Changeset 244


Ignore:
Timestamp:
05/27/14 07:55:56 (11 years ago)
Author:
epyon
Message:
  • gl_types.inc split out of gl.hh
Location:
trunk/nv/lib
Files:
1 added
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/nv/lib/gl.hh

    r229 r244  
    3939#endif
    4040
    41 typedef unsigned int GLenum;
    42 typedef unsigned int GLbitfield;
    43 typedef unsigned int GLuint;
    44 typedef int GLint;
    45 typedef int GLsizei;
    46 typedef unsigned char GLboolean;
    47 typedef signed char GLbyte;
    48 typedef short GLshort;
    49 typedef unsigned char GLubyte;
    50 typedef unsigned short GLushort;
    51 typedef unsigned long GLulong;
    52 typedef float GLfloat;
    53 typedef float GLclampf;
    54 typedef double GLdouble;
    55 typedef double GLclampd;
    56 typedef void GLvoid;
    57 typedef char GLchar;
    58 typedef ptrdiff_t GLintptr;
    59 typedef ptrdiff_t GLsizeiptr;
    60 
    61 
    62 /* OpenGL 1.1 non-deprecated defines */
    63 #define GL_DEPTH_BUFFER_BIT 0x00000100
    64 #define GL_STENCIL_BUFFER_BIT 0x00000400
    65 #define GL_COLOR_BUFFER_BIT 0x00004000
    66 #define GL_ZERO 0
    67 #define GL_FALSE 0
    68 #define GL_TRUE 1
    69 #define GL_POINTS 0x0000
    70 #define GL_LINES 0x0001
    71 #define GL_LINE_LOOP 0x0002
    72 #define GL_LINE_STRIP 0x0003
    73 #define GL_TRIANGLES 0x0004
    74 #define GL_TRIANGLE_STRIP 0x0005
    75 #define GL_TRIANGLE_FAN 0x0006
    76 #define GL_NEVER 0x0200
    77 #define GL_LESS 0x0201
    78 #define GL_EQUAL 0x0202
    79 #define GL_LEQUAL 0x0203
    80 #define GL_GREATER 0x0204
    81 #define GL_NOTEQUAL 0x0205
    82 #define GL_GEQUAL 0x0206
    83 #define GL_ALWAYS 0x0207
    84 #define GL_ONE 1
    85 #define GL_SRC_COLOR 0x0300
    86 #define GL_ONE_MINUS_SRC_COLOR 0x0301
    87 #define GL_SRC_ALPHA 0x0302
    88 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
    89 #define GL_DST_ALPHA 0x0304
    90 #define GL_ONE_MINUS_DST_ALPHA 0x0305
    91 #define GL_DST_COLOR 0x0306
    92 #define GL_ONE_MINUS_DST_COLOR 0x0307
    93 #define GL_SRC_ALPHA_SATURATE 0x0308
    94 #define GL_FRONT_LEFT 0x0400
    95 #define GL_FRONT_RIGHT 0x0401
    96 #define GL_BACK_LEFT 0x0402
    97 #define GL_BACK_RIGHT 0x0403
    98 #define GL_FRONT 0x0404
    99 #define GL_BACK 0x0405
    100 #define GL_LEFT 0x0406
    101 #define GL_RIGHT 0x0407
    102 #define GL_FRONT_AND_BACK 0x0408
    103 #define GL_INVALID_ENUM 0x0500
    104 #define GL_INVALID_VALUE 0x0501
    105 #define GL_INVALID_OPERATION 0x0502
    106 #define GL_OUT_OF_MEMORY 0x0505
    107 #define GL_CW 0x0900
    108 #define GL_CCW 0x0901
    109 #define GL_POINT_SIZE 0x0B11
    110 #define GL_POINT_SIZE_RANGE 0x0B12
    111 #define GL_POINT_SIZE_GRANULARITY 0x0B13
    112 #define GL_LINE_SMOOTH 0x0B20
    113 #define GL_LINE_WIDTH 0x0B21
    114 #define GL_LINE_WIDTH_RANGE 0x0B22
    115 #define GL_LINE_WIDTH_GRANULARITY 0x0B23
    116 #define GL_POLYGON_SMOOTH 0x0B41
    117 #define GL_CULL_FACE 0x0B44
    118 #define GL_CULL_FACE_MODE 0x0B45
    119 #define GL_FRONT_FACE 0x0B46
    120 #define GL_DEPTH_TEST 0x0B71
    121 #define GL_DEPTH_WRITEMASK 0x0B72
    122 #define GL_DEPTH_CLEAR_VALUE 0x0B73
    123 #define GL_DEPTH_FUNC 0x0B74
    124 #define GL_STENCIL_TEST 0x0B90
    125 #define GL_STENCIL_CLEAR_VALUE 0x0B91
    126 #define GL_STENCIL_FUNC 0x0B92
    127 #define GL_STENCIL_VALUE_MASK 0x0B93
    128 #define GL_STENCIL_FAIL 0x0B94
    129 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
    130 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
    131 #define GL_STENCIL_REF 0x0B97
    132 #define GL_STENCIL_WRITEMASK 0x0B98
    133 #define GL_DITHER 0x0BD0
    134 #define GL_BLEND_DST 0x0BE0
    135 #define GL_BLEND_SRC 0x0BE1
    136 #define GL_BLEND 0x0BE2
    137 #define GL_LOGIC_OP_MODE 0x0BF0
    138 #define GL_COLOR_LOGIC_OP 0x0BF2
    139 #define GL_DRAW_BUFFER 0x0C01
    140 #define GL_READ_BUFFER 0x0C02
    141 #define GL_SCISSOR_TEST 0x0C11
    142 #define GL_COLOR_CLEAR_VALUE 0x0C22
    143 #define GL_COLOR_WRITEMASK 0x0C23
    144 #define GL_DOUBLEBUFFER 0x0C32
    145 #define GL_STEREO 0x0C33
    146 #define GL_LINE_SMOOTH_HINT 0x0C52
    147 #define GL_POLYGON_SMOOTH_HINT 0x0C53
    148 #define GL_UNPACK_SWAP_BYTES 0x0CF0
    149 #define GL_UNPACK_LSB_FIRST 0x0CF1
    150 #define GL_UNPACK_ROW_LENGTH 0x0CF2
    151 #define GL_UNPACK_SKIP_ROWS 0x0CF3
    152 #define GL_UNPACK_SKIP_PIXELS 0x0CF4
    153 #define GL_UNPACK_ALIGNMENT 0x0CF5
    154 #define GL_PACK_SWAP_BYTES 0x0D00
    155 #define GL_PACK_LSB_FIRST 0x0D01
    156 #define GL_PACK_ROW_LENGTH 0x0D02
    157 #define GL_PACK_SKIP_ROWS 0x0D03
    158 #define GL_PACK_SKIP_PIXELS 0x0D04
    159 #define GL_PACK_ALIGNMENT 0x0D05
    160 #define GL_MAX_TEXTURE_SIZE 0x0D33
    161 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
    162 #define GL_SUBPIXEL_BITS 0x0D50
    163 #define GL_TEXTURE_2D 0x0DE1
    164 #define GL_POLYGON_OFFSET_UNITS 0x2A00
    165 #define GL_POLYGON_OFFSET_POINT 0x2A01
    166 #define GL_POLYGON_OFFSET_LINE 0x2A02
    167 #define GL_POLYGON_OFFSET_FILL 0x8037
    168 #define GL_POLYGON_OFFSET_FACTOR 0x8038
    169 #define GL_TEXTURE_BINDING_1D 0x8068
    170 #define GL_TEXTURE_BINDING_2D 0x8069
    171 #define GL_TEXTURE_WIDTH 0x1000
    172 #define GL_TEXTURE_HEIGHT 0x1001
    173 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
    174 #define GL_TEXTURE_BORDER_COLOR 0x1004
    175 #define GL_TEXTURE_RED_SIZE 0x805C
    176 #define GL_TEXTURE_GREEN_SIZE 0x805D
    177 #define GL_TEXTURE_BLUE_SIZE 0x805E
    178 #define GL_TEXTURE_ALPHA_SIZE 0x805F
    179 #define GL_DONT_CARE 0x1100
    180 #define GL_FASTEST 0x1101
    181 #define GL_NICEST 0x1102
    182 #define GL_BYTE 0x1400
    183 #define GL_UNSIGNED_BYTE 0x1401
    184 #define GL_SHORT 0x1402
    185 #define GL_UNSIGNED_SHORT 0x1403
    186 #define GL_INT 0x1404
    187 #define GL_UNSIGNED_INT 0x1405
    188 #define GL_FLOAT 0x1406
    189 #define GL_CLEAR 0x1500
    190 #define GL_AND 0x1501
    191 #define GL_AND_REVERSE 0x1502
    192 #define GL_COPY 0x1503
    193 #define GL_AND_INVERTED 0x1504
    194 #define GL_NOOP 0x1505
    195 #define GL_XOR 0x1506
    196 #define GL_OR 0x1507
    197 #define GL_NOR 0x1508
    198 #define GL_EQUIV 0x1509
    199 #define GL_INVERT 0x150A
    200 #define GL_OR_REVERSE 0x150B
    201 #define GL_COPY_INVERTED 0x150C
    202 #define GL_OR_INVERTED 0x150D
    203 #define GL_NAND 0x150E
    204 #define GL_SET 0x150F
    205 #define GL_TEXTURE 0x1702
    206 #define GL_COLOR 0x1800
    207 #define GL_DEPTH 0x1801
    208 #define GL_STENCIL 0x1802
    209 #define GL_STENCIL_INDEX 0x1901
    210 #define GL_DEPTH_COMPONENT 0x1902
    211 #define GL_RED 0x1903
    212 #define GL_GREEN 0x1904
    213 #define GL_BLUE 0x1905
    214 #define GL_ALPHA 0x1906
    215 #define GL_RGB 0x1907
    216 #define GL_RGBA 0x1908
    217 #define GL_POINT 0x1B00
    218 #define GL_LINE 0x1B01
    219 #define GL_FILL 0x1B02
    220 #define GL_KEEP 0x1E00
    221 #define GL_REPLACE 0x1E01
    222 #define GL_INCR 0x1E02
    223 #define GL_DECR 0x1E03
    224 #define GL_VENDOR 0x1F00
    225 #define GL_RENDERER 0x1F01
    226 #define GL_VERSION 0x1F02
    227 #define GL_EXTENSIONS 0x1F03
    228 #define GL_NEAREST 0x2600
    229 #define GL_LINEAR 0x2601
    230 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
    231 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
    232 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
    233 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
    234 #define GL_TEXTURE_MAG_FILTER 0x2800
    235 #define GL_TEXTURE_MIN_FILTER 0x2801
    236 #define GL_TEXTURE_WRAP_S 0x2802
    237 #define GL_TEXTURE_WRAP_T 0x2803
    238 #define GL_PROXY_TEXTURE_1D 0x8063
    239 #define GL_PROXY_TEXTURE_2D 0x8064
    240 #define GL_REPEAT 0x2901
    241 #define GL_R3_G3_B2 0x2A10
    242 #define GL_RGB4 0x804F
    243 #define GL_RGB5 0x8050
    244 #define GL_RGB8 0x8051
    245 #define GL_RGB10 0x8052
    246 #define GL_RGB12 0x8053
    247 #define GL_RGB16 0x8054
    248 #define GL_RGBA2 0x8055
    249 #define GL_RGBA4 0x8056
    250 #define GL_RGB5_A1 0x8057
    251 #define GL_RGBA8 0x8058
    252 #define GL_RGB10_A2 0x8059
    253 #define GL_RGBA12 0x805A
    254 #define GL_RGBA16 0x805B
    255 
    256 /* OpenGL 1.2 non-deprecated defines */
    257 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
    258 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
    259 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
    260 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
    261 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
    262 #define GL_TEXTURE_BINDING_3D 0x806A
    263 #define GL_PACK_SKIP_IMAGES 0x806B
    264 #define GL_PACK_IMAGE_HEIGHT 0x806C
    265 #define GL_UNPACK_SKIP_IMAGES 0x806D
    266 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
    267 #define GL_PROXY_TEXTURE_3D 0x8070
    268 #define GL_TEXTURE_DEPTH 0x8071
    269 #define GL_TEXTURE_WRAP_R 0x8072
    270 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
    271 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
    272 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
    273 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
    274 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
    275 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
    276 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
    277 #define GL_BGR 0x80E0
    278 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
    279 #define GL_MAX_ELEMENTS_INDICES 0x80E9
    280 #define GL_CLAMP_TO_EDGE 0x812F
    281 #define GL_TEXTURE_MIN_LOD 0x813A
    282 #define GL_TEXTURE_MAX_LOD 0x813B
    283 #define GL_TEXTURE_BASE_LEVEL 0x813C
    284 #define GL_TEXTURE_MAX_LEVEL 0x813D
    285 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
    286 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
    287 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
    288 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
    289 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
    290 #define GL_CONSTANT_COLOR 0x8001
    291 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
    292 #define GL_CONSTANT_ALPHA 0x8003
    293 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
    294 #define GL_FUNC_ADD 0x8006
    295 #define GL_MIN 0x8007
    296 #define GL_MAX 0x8008
    297 #define GL_FUNC_SUBTRACT 0x800A
    298 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
    299 
    300 /* OpenGL 1.3 non-deprecated defines */
    301 #define GL_TEXTURE0 0x84C0
    302 #define GL_TEXTURE1 0x84C1
    303 #define GL_TEXTURE2 0x84C2
    304 #define GL_TEXTURE3 0x84C3
    305 #define GL_TEXTURE4 0x84C4
    306 #define GL_TEXTURE5 0x84C5
    307 #define GL_TEXTURE6 0x84C6
    308 #define GL_TEXTURE7 0x84C7
    309 #define GL_TEXTURE8 0x84C8
    310 #define GL_TEXTURE9 0x84C9
    311 #define GL_TEXTURE10 0x84CA
    312 #define GL_TEXTURE11 0x84CB
    313 #define GL_TEXTURE12 0x84CC
    314 #define GL_TEXTURE13 0x84CD
    315 #define GL_TEXTURE14 0x84CE
    316 #define GL_TEXTURE15 0x84CF
    317 #define GL_TEXTURE16 0x84D0
    318 #define GL_TEXTURE17 0x84D1
    319 #define GL_TEXTURE18 0x84D2
    320 #define GL_TEXTURE19 0x84D3
    321 #define GL_TEXTURE20 0x84D4
    322 #define GL_TEXTURE21 0x84D5
    323 #define GL_TEXTURE22 0x84D6
    324 #define GL_TEXTURE23 0x84D7
    325 #define GL_TEXTURE24 0x84D8
    326 #define GL_TEXTURE25 0x84D9
    327 #define GL_TEXTURE26 0x84DA
    328 #define GL_TEXTURE27 0x84DB
    329 #define GL_TEXTURE28 0x84DC
    330 #define GL_TEXTURE29 0x84DD
    331 #define GL_TEXTURE30 0x84DE
    332 #define GL_TEXTURE31 0x84DF
    333 #define GL_ACTIVE_TEXTURE 0x84E0
    334 #define GL_MULTISAMPLE 0x809D
    335 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
    336 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
    337 #define GL_SAMPLE_COVERAGE 0x80A0
    338 #define GL_SAMPLE_BUFFERS 0x80A8
    339 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
    340 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
    341 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
    342 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
    343 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
    344 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
    345 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
    346 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
    347 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
    348 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
    349 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
    350 #define GL_COMPRESSED_RGB 0x84ED
    351 #define GL_COMPRESSED_RGBA 0x84EE
    352 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
    353 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
    354 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
    355 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
    356 #define GL_CLAMP_TO_BORDER 0x812D
    357 
    358 /* OpenGL 1.4 non-deprecated defines */
    359 // this one is actually deprecated, but the method glGenerateMipmap isn't available yet in 2.1
    360 #define GL_GENERATE_MIPMAP 0x8191
    361 #define GL_BLEND_DST_RGB 0x80C8
    362 #define GL_BLEND_SRC_RGB 0x80C9
    363 #define GL_BLEND_DST_ALPHA 0x80CA
    364 #define GL_BLEND_SRC_ALPHA 0x80CB
    365 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
    366 #define GL_DEPTH_COMPONENT16 0x81A5
    367 #define GL_DEPTH_COMPONENT24 0x81A6
    368 #define GL_DEPTH_COMPONENT32 0x81A7
    369 #define GL_MIRRORED_REPEAT 0x8370
    370 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
    371 #define GL_TEXTURE_LOD_BIAS 0x8501
    372 #define GL_INCR_WRAP 0x8507
    373 #define GL_DECR_WRAP 0x8508
    374 #define GL_TEXTURE_DEPTH_SIZE 0x884A
    375 #define GL_TEXTURE_COMPARE_MODE 0x884C
    376 #define GL_TEXTURE_COMPARE_FUNC 0x884D
    377 
    378 /* OpenGL 1.5 non-deprecated defines */
    379 #define GL_BUFFER_SIZE 0x8764
    380 #define GL_BUFFER_USAGE 0x8765
    381 #define GL_QUERY_COUNTER_BITS 0x8864
    382 #define GL_CURRENT_QUERY 0x8865
    383 #define GL_QUERY_RESULT 0x8866
    384 #define GL_QUERY_RESULT_AVAILABLE 0x8867
    385 #define GL_ARRAY_BUFFER 0x8892
    386 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
    387 #define GL_ARRAY_BUFFER_BINDING 0x8894
    388 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
    389 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
    390 #define GL_READ_ONLY 0x88B8
    391 #define GL_BUFFER_ACCESS 0x88BB
    392 #define GL_BUFFER_MAPPED 0x88BC
    393 #define GL_BUFFER_MAP_POINTER 0x88BD
    394 #define GL_STREAM_DRAW 0x88E0
    395 #define GL_STREAM_READ 0x88E1
    396 #define GL_STREAM_COPY 0x88E2
    397 #define GL_STATIC_DRAW 0x88E4
    398 #define GL_STATIC_READ 0x88E5
    399 #define GL_STATIC_COPY 0x88E6
    400 #define GL_DYNAMIC_DRAW 0x88E8
    401 #define GL_DYNAMIC_READ 0x88E9
    402 #define GL_DYNAMIC_COPY 0x88EA
    403 #define GL_SAMPLES_PASSED 0x8914
    404 
    405 /* OpenGL 2.0 non-deprecated defines */
    406 #define GL_BLEND_EQUATION_RGB 0x8009
    407 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
    408 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
    409 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
    410 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
    411 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
    412 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
    413 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
    414 #define GL_STENCIL_BACK_FUNC 0x8800
    415 #define GL_STENCIL_BACK_FAIL 0x8801
    416 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
    417 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
    418 #define GL_MAX_DRAW_BUFFERS 0x8824
    419 #define GL_DRAW_BUFFER0 0x8825
    420 #define GL_DRAW_BUFFER1 0x8826
    421 #define GL_DRAW_BUFFER2 0x8827
    422 #define GL_DRAW_BUFFER3 0x8828
    423 #define GL_DRAW_BUFFER4 0x8829
    424 #define GL_DRAW_BUFFER5 0x882A
    425 #define GL_DRAW_BUFFER6 0x882B
    426 #define GL_DRAW_BUFFER7 0x882C
    427 #define GL_DRAW_BUFFER8 0x882D
    428 #define GL_DRAW_BUFFER9 0x882E
    429 #define GL_DRAW_BUFFER10 0x882F
    430 #define GL_DRAW_BUFFER11 0x8830
    431 #define GL_DRAW_BUFFER12 0x8831
    432 #define GL_DRAW_BUFFER13 0x8832
    433 #define GL_DRAW_BUFFER14 0x8833
    434 #define GL_DRAW_BUFFER15 0x8834
    435 #define GL_BLEND_EQUATION_ALPHA 0x883D
    436 #define GL_MAX_VERTEX_ATTRIBS 0x8869
    437 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
    438 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
    439 #define GL_FRAGMENT_SHADER 0x8B30
    440 #define GL_VERTEX_SHADER 0x8B31
    441 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
    442 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
    443 #define GL_MAX_VARYING_FLOATS 0x8B4B
    444 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
    445 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
    446 #define GL_SHADER_TYPE 0x8B4F
    447 #define GL_FLOAT_VEC2 0x8B50
    448 #define GL_FLOAT_VEC3 0x8B51
    449 #define GL_FLOAT_VEC4 0x8B52
    450 #define GL_INT_VEC2 0x8B53
    451 #define GL_INT_VEC3 0x8B54
    452 #define GL_INT_VEC4 0x8B55
    453 #define GL_BOOL 0x8B56
    454 #define GL_BOOL_VEC2 0x8B57
    455 #define GL_BOOL_VEC3 0x8B58
    456 #define GL_BOOL_VEC4 0x8B59
    457 #define GL_FLOAT_MAT2 0x8B5A
    458 #define GL_FLOAT_MAT3 0x8B5B
    459 #define GL_FLOAT_MAT4 0x8B5C
    460 #define GL_SAMPLER_1D 0x8B5D
    461 #define GL_SAMPLER_2D 0x8B5E
    462 #define GL_SAMPLER_3D 0x8B5F
    463 #define GL_SAMPLER_CUBE 0x8B60
    464 #define GL_SAMPLER_1D_SHADOW 0x8B61
    465 #define GL_SAMPLER_2D_SHADOW 0x8B62
    466 #define GL_DELETE_STATUS 0x8B80
    467 #define GL_COMPILE_STATUS 0x8B81
    468 #define GL_LINK_STATUS 0x8B82
    469 #define GL_VALIDATE_STATUS 0x8B83
    470 #define GL_INFO_LOG_LENGTH 0x8B84
    471 #define GL_ATTACHED_SHADERS 0x8B85
    472 #define GL_ACTIVE_UNIFORMS 0x8B86
    473 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
    474 #define GL_SHADER_SOURCE_LENGTH 0x8B88
    475 #define GL_ACTIVE_ATTRIBUTES 0x8B89
    476 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
    477 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
    478 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
    479 #define GL_CURRENT_PROGRAM 0x8B8D
    480 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
    481 #define GL_LOWER_LEFT 0x8CA1
    482 #define GL_UPPER_LEFT 0x8CA2
    483 #define GL_STENCIL_BACK_REF 0x8CA3
    484 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
    485 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
    486 
    487 /* OpenGL 2.1 non-deprecated defines */
    488 #define GL_PIXEL_PACK_BUFFER 0x88EB
    489 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
    490 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
    491 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
    492 #define GL_FLOAT_MAT2x3 0x8B65
    493 #define GL_FLOAT_MAT2x4 0x8B66
    494 #define GL_FLOAT_MAT3x2 0x8B67
    495 #define GL_FLOAT_MAT3x4 0x8B68
    496 #define GL_FLOAT_MAT4x2 0x8B69
    497 #define GL_FLOAT_MAT4x3 0x8B6A
    498 #define GL_SRGB 0x8C40
    499 #define GL_SRGB8 0x8C41
    500 #define GL_SRGB_ALPHA 0x8C42
    501 #define GL_SRGB8_ALPHA8 0x8C43
    502 #define GL_COMPRESSED_SRGB 0x8C48
    503 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
    504 
    505 /* GL_EXT_FRAMEBUFFER */
    506 /* We brutally force loading of the extension. Later, probably we'd need a runtime check for this */
    507 /* TODO: do it the nice way */
    508 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
    509 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
    510 #define GL_FRAMEBUFFER_BINDING 0x8CA6
    511 #define GL_RENDERBUFFER_BINDING 0x8CA7
    512 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
    513 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
    514 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
    515 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
    516 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET 0x8CD4
    517 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
    518 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
    519 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
    520 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
    521 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS 0x8CDA
    522 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
    523 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
    524 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
    525 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
    526 #define GL_COLOR_ATTACHMENT0 0x8CE0
    527 #define GL_COLOR_ATTACHMENT1 0x8CE1
    528 #define GL_COLOR_ATTACHMENT2 0x8CE2
    529 #define GL_COLOR_ATTACHMENT3 0x8CE3
    530 #define GL_COLOR_ATTACHMENT4 0x8CE4
    531 #define GL_COLOR_ATTACHMENT5 0x8CE5
    532 #define GL_COLOR_ATTACHMENT6 0x8CE6
    533 #define GL_COLOR_ATTACHMENT7 0x8CE7
    534 #define GL_COLOR_ATTACHMENT8 0x8CE8
    535 #define GL_COLOR_ATTACHMENT9 0x8CE9
    536 #define GL_COLOR_ATTACHMENT10 0x8CEA
    537 #define GL_COLOR_ATTACHMENT11 0x8CEB
    538 #define GL_COLOR_ATTACHMENT12 0x8CEC
    539 #define GL_COLOR_ATTACHMENT13 0x8CED
    540 #define GL_COLOR_ATTACHMENT14 0x8CEE
    541 #define GL_COLOR_ATTACHMENT15 0x8CEF
    542 #define GL_DEPTH_ATTACHMENT 0x8D00
    543 #define GL_STENCIL_ATTACHMENT 0x8D20
    544 #define GL_FRAMEBUFFER 0x8D40
    545 #define GL_RENDERBUFFER 0x8D41
    546 #define GL_RENDERBUFFER_WIDTH 0x8D42
    547 #define GL_RENDERBUFFER_HEIGHT 0x8D43
    548 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
    549 #define GL_STENCIL_INDEX1 0x8D46
    550 #define GL_STENCIL_INDEX4 0x8D47
    551 #define GL_STENCIL_INDEX8 0x8D48
    552 #define GL_STENCIL_INDEX16 0x8D49
    553 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
    554 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
    555 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
    556 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
    557 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
    558 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
    559 
    560 
     41#include <nv/lib/detail/gl_types.inc>
    56142
    56243#if defined(NV_GL_DYNAMIC)
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