,174 +1,0 @@
-#include <nv/interface/vertex_buffer.hh>
-#include <nv/gl/gl_device.hh>
-#include <nv/gfx/image.hh>
-#include <nv/interface/context.hh>
-#include <nv/interface/window.hh>
-#include <nv/interface/program.hh>
-#include <nv/interface/texture2d.hh>
-#include <nv/interface/mesh_loader.hh>
-#include <nv/io/c_file_system.hh>
-#include <nv/formats/obj_loader.hh>
-#include <nv/logging.hh>
-#include <nv/logger.hh>
-#include <nv/math.hh>
-#include <nv/string.hh>
-
-class application
-{
-public:
-	application();
-	bool initialize();
-	bool run();
-	~application();
-protected:
-	nv::device*       m_device;
-	nv::window*       m_window;
-	nv::texture2d*    m_diffuse;
-	nv::texture2d*    m_specular;
-	nv::clear_state   m_clear_state;
-	nv::render_state  m_render_state;
-
-	nv::vertex_array* m_va;
-	nv::program*      m_program;
-	nv::mesh_data*    m_mesh;
-};
-
-application::application()
-{
-	m_device = new nv::gl_device();
-	m_window = m_device->create_window( 800, 600, false );
-	nv::sampler sampler( nv::sampler::LINEAR, nv::sampler::REPEAT );
-	
-	nv::image_data* sprites = m_device->create_image_data( "diffuse.png" );
-	m_diffuse  = m_device->create_texture2d( sprites->get_size(), nv::RGBA, nv::UBYTE, sampler, (void*)sprites->get_data() );
-	delete sprites;
-
-	sprites    = m_device->create_image_data( "specular.png" );
-	m_specular = m_device->create_texture2d( sprites->get_size(), nv::RGBA, nv::UBYTE, sampler, (void*)sprites->get_data() );
-	delete sprites;
-
-	m_clear_state.buffers = nv::clear_state::COLOR_AND_DEPTH_BUFFER;
-	m_render_state.depth_test.enabled = true;
-	m_render_state.culling.enabled    = true;
-	m_render_state.blending.enabled   = false;
-	m_render_state.blending.src_rgb_factor   = nv::blending::SRC_ALPHA;
-	m_render_state.blending.dst_rgb_factor   = nv::blending::ONE_MINUS_SRC_ALPHA;
-	m_render_state.blending.src_alpha_factor = nv::blending::SRC_ALPHA;
-	m_render_state.blending.dst_alpha_factor = nv::blending::ONE_MINUS_SRC_ALPHA;
-}
-
-bool application::initialize()
-{
-	nv::c_file_system fs;
-	nv::stream* mesh_file = fs.open( "mesh.obj" );
-
-// 		nv::mesh_loader* loader = new nv::obj_loader();
-// 		loader->load( *mesh_file );
-// 		nv::mesh_data_old* mesh = loader->release_mesh_data();
-// 		m_count = loader->get_size();
-// 		delete mesh_file;
-// 		delete loader;
-
-	nv::obj_loader* loader = new nv::obj_loader();
-	loader->load( *mesh_file );
-	m_mesh = loader->release_mesh_data();
-	delete mesh_file;
-	delete loader;
-
-	m_program = m_device->create_program( nv::slurp( "obj.vert" ), nv::slurp( "obj.frag" ) );
-
-//	nv::vertex_buffer* vb = nullptr;
-	m_va = m_device->create_vertex_array( m_mesh, nv::STATIC_DRAW );
-
-	return true;
-}
-
-bool application::run()
-{
-	int keypress = 0;
-
-	glm::vec3 move( 0, 0, 0 );
-
-	while(!keypress) 
-	{
-		m_window->get_context()->clear( m_clear_state );
-
-		glm::mat4 model = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, 0.0f));
-		glm::mat4 view  = glm::lookAt(glm::vec3(6.0f, 8.0f, 6.0f) + move, glm::vec3(0.0f, 4.0f, 0.0f) + move, glm::vec3(0.0, 1.0, 0.0));
-		glm::mat4 projection = glm::perspective(60.0f, 1.0f*800.0f/600.0f, 0.1f, 1000.0f);
-		glm::mat4 mv         = view * model;
-		glm::mat3 normal_matrix = glm::transpose(glm::inverse(glm::mat3(mv)));
-
-		m_diffuse->bind( 0 );
-		m_specular->bind( 1 );
-		m_program->set_opt_uniform( "nv_m_modelview", mv );
-		m_program->set_opt_uniform( "nv_m_projection", projection );
-		m_program->set_opt_uniform( "nv_m_normal", normal_matrix );
-		m_program->set_uniform( "matrix_mvp", projection * mv );
-		m_program->set_uniform( "light_position", glm::vec3(12.0, 12.0, 0) );
-		m_program->set_uniform( "light_diffuse",  glm::vec4(0.7,0.7,0.7,1.0) );
-		m_program->set_uniform( "light_specular", glm::vec4(1.0,1.0,1.0,1.0) );
-		m_program->set_uniform( "custom_color_1", glm::vec3(1.0,0.0,0.0) );
-		m_program->set_uniform( "custom_color_2", glm::vec3(0.0,0.0,1.0) );
-		m_program->set_uniform( "diffuse", 0 );
-		m_program->set_uniform( "specular", 1 );
-		m_window->get_context()->draw( nv::TRIANGLES, m_render_state, m_program, m_va, m_mesh->get_count() );
-		m_window->swap_buffers();
-
-		nv::io_event event;
-		while(m_window->poll_event(event)) 
-		{      
-			switch (event.type) 
-			{
-			case nv::EV_QUIT:
-				keypress = 1;
-				break;
-			case nv::EV_KEY:
-				if (event.key.pressed)
-				{
-					switch (event.key.code) 
-					{
-					case nv::KEY_ESCAPE : keypress = 1; break;
-					case nv::KEY_LEFT   : move.x = move.x - 1.0f; break;
-					case nv::KEY_RIGHT  : move.x = move.x + 1.0f; break;
-					case nv::KEY_UP     : move.z = move.z - 1.0f; break;
-					case nv::KEY_DOWN   : move.z = move.z + 1.0f; break;
-					default: break;
-					}
-				}
-				break;
-			default: break;
-			}
-		}
-	}
-	return true;
-}
-
-application::~application()
-{
-	delete m_mesh;
-	delete m_program;
-	delete m_diffuse;
-	delete m_specular;
-	delete m_window;
-	delete m_device;
-}
-
-
-int main(int, char* [])
-{
-	nv::logger log(nv::LOG_TRACE);
-	log.add_sink( new nv::log_file_sink("log.txt"), nv::LOG_TRACE );
-	log.add_sink( new nv::log_console_sink(), nv::LOG_TRACE );
-	
-	NV_LOG( nv::LOG_NOTICE, "Logging started" );
-	application app;
-	if ( app.initialize() )
-	{
-		app.run();
-	}
-	NV_LOG( nv::LOG_NOTICE, "Logging stopped" );
-
-	return 0;
-}
-
Index: trunk/tests/objload_test/objload_test.lua
===================================================================
--- trunk/tests/objload_test/objload_test.lua	(revision 239)
+++ trunk/tests/objload_test/objload_test.lua	(revision 321)
@@ -1,8 +1,7 @@
--- obj load test project definition
-project "objload_test"
+project "nv_objload_test"
 	kind "ConsoleApp"
-	files { "objload_test.cc" }
+	files { "nv_objload_test.cc" }
 	includedirs { "../../" }
-	targetname "objload_test"
-	links { "nv" }
- 
+	targetname "nv_objload_test"
+	links { "nv-core", "nv-gl", "nv-gfx", "nv-formats" }
+	targetdir "../../bin"	 
Index: trunk/tests/objload_test/premake4.lua
===================================================================
--- trunk/tests/objload_test/premake4.lua	(revision 239)
+++ trunk/tests/objload_test/premake4.lua	(revision 321)
@@ -8,17 +8,11 @@
 		defines { "DEBUG" }
 		flags { "Symbols", "StaticRuntime" }
-		objdir (_ACTION or "".."/debug")
+		objdir ("../../".._ACTION.."/debug")
 
 	configuration "release"
 		defines { "NDEBUG" }
 		flags { "Optimize", "StaticRuntime" }
-		objdir (_ACTION or "".."/release")
+		objdir ("../../".._ACTION.."/release")
 
 	dofile("objload_test.lua")
 	dofile("../../nv.lua")
-
-if _ACTION == "clean" then
-	for action in premake.action.each() do
-		os.rmdir(action.trigger)
-	end
-end
