Changeset 303 for trunk/src/gl
- Timestamp:
- 08/08/14 13:18:41 (11 years ago)
- Location:
- trunk/src/gl
- Files:
-
- 1 deleted
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/gl/gl_context.cc
r302 r303 9 9 #include "nv/lib/sdl.hh" 10 10 #include "nv/gl/gl_device.hh" 11 #include "nv/gl/gl_program.hh"12 11 13 12 using namespace nv; … … 23 22 } 24 23 25 void nv::gl_context::bind( program* p ) 26 { 27 gl_program* glp = static_cast< gl_program* >( p ); 28 glUseProgram( glp->glid ); 29 glp->update_uniforms(); 24 void nv::gl_context::bind( program p ) 25 { 26 gl_program_info* info = ((gl_device*)m_device)->m_programs.get( p ); 27 if ( info ) 28 { 29 glUseProgram( info->glid ); 30 ((gl_device*)m_device)->update_uniforms( info ); 31 } 30 32 } 31 33 … … 41 43 void nv::gl_context::bind( vertex_array va ) 42 44 { 43 vertex_array_info* info =get_vertex_array_info( va );45 const vertex_array_info* info = m_device->get_vertex_array_info( va ); 44 46 if ( info ) 45 47 { … … 68 70 } 69 71 70 void nv::gl_context::unbind( program *)72 void nv::gl_context::unbind( program ) 71 73 { 72 74 glUseProgram( 0 ); … … 84 86 void nv::gl_context::unbind( vertex_array va ) 85 87 { 86 vertex_array_info* info =get_vertex_array_info( va );88 const vertex_array_info* info = m_device->get_vertex_array_info( va ); 87 89 if ( info ) 88 90 { … … 483 485 } 484 486 485 void gl_context::draw( primitive prim, const render_state& rs, program* p, vertex_array va, size_t count ) 487 void nv::gl_context::apply_engine_uniforms( program p, const scene_state& s ) 488 { 489 gl_program_info* info = ((gl_device*)m_device)->m_programs.get( p ); 490 if ( info ) 491 { 492 for ( auto u : info->m_engine_uniforms ) 493 { 494 u->set( this, &s ); 495 } 496 } 497 } 498 499 void gl_context::draw( primitive prim, const render_state& rs, program p, vertex_array va, size_t count ) 486 500 { 487 501 apply_render_state( rs ); 488 vertex_array_info* info =get_vertex_array_info( va );502 const vertex_array_info* info = m_device->get_vertex_array_info( va ); 489 503 if ( count > 0 && info ) 490 504 { -
trunk/src/gl/gl_device.cc
r302 r303 6 6 7 7 #include "nv/gl/gl_window.hh" 8 #include "nv/gl/gl_program.hh"9 8 #include "nv/logging.hh" 10 9 #include "nv/lib/sdl.hh" … … 50 49 } 51 50 52 program* gl_device::create_program( const string& vs_source, const string& fs_source ) 53 { 54 return new gl_program( vs_source, fs_source ); 51 program gl_device::create_program( const string& vs_source, const string& fs_source ) 52 { 53 program result = m_programs.create(); 54 gl_program_info* info = m_programs.get( result ); 55 56 info->glid = glCreateProgram(); 57 compile( info, vs_source, fs_source ); 58 prepare_program( result ); 59 return result; 55 60 } 56 61 … … 85 90 gl_device::~gl_device() 86 91 { 92 while ( m_vertex_arrays.size() > 0 ) 93 release( m_vertex_arrays.get_handle(0) ); 87 94 while ( m_textures.size() > 0 ) 88 95 release( m_textures.get_handle(0) ); 89 96 while ( m_buffers.size() > 0 ) 90 97 release( m_buffers.get_handle(0) ); 98 while ( m_programs.size() > 0 ) 99 release( m_programs.get_handle(0) ); 91 100 92 101 SDL_Quit(); … … 154 163 } 155 164 156 const texture_info* nv::gl_device::get_texture_info( texture t ) 165 const texture_info* nv::gl_device::get_texture_info( texture t ) const 157 166 { 158 167 return m_textures.get( t ); … … 178 187 } 179 188 180 const buffer_info* nv::gl_device::get_buffer_info( buffer t ) 189 const buffer_info* nv::gl_device::get_buffer_info( buffer t ) const 181 190 { 182 191 return m_buffers.get( t ); 183 192 } 193 194 nv::vertex_array nv::gl_device::create_vertex_array() 195 { 196 vertex_array result = m_vertex_arrays.create(); 197 vertex_array_info* info = m_vertex_arrays.get( result ); 198 info->count = 0; 199 info->index = buffer(); 200 info->index_owner = false; 201 info->index_type = USHORT; 202 return result; 203 } 204 205 void nv::gl_device::release( vertex_array va ) 206 { 207 vertex_array_info* info = m_vertex_arrays.get( va ); 208 if ( info ) 209 { 210 for ( uint32 i = 0; i < info->count; ++i ) 211 { 212 if ( info->attr[i].owner ) release( info->attr[i].vbuffer ); 213 } 214 if ( info->index.is_valid() && info->index_owner) release( info->index ); 215 m_vertex_arrays.destroy( va ); 216 } 217 } 218 219 void nv::gl_device::release( program p ) 220 { 221 gl_program_info* info = m_programs.get( p ); 222 if ( info ) 223 { 224 for ( auto& i : info->m_uniform_map ) 225 delete i.second; 226 227 glDetachShader( info->glid, info->glidv ); 228 glDetachShader( info->glid, info->glidf ); 229 glDeleteShader( info->glidv ); 230 glDeleteShader( info->glidf ); 231 glDeleteProgram( info->glid ); 232 233 m_programs.destroy( p ); 234 } 235 } 236 237 const vertex_array_info* nv::gl_device::get_vertex_array_info( vertex_array va ) const 238 { 239 return m_vertex_arrays.get( va ); 240 } 241 242 vertex_array_info* nv::gl_device::get_vertex_array_info_mutable( vertex_array va ) 243 { 244 return m_vertex_arrays.get( va ); 245 } 246 247 void nv::gl_device::prepare_program( program p ) 248 { 249 gl_program_info* info = m_programs.get( p ); 250 if ( info ) 251 { 252 auto& map = get_uniform_factory(); 253 auto& lmap = get_link_uniform_factory(); 254 255 for ( auto& i : info->m_uniform_map ) 256 { 257 auto j = lmap.find( i.first ); 258 if ( j != lmap.end() ) 259 { 260 j->second->set( i.second ); 261 } 262 263 auto k = map.find( i.first ); 264 if ( k != map.end() ) 265 { 266 info->m_engine_uniforms.push_back( k->second->create( i.second ) ); 267 } 268 } 269 } 270 } 271 272 uniform_base* nv::gl_device::get_uniform( program p, const string& name, bool fatal /*= true */ ) const 273 { 274 const gl_program_info* info = m_programs.get( p ); 275 { 276 uniform_map::const_iterator i = info->m_uniform_map.find( name ); 277 if ( i != info->m_uniform_map.end() ) 278 { 279 return i->second; 280 } 281 if ( fatal ) 282 { 283 NV_LOG( LOG_ERROR, "Uniform '" << name << "' not found in program!" ); 284 NV_THROW( runtime_error, ( "Uniform '"+name+"' not found!" ) ); 285 } 286 } 287 return nullptr; 288 } 289 290 int nv::gl_device::get_attribute_location( program p, const string& name, bool fatal /*= true */ ) const 291 { 292 const gl_program_info* info = m_programs.get( p ); 293 if ( info ) 294 { 295 attribute_map::const_iterator i = info->m_attribute_map.find( name ); 296 if ( i != info->m_attribute_map.end() ) 297 { 298 return i->second.location; 299 } 300 if ( fatal ) 301 { 302 NV_LOG( LOG_ERROR, "Attribute '" << name << "' not found in program!" ); 303 NV_THROW( runtime_error, ( "Attribute '"+name+"' not found!" ) ); 304 } 305 } 306 return -1; 307 } 308 309 bool nv::gl_device::compile( gl_program_info* p, const string& vertex_program, const string& fragment_program ) 310 { 311 if (!compile( GL_VERTEX_SHADER, vertex_program, p->glidv )) { return false; } 312 if (!compile( GL_FRAGMENT_SHADER, fragment_program, p->glidf )) { return false; } 313 314 glBindAttribLocation( p->glid, static_cast<GLuint>( slot::POSITION ), "nv_position" ); 315 glBindAttribLocation( p->glid, static_cast<GLuint>( slot::TEXCOORD ), "nv_texcoord" ); 316 glBindAttribLocation( p->glid, static_cast<GLuint>( slot::NORMAL ), "nv_normal" ); 317 glBindAttribLocation( p->glid, static_cast<GLuint>( slot::COLOR ), "nv_color" ); 318 glBindAttribLocation( p->glid, static_cast<GLuint>( slot::TANGENT ), "nv_tangent" ); 319 glBindAttribLocation( p->glid, static_cast<GLuint>( slot::BONEINDEX ), "nv_boneindex" ); 320 glBindAttribLocation( p->glid, static_cast<GLuint>( slot::BONEWEIGHT ), "nv_boneweight"); 321 322 glAttachShader( p->glid, p->glidf ); 323 glAttachShader( p->glid, p->glidv ); 324 glLinkProgram( p->glid ); 325 326 const uint32 buffer_size = 2048; 327 char buffer[ buffer_size ] = { 0 }; 328 int length; 329 int status; 330 331 glGetProgramiv( p->glid, GL_LINK_STATUS, &status ); 332 glGetProgramInfoLog( p->glid, buffer_size, &length, buffer ); 333 334 NV_LOG( LOG_INFO, "Program #" << p->glid << (status == GL_FALSE ? " failed to compile!" : " compiled successfully.") ); 335 336 if ( length > 0 ) 337 { 338 NV_LOG( LOG_INFO, "Program #" << p->glid << " log: " << buffer ); 339 } 340 341 if ( status == GL_FALSE ) 342 { 343 return false; 344 } 345 346 glValidateProgram( p->glid ); 347 glGetProgramiv( p->glid, GL_VALIDATE_STATUS, &status ); 348 349 if ( status == GL_FALSE ) 350 { 351 glGetProgramInfoLog( p->glid, buffer_size, &length, buffer ); 352 NV_LOG( LOG_ERROR, "Program #" << p->glid << " validation error : " << buffer ); 353 return false; 354 } 355 load_attributes( p ); 356 load_uniforms( p ); 357 return true; 358 } 359 360 void nv::gl_device::update_uniforms( gl_program_info* p ) 361 { 362 for ( uniform_map::iterator i = p->m_uniform_map.begin(); i != p->m_uniform_map.end(); ++i ) 363 { 364 uniform_base* ubase = i->second; 365 if ( ubase->is_dirty() ) 366 { 367 int uloc = ubase->get_location(); 368 switch( ubase->get_type() ) 369 { 370 case FLOAT : glUniform1fv( uloc, ubase->get_length(), ((uniform< enum_to_type< FLOAT >::type >*)( ubase ))->get_value() ); break; 371 case INT : glUniform1iv( uloc, ubase->get_length(), ((uniform< enum_to_type< INT >::type >*)( ubase ))->get_value() ); break; 372 case FLOAT_VECTOR_2 : glUniform2fv( uloc, ubase->get_length(), (GLfloat*)((uniform< enum_to_type< FLOAT_VECTOR_2 >::type >*)( ubase ))->get_value()); break; 373 case FLOAT_VECTOR_3 : glUniform3fv( uloc, ubase->get_length(), (GLfloat*)((uniform< enum_to_type< FLOAT_VECTOR_3 >::type >*)( ubase ))->get_value()); break; 374 case FLOAT_VECTOR_4 : glUniform4fv( uloc, ubase->get_length(), (GLfloat*)((uniform< enum_to_type< FLOAT_VECTOR_4 >::type >*)( ubase ))->get_value()); break; 375 case INT_VECTOR_2 : glUniform2iv( uloc, ubase->get_length(), (GLint*)((uniform< enum_to_type< INT_VECTOR_2 >::type >*)( ubase ))->get_value()); break; 376 case INT_VECTOR_3 : glUniform3iv( uloc, ubase->get_length(), (GLint*)((uniform< enum_to_type< INT_VECTOR_3 >::type >*)( ubase ))->get_value()); break; 377 case INT_VECTOR_4 : glUniform4iv( uloc, ubase->get_length(), (GLint*)((uniform< enum_to_type< INT_VECTOR_4 >::type >*)( ubase ))->get_value()); break; 378 case FLOAT_MATRIX_2 : glUniformMatrix2fv( uloc, ubase->get_length(), GL_FALSE, (GLfloat*)((uniform< enum_to_type< FLOAT_MATRIX_2 >::type >*)( ubase ))->get_value()); break; 379 case FLOAT_MATRIX_3 : glUniformMatrix3fv( uloc, ubase->get_length(), GL_FALSE, (GLfloat*)((uniform< enum_to_type< FLOAT_MATRIX_3 >::type >*)( ubase ))->get_value()); break; 380 case FLOAT_MATRIX_4 : glUniformMatrix4fv( uloc, ubase->get_length(), GL_FALSE, (GLfloat*)((uniform< enum_to_type< FLOAT_MATRIX_4 >::type >*)( ubase ))->get_value()); break; 381 default : break; // error? 382 } 383 ubase->clean(); 384 } 385 } 386 } 387 388 void nv::gl_device::load_attributes( gl_program_info* p ) 389 { 390 int params; 391 glGetProgramiv( p->glid, GL_ACTIVE_ATTRIBUTES, ¶ms ); 392 393 for ( unsigned i = 0; i < (unsigned)params; ++i ) 394 { 395 int attr_nlen; 396 int attr_len; 397 unsigned attr_type; 398 char name_buffer[128]; 399 400 glGetActiveAttrib( p->glid, i, 128, &attr_nlen, &attr_len, &attr_type, name_buffer ); 401 402 string name( name_buffer, size_t(attr_nlen) ); 403 404 // skip built-ins 405 if ( name.substr(0,3) == "gl_" ) continue; 406 407 int attr_loc = glGetAttribLocation( p->glid, name.c_str() ); 408 409 attribute& attr = p->m_attribute_map[ name ]; 410 attr.name = name; 411 attr.location = attr_loc; 412 attr.type = gl_enum_to_datatype( attr_type ); 413 attr.length = attr_len; 414 } 415 } 416 417 void nv::gl_device::load_uniforms( gl_program_info* p ) 418 { 419 int params; 420 glGetProgramiv( p->glid, GL_ACTIVE_UNIFORMS, ¶ms ); 421 422 for ( unsigned i = 0; i < size_t(params); ++i ) 423 { 424 int uni_nlen; 425 int uni_len; 426 unsigned uni_type; 427 char name_buffer[128]; 428 429 glGetActiveUniform( p->glid, i, 128, &uni_nlen, &uni_len, &uni_type, name_buffer ); 430 431 string name( name_buffer, size_t(uni_nlen) ); 432 433 // skip built-ins 434 if ( name.substr(0,3) == "gl_" ) continue; 435 436 int uni_loc = glGetUniformLocation( p->glid, name.c_str() ); 437 datatype utype = gl_enum_to_datatype( uni_type ); 438 439 // check for array 440 string::size_type arrchar = name.find('['); 441 if ( arrchar != string::npos ) 442 { 443 name = name.substr( 0, arrchar ); 444 } 445 446 uniform_base* u = uniform_base::create( utype, name, uni_loc, uni_len ); 447 NV_ASSERT( u, "Unknown uniform type!" ); 448 p->m_uniform_map[ name ] = u; 449 } 450 } 451 452 bool nv::gl_device::compile( uint32 sh_type, const std::string& shader_code, unsigned& glid ) 453 { 454 glid = glCreateShader( sh_type ); 455 456 const char* pc = shader_code.c_str(); 457 458 glShaderSource( glid, 1, &pc, 0 ); 459 glCompileShader( glid ); 460 461 const uint32 buffer_size = 1024; 462 char buffer[ buffer_size ] = { 0 }; 463 int length; 464 int compile_ok = GL_FALSE; 465 glGetShaderiv(glid, GL_COMPILE_STATUS, &compile_ok); 466 glGetShaderInfoLog( glid, buffer_size, &length, buffer ); 467 468 if ( length > 0 ) 469 { 470 if ( compile_ok == 0 ) 471 { 472 NV_LOG( LOG_ERROR, "Shader #" << glid << " error: " << buffer ); 473 } 474 else 475 { 476 NV_LOG( LOG_INFO, "Shader #" << glid << " compiled successfully: " << buffer ); 477 } 478 } 479 else 480 { 481 NV_LOG( LOG_INFO, "Shader #" << glid << " compiled successfully." ); 482 } 483 return compile_ok != 0; 484 485 } 486 487
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