Changeset 126 for trunk/src/gui
- Timestamp:
- 06/17/13 22:20:08 (12 years ago)
- Location:
- trunk/src/gui
- Files:
-
- 1 added
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/gui/gui_element.cc
r120 r126 27 27 } 28 28 } 29 //((environment*)m_root)->update( this, elapsed );29 ((environment*)m_root)->update( this, elapsed ); 30 30 } 31 31 -
trunk/src/gui/gui_environment.cc
r69 r126 7 7 #include "nv/gui/gui_environment.hh" 8 8 9 #include "nv/gui/gui_renderer.hh" 10 11 12 /* 13 14 TODO: parse a lua stylesheet as per Trac wiki 15 16 IDEA: Store everything in std::unordered_maps, with lua_value's? 17 18 A lua_value is a variant stores strings as const char* that deletes them on destructor? 19 Question is that there might not be much gained on speed anyway, due to Lua's speed. 20 Special function field allows delayed per parse execution? 21 22 */ 23 24 #include "nv/interface/mesh.hh" 25 #include "nv/gfx/cached_buffer.hh" 26 #include "nv/gfx/texture_atlas.hh" 27 28 #include <vector> 29 9 30 using namespace nv; 10 31 using namespace nv::gui; 11 32 33 environment::environment( window* w ) 34 : m_renderer( nullptr ), m_window( w ), m_screen( nullptr ) 35 { 36 m_area.dim( dimension( w->get_width(), w->get_height() ) ); 37 m_screen = new screen( this, m_area ); 38 m_renderer = new renderer( w ); 39 root::add_child( m_screen ); 40 } 41 42 void nv::gui::environment::load_style( const std::string& filename ) 43 { 44 m_renderer->load_style( filename ); 45 } 46 47 void environment::update( element* e, uint32 elapsed ) 48 { 49 if ( e->is_dirty() || e->m_render_data == nullptr ) 50 { 51 m_renderer->redraw( e, elapsed ); 52 e->set_dirty( false ); 53 } 54 } 55 12 56 void environment::draw( element* e ) 13 57 { 14 58 m_renderer->draw( e ); 15 59 } 60 61 void environment::update() 62 { 63 m_screen->on_update( 0 ); 64 } 65 66 void environment::draw() 67 { 68 m_screen->on_draw(); 69 m_renderer->draw(); 70 } 71 72 void environment::add_child( object* child ) 73 { 74 // TODO: check if element 75 m_screen->add_child( child ); 76 } 77 78 environment::~environment() 79 { 80 destroy_children(); 81 delete m_renderer; 82 } 83
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