Index: trunk/tests/objload_test/obj.frag
===================================================================
--- trunk/tests/objload_test/obj.frag	(revision 137)
+++ trunk/tests/objload_test/obj.frag	(revision 137)
@@ -0,0 +1,8 @@
+#version 120
+varying vec2 f_texcoord;
+varying float f_diffuse_value;
+uniform sampler2D tex;
+ 
+void main(void) {
+	gl_FragColor = vec4( texture2D( tex, f_texcoord ).rgb * f_diffuse_value, 1.0 );
+}
Index: trunk/tests/objload_test/obj.vert
===================================================================
--- trunk/tests/objload_test/obj.vert	(revision 137)
+++ trunk/tests/objload_test/obj.vert	(revision 137)
@@ -0,0 +1,17 @@
+#version 120
+attribute vec3 position;
+attribute vec2 texcoord;
+attribute vec3 normal;
+varying vec2 f_texcoord;
+varying float f_diffuse_value;
+uniform mat4 matrix_mvp;
+uniform vec3 light;
+
+void main(void) {
+	vec3 vnormal    = normalize(normal);
+	vec3 vlight     = normalize(light - position);
+	float diffuse   = max(dot(vlight, vnormal), 0.0);
+	f_diffuse_value = diffuse;
+	f_texcoord      = texcoord;
+	gl_Position     = matrix_mvp * vec4(position, 1.0);
+}
Index: trunk/tests/objload_test/objload_test.cc
===================================================================
--- trunk/tests/objload_test/objload_test.cc	(revision 137)
+++ trunk/tests/objload_test/objload_test.cc	(revision 137)
@@ -0,0 +1,151 @@
+#include <nv/interface/vertex_buffer.hh>
+#include <nv/gl/gl_device.hh>
+#include <nv/gfx/image.hh>
+#include <nv/interface/context.hh>
+#include <nv/interface/window.hh>
+#include <nv/interface/program.hh>
+#include <nv/interface/texture2d.hh>
+#include <nv/interface/mesh_loader.hh>
+#include <nv/io/c_file_system.hh>
+#include <nv/formats/obj_loader.hh>
+#include <nv/logging.hh>
+#include <nv/logger.hh>
+#include <nv/math.hh>
+#include <nv/string.hh>
+#include <nv/types.hh>
+#include <nv/interface/mesh.hh>
+
+class application
+{
+public:
+	application();
+	bool initialize();
+	bool run();
+	~application();
+protected:
+	nv::device* m_device;
+	nv::window* m_window;
+	nv::texture2d* m_texture;
+	nv::clear_state m_clear_state;
+	nv::render_state m_render_state;
+
+	nv::vertex_array* m_va;
+	nv::program*      m_program;
+	nv::mesh*         m_mesh;
+	nv::uint32        m_count;
+};
+
+application::application()
+{
+	m_device = new nv::gl_device();
+	m_window = m_device->create_window( 800, 600 );
+	
+	nv::image_data* sprites = m_device->create_image_data( "diffuse.png" );
+	nv::sampler sampler( nv::sampler::LINEAR, nv::sampler::REPEAT );
+	m_texture = m_device->create_texture2d( sprites->get_size(), nv::RGBA, nv::UBYTE, sampler, (void*)sprites->get_data() );
+	delete sprites;
+
+	m_clear_state.buffers = nv::clear_state::COLOR_AND_DEPTH_BUFFER;
+	m_render_state.depth_test.enabled = true;
+	m_render_state.culling.enabled    = true;
+	m_render_state.blending.enabled   = false;
+	m_render_state.blending.src_rgb_factor   = nv::blending::SRC_ALPHA;
+	m_render_state.blending.dst_rgb_factor   = nv::blending::ONE_MINUS_SRC_ALPHA;
+	m_render_state.blending.src_alpha_factor = nv::blending::SRC_ALPHA;
+	m_render_state.blending.dst_alpha_factor = nv::blending::ONE_MINUS_SRC_ALPHA;
+}
+
+bool application::initialize()
+{
+	nv::c_file_system fs;
+	nv::stream* mesh_file = fs.open( "mesh.obj" );
+	nv::mesh_loader* loader = new nv::obj_loader();
+	loader->load( *mesh_file );
+	m_mesh = loader->release_mesh();
+	m_count = loader->get_size();
+	delete mesh_file;
+	delete loader;
+
+	m_program = m_device->create_program( nv::slurp( "obj.vert" ), nv::slurp( "obj.frag" ) );
+	m_va      = m_device->create_vertex_array( m_mesh, &m_program->get_attributes(), nv::STATIC_DRAW );
+	return true;
+}
+
+bool application::run()
+{
+	int keypress = 0;
+
+	glm::vec3 move( 0, 0, 0 );
+
+	while(!keypress) 
+	{
+		m_window->get_context()->clear( m_clear_state );
+
+		glm::mat4 model = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, 0.0f));
+		glm::mat4 view  = glm::lookAt(glm::vec3(6.0f, 8.0f, 6.0f) + move, glm::vec3(0.0f, 4.0f, 0.0f) + move, glm::vec3(0.0, 1.0, 0.0));
+		glm::mat4 projection = glm::perspective(60.0f, 1.0f*800.0f/600.0f, 0.1f, 1000.0f);
+		glm::mat4 mv         = view * model;
+
+		m_texture->bind( 0 );
+		m_program->set_uniform( "matrix_mvp", projection * mv );
+		m_program->set_uniform( "light", glm::vec3(8.5, 8.5, 0) );
+		m_program->set_uniform( "tex", 0 );
+		m_window->get_context()->draw( nv::TRIANGLES, m_render_state, m_program, m_va, m_count * 3 );
+		m_window->swap_buffers();
+
+		nv::io_event event;
+		while(m_window->poll_event(event)) 
+		{      
+			switch (event.type) 
+			{
+			case nv::EV_QUIT:
+				keypress = 1;
+				break;
+			case nv::EV_KEY:
+				if (event.key.pressed)
+				{
+					switch (event.key.code) 
+					{
+					case nv::KEY_ESCAPE : keypress = 1; break;
+					case nv::KEY_LEFT   : move.x = move.x - 1.0f; break;
+					case nv::KEY_RIGHT  : move.x = move.x + 1.0f; break;
+					case nv::KEY_UP     : move.z = move.z - 1.0f; break;
+					case nv::KEY_DOWN   : move.z = move.z + 1.0f; break;
+					default: break;
+					}
+				}
+				break;
+			default: break;
+			}
+		}
+	}
+	return true;
+}
+
+application::~application()
+{
+	delete m_program;
+	delete m_mesh;
+	delete m_texture;
+	delete m_window;
+	delete m_device;
+}
+
+
+int main(int, char* [])
+{
+	nv::logger log(nv::LOG_TRACE);
+	log.add_sink( new nv::log_file_sink("log.txt"), nv::LOG_TRACE );
+	log.add_sink( new nv::log_console_sink(), nv::LOG_TRACE );
+	
+	NV_LOG( nv::LOG_NOTICE, "Logging started" );
+	application app;
+	if ( app.initialize() )
+	{
+		app.run();
+	}
+	NV_LOG( nv::LOG_NOTICE, "Logging stopped" );
+
+	return 0;
+}
+
Index: trunk/tests/objload_test/objload_test.lua
===================================================================
--- trunk/tests/objload_test/objload_test.lua	(revision 137)
+++ trunk/tests/objload_test/objload_test.lua	(revision 137)
@@ -0,0 +1,8 @@
+-- obj load test project definition
+project "objload_test"
+	kind "ConsoleApp"
+	files { "objload_test.cc" }
+	includedirs { "../../" }
+	targetname "objload_test"
+	links { "nv" }
+ 
Index: trunk/tests/objload_test/premake4.lua
===================================================================
--- trunk/tests/objload_test/premake4.lua	(revision 137)
+++ trunk/tests/objload_test/premake4.lua	(revision 137)
@@ -0,0 +1,24 @@
+solution "nv_objload_test"
+	configurations { "debug", "release" }
+
+  	language "C++"
+	flags { "ExtraWarnings", "NoPCH" }
+
+	configuration "debug"
+		defines { "DEBUG" }
+		flags { "Symbols", "StaticRuntime" }
+		objdir (_ACTION or "".."/debug")
+
+	configuration "release"
+		defines { "NDEBUG" }
+		flags { "Optimize", "StaticRuntime" }
+		objdir (_ACTION or "".."/release")
+
+	dofile("objload_test.lua")
+	dofile("../../nv.lua")
+
+if _ACTION == "clean" then
+	for action in premake.action.each() do
+		os.rmdir(action.trigger)
+	end
+end
