Index: trunk/src/gfx/keyframed_mesh.cc
===================================================================
--- trunk/src/gfx/keyframed_mesh.cc	(revision 230)
+++ trunk/src/gfx/keyframed_mesh.cc	(revision 231)
@@ -16,5 +16,5 @@
 
 keyframed_mesh::keyframed_mesh( context* a_context, mesh_data* a_data )
-	: animated_mesh( a_context )
+	: animated_mesh()
 	, m_data( a_data )
 	, m_start_frame( false )
@@ -28,5 +28,5 @@
 	, m_active( false )
 {
-	m_va = m_context->get_device()->create_vertex_array();
+	m_va = a_context->get_device()->create_vertex_array();
 }
 
@@ -126,15 +126,15 @@
 	m_loc_next_normal   = a_program->get_attribute( "nv_next_normal" )->get_location();
 
-	vb = m_context->get_device()->create_vertex_buffer( nv::STATIC_DRAW, m_data->get_vertex_count() * sizeof( nv::vec3 ) * m_data->get_frame_count(), (void*)m_data->get_positions().data() );
+	vb = a_context->get_device()->create_vertex_buffer( nv::STATIC_DRAW, m_data->get_vertex_count() * sizeof( nv::vec3 ) * m_data->get_frame_count(), (void*)m_data->get_positions().data() );
 	m_va->add_vertex_buffer( m_loc_next_position, vb, nv::FLOAT, 3, 0, 0, false );
 	m_va->add_vertex_buffer( nv::POSITION, vb, nv::FLOAT, 3 );
 
-	vb = m_context->get_device()->create_vertex_buffer( nv::STATIC_DRAW, m_data->get_vertex_count() * sizeof( nv::vec3 ) * m_data->get_frame_count(), (void*)m_data->get_normals().data() );
+	vb = a_context->get_device()->create_vertex_buffer( nv::STATIC_DRAW, m_data->get_vertex_count() * sizeof( nv::vec3 ) * m_data->get_frame_count(), (void*)m_data->get_normals().data() );
 	m_va->add_vertex_buffer( m_loc_next_normal, vb, nv::FLOAT, 3, 0, 0, false );
 	m_va->add_vertex_buffer( nv::NORMAL, vb, nv::FLOAT, 3 );
 
-	vb = m_context->get_device()->create_vertex_buffer( nv::STATIC_DRAW, m_data->get_vertex_count() * sizeof( nv::vec2 ), (void*)m_data->get_texcoords().data() );
+	vb = a_context->get_device()->create_vertex_buffer( nv::STATIC_DRAW, m_data->get_vertex_count() * sizeof( nv::vec2 ), (void*)m_data->get_texcoords().data() );
 	m_va->add_vertex_buffer( nv::slot::TEXCOORD, vb, nv::FLOAT, 2 );
-	nv::index_buffer* ib = m_context->get_device()->create_index_buffer( nv::STATIC_DRAW, m_data->get_index_count() * sizeof( nv::uint32 ), (void*)m_data->get_indices().data() );
+	nv::index_buffer* ib = a_context->get_device()->create_index_buffer( nv::STATIC_DRAW, m_data->get_index_count() * sizeof( nv::uint32 ), (void*)m_data->get_indices().data() );
 	m_va->set_index_buffer( ib, nv::UINT, true );
 }
@@ -163,15 +163,15 @@
 	: keyframed_mesh( a_context, a_data )
 {
-	m_vb_position = m_context->get_device()->create_vertex_buffer( nv::STATIC_DRAW, m_data->get_vertex_count() * sizeof( nv::vec3 ), (void*)m_data->get_position_frame(0) );
+	m_vb_position = a_context->get_device()->create_vertex_buffer( nv::STATIC_DRAW, m_data->get_vertex_count() * sizeof( nv::vec3 ), (void*)m_data->get_position_frame(0) );
 	m_va->add_vertex_buffer( nv::slot::POSITION, m_vb_position, nv::FLOAT, 3 );
 
-	m_vb_normal   = m_context->get_device()->create_vertex_buffer( nv::STATIC_DRAW, m_data->get_vertex_count() * sizeof( nv::vec3 ), (void*)m_data->get_normal_frame(0) );
+	m_vb_normal   = a_context->get_device()->create_vertex_buffer( nv::STATIC_DRAW, m_data->get_vertex_count() * sizeof( nv::vec3 ), (void*)m_data->get_normal_frame(0) );
 	m_va->add_vertex_buffer( nv::slot::NORMAL, m_vb_normal, nv::FLOAT, 3 );
 
 	nv::vertex_buffer* vb;
-	vb = m_context->get_device()->create_vertex_buffer( nv::STATIC_DRAW, m_data->get_vertex_count() * sizeof( nv::vec2 ), (void*)m_data->get_texcoords().data() );
+	vb = a_context->get_device()->create_vertex_buffer( nv::STATIC_DRAW, m_data->get_vertex_count() * sizeof( nv::vec2 ), (void*)m_data->get_texcoords().data() );
 	m_va->add_vertex_buffer( nv::slot::TEXCOORD, vb, nv::FLOAT, 2 );
 
-	nv::index_buffer* ib = m_context->get_device()->create_index_buffer( nv::STATIC_DRAW, m_data->get_index_count() * sizeof( nv::uint32 ), (void*)m_data->get_indices().data() );
+	nv::index_buffer* ib = a_context->get_device()->create_index_buffer( nv::STATIC_DRAW, m_data->get_index_count() * sizeof( nv::uint32 ), (void*)m_data->get_indices().data() );
 	m_va->set_index_buffer( ib, nv::UINT, true );
 
Index: trunk/src/gfx/skeletal_mesh.cc
===================================================================
--- trunk/src/gfx/skeletal_mesh.cc	(revision 230)
+++ trunk/src/gfx/skeletal_mesh.cc	(revision 231)
@@ -12,5 +12,5 @@
 
 nv::skeletal_mesh::skeletal_mesh( context* a_context, md5_loader* a_loader )
-	: animated_mesh( a_context )
+	: animated_mesh()
 	, m_data( a_loader )
 	, m_animation( nullptr )
