Index: trunk/tests/gui_test/gui.frag
===================================================================
--- trunk/tests/gui_test/gui.frag	(revision 127)
+++ trunk/tests/gui_test/gui.frag	(revision 161)
@@ -1,9 +1,9 @@
 #version 120
-varying vec4 f_color;
-varying vec2 f_tcoord;
+varying vec4 v_color;
+varying vec2 v_texcoord;
 uniform sampler2D tex;
  
 void main(void) {
-	vec4 texture = texture2D(tex,f_tcoord);
-	gl_FragColor = f_color * texture;
+	vec4 texture = texture2D(tex,v_texcoord);
+	gl_FragColor = v_color * texture;
 }
Index: trunk/tests/gui_test/gui.vert
===================================================================
--- trunk/tests/gui_test/gui.vert	(revision 127)
+++ trunk/tests/gui_test/gui.vert	(revision 161)
@@ -1,13 +1,13 @@
 #version 120
-attribute vec2 coord;
-attribute vec2 tcoord;
-attribute vec4 color;
-uniform mat4 projection;
-varying vec4 f_color;
-varying vec2 f_tcoord;
+attribute vec2 nv_position;
+attribute vec2 nv_texcoord;
+attribute vec4 nv_color;
+uniform mat4 nv_projection;
+varying vec4 v_color;
+varying vec2 v_texcoord;
 
 void main(void) {
-	f_color  = color;
-	f_tcoord = tcoord;
-	gl_Position = projection * vec4( coord.x, coord.y, 0.0, 1.0 );
+	v_color     = nv_color;
+	v_texcoord  = nv_texcoord;
+	gl_Position = nv_projection * vec4( nv_position.x, nv_position.y, 0.0, 1.0 );
 }
