1 | #include <nv/lib/sdl12.hh>
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2 | #include <nv/lib/sdl_image.hh>
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3 | #include <nv/interface/vertex_buffer.hh>
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4 | #include <nv/gl/gl_device.hh>
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5 | #include <nv/gl/image.hh>
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6 | #include <nv/interface/context.hh>
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7 | #include <nv/interface/window.hh>
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8 | #include <nv/interface/program.hh>
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9 | #include <nv/interface/texture2d.hh>
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10 | #include <nv/logging.hh>
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11 | #include <nv/logger.hh>
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12 | #include <glm/glm.hpp>
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13 | #include <glm/gtc/matrix_transform.hpp>
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14 | #include <glm/gtc/type_ptr.hpp>
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15 | #include <nv/string.hh>
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16 | #include <nv/types.hh>
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17 | #include <nv/interface/mesh.hh>
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18 |
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19 | const nv::uint16 size_x = 16;
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20 | const nv::uint16 size_y = 16;
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21 | const nv::uint16 size_xy = size_x * size_y;
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22 |
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23 | nv::uint8 height[size_xy] =
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24 | {
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25 | 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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26 | 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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27 | 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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28 | 4, 4, 4, 6, 6, 6, 6, 6, 6, 6, 4, 4, 4, 4, 4, 4,
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29 | 4, 4, 4, 6, 6, 6, 6, 6, 6, 6, 4, 4, 4, 4, 4, 4,
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30 | 4, 4, 4, 6, 6, 6, 6, 6, 6, 6, 4, 4, 4, 4, 4, 4,
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31 | 4, 4, 4, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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32 | 4, 4, 4, 5, 5, 5, 4, 2, 2, 2, 2, 2, 2, 4, 4, 4,
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33 | 4, 4, 4, 5, 5, 5, 4, 2, 2, 2, 2, 2, 2, 4, 4, 4,
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34 | 4, 4, 4, 4, 4, 4, 4, 2, 2, 2, 2, 2, 2, 4, 4, 4,
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35 | 4, 4, 4, 4, 4, 4, 4, 2, 2, 2, 2, 2, 2, 4, 4, 4,
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36 | 4, 4, 4, 4, 4, 4, 4, 2, 2, 2, 2, 2, 2, 4, 4, 4,
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37 | 4, 4, 4, 4, 4, 4, 4, 2, 2, 2, 4, 4, 4, 4, 4, 4,
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38 | 4, 4, 4, 4, 4, 4, 4, 2, 2, 2, 4, 4, 4, 4, 4, 4,
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39 | 4, 4, 4, 4, 4, 4, 4, 2, 2, 2, 4, 4, 4, 4, 4, 4,
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40 | 4, 4, 4, 4, 4, 4, 4, 2, 2, 2, 4, 4, 4, 4, 4, 4,
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41 | };
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42 |
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43 | nv::uint8 map[size_xy] =
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44 | {
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45 | 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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46 | 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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47 | 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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48 | 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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49 | 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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50 | 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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51 | 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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52 | 2, 2, 2, 2, 2, 2, 2, 6, 6, 6, 6, 6, 6, 2, 2, 2,
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53 | 3, 2, 2, 2, 2, 2, 2, 6, 6, 6, 6, 6, 6, 2, 2, 2,
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54 | 2, 2, 2, 2, 2, 2, 2, 6, 6, 6, 6, 6, 6, 2, 2, 2,
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55 | 2, 2, 2, 2, 2, 2, 2, 6, 6, 6, 6, 6, 6, 2, 2, 2,
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56 | 2, 2, 2, 2, 2, 2, 2, 6, 6, 6, 6, 6, 6, 2, 2, 2,
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57 | 2, 2, 2, 2, 2, 2, 2, 6, 6, 6, 2, 2, 2, 2, 2, 2,
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58 | 2, 2, 2, 2, 2, 2, 2, 6, 6, 6, 2, 2, 2, 2, 2, 2,
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59 | 2, 2, 2, 2, 2, 2, 2, 6, 6, 6, 2, 2, 2, 2, 2, 2,
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60 | 2, 2, 2, 2, 2, 2, 2, 6, 6, 6, 2, 2, 2, 2, 2, 2,
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61 | };
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62 |
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63 | class application
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64 | {
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65 | public:
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66 | application();
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67 | bool initialize();
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68 | bool run();
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69 | ~application();
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70 | protected:
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71 | nv::device* m_device;
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72 | nv::window* m_window;
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73 | nv::texture2d* m_texture;
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74 | nv::clear_state m_clear_state;
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75 | nv::render_state m_render_state;
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76 |
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77 | nv::program* m_char_program;
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78 | nv::program* m_box_program;
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79 | nv::vertex_array* m_char_va;
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80 | nv::vertex_array* m_box_va;
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81 | unsigned int m_count;
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82 | };
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83 |
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84 | application::application()
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85 | {
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86 | m_device = new nv::gl_device();
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87 | m_window = m_device->create_window( 800, 600 );
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88 |
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89 | nv::load_sdl_image_library();
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90 | SDL_Surface* texture = IMG_Load( "spritesheet.png" );
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91 | nv::image sprites( glm::ivec2( texture->w, texture->h ), 4, (nv::uint8*)texture->pixels );
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92 | nv::sampler sampler( nv::sampler::NEAREST, nv::sampler::REPEAT );
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93 | m_texture = m_device->create_texture2d( sprites.get_size(), nv::RGBA, nv::UBYTE, sampler, (void*)sprites.get_data() );
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94 |
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95 | m_clear_state.buffers = nv::clear_state::COLOR_AND_DEPTH_BUFFER;
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96 | m_render_state.depth_test.enabled = true;
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97 | m_render_state.blending.enabled = true;
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98 | m_render_state.blending.src_rgb_factor = nv::blending::SRC_ALPHA;
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99 | m_render_state.blending.dst_rgb_factor = nv::blending::ONE_MINUS_SRC_ALPHA;
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100 | m_render_state.blending.src_alpha_factor = nv::blending::SRC_ALPHA;
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101 | m_render_state.blending.dst_alpha_factor = nv::blending::ONE_MINUS_SRC_ALPHA;
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102 | }
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103 |
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104 | bool application::initialize()
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105 | {
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106 | { // CHARACTER
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107 | nv::mesh cmesh;
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108 | nv::vertex_attribute<nv::i8vec3>::list& vtx = cmesh.add_attribute<nv::i8vec3>("coords")->get();
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109 | nv::vertex_attribute<nv::i8vec3>::list& mat = cmesh.add_attribute<nv::i8vec3>("material")->get();
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110 | int m = 16; int x = 0; int y = 0; int h = 0;
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111 | vtx.emplace_back( x, h, y );
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112 | vtx.emplace_back( x, h, y+1 );
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113 | vtx.emplace_back( x+1, h, y+1 );
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114 | vtx.emplace_back( x+1, h, y+1 );
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115 | vtx.emplace_back( x+1, h, y );
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116 | vtx.emplace_back( x, h, y );
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117 | mat.insert( mat.end(), 6, nv::i8vec3( m, 1, 0 ) );
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118 | m_char_program = m_device->create_program( nv::slurp( "char.vert" ), nv::slurp( "char.frag" ) );
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119 | m_char_va = m_device->create_vertex_array( &cmesh, &(m_char_program->get_attributes()), nv::STATIC_DRAW );
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120 | }
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121 |
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122 | { // WORLD
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123 | nv::mesh wmesh;
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124 | nv::vertex_attribute<nv::i8vec3>::list& vtx = wmesh.add_attribute<nv::i8vec3>("coords")->get();
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125 | nv::vertex_attribute<nv::i8vec3>::list& mat = wmesh.add_attribute<nv::i8vec3>("material")->get();
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126 |
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127 | for (int i = 0; i < size_x * size_y; ++i )
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128 | {
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129 | int x = i % size_x;
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130 | int y = i / size_x;
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131 |
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132 | vtx.emplace_back( x, height[i], y );
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133 | vtx.emplace_back( x, height[i], y+1 );
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134 | vtx.emplace_back( x+1, height[i], y+1 );
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135 | vtx.emplace_back( x+1, height[i], y+1 );
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136 | vtx.emplace_back( x+1, height[i], y );
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137 | vtx.emplace_back( x, height[i], y );
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138 | mat.insert( mat.end(), 6, nv::i8vec3( map[i], 2, 0 ) );
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139 |
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140 | if (i > 0 && height[i-1] != height[i])
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141 | {
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142 | short dir = height[i-1] > height[i] ? -1 : 1;
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143 | nv::uint8 m = 1;
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144 | for ( int h = height[i-1]; h != height[i]; h = h + dir )
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145 | {
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146 | m_count += 6;
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147 | vtx.emplace_back( x, h, y );
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148 | vtx.emplace_back( x, h, y+1 );
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149 | vtx.emplace_back( x, h+dir, y+1 );
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150 | vtx.emplace_back( x, h+dir, y+1 );
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151 | vtx.emplace_back( x, h+dir, y );
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152 | vtx.emplace_back( x, h, y );
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153 | mat.insert( mat.end(), 6, nv::i8vec3( m, -dir, 0 ) );
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154 | }
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155 | }
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156 |
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157 | if (i >= size_x && height[i-size_x] != height[i])
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158 | {
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159 | short dir = height[i-size_x] > height[i] ? -1 : 1;
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160 | nv::uint8 m = 1;
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161 | for ( int h = height[i-size_x]; h != height[i]; h = h + dir )
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162 | {
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163 | vtx.emplace_back( x, h, y );
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164 | vtx.emplace_back( x, h+dir, y );
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165 | vtx.emplace_back( x+1, h+dir, y );
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166 |
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167 | vtx.emplace_back( x+1, h+dir, y );
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168 | vtx.emplace_back( x+1, h, y );
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169 | vtx.emplace_back( x, h, y );
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170 | mat.insert( mat.end(), 6, nv::i8vec3( m, -3*dir, 0 ) );
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171 | }
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172 | }
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173 |
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174 | }
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175 |
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176 | m_count = vtx.size();
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177 | m_box_program = m_device->create_program( nv::slurp( "box.vert" ), nv::slurp( "box.frag" ) );
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178 | m_box_va = m_device->create_vertex_array( &wmesh, &(m_box_program->get_attributes()), nv::STATIC_DRAW );
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179 | }
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180 |
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181 | return true;
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182 | }
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183 |
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184 | bool application::run()
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185 | {
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186 | int keypress = 0;
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187 |
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188 | glm::vec3 move( 0, 0, 0 );
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189 |
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190 | while(!keypress)
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191 | {
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192 | m_window->get_context()->clear( m_clear_state );
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193 |
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194 | glm::mat4 model = glm::translate(glm::mat4(1.0f), glm::vec3(-8.5, 0.0, -8.0));
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195 | glm::mat4 view = glm::lookAt(glm::vec3(0.0, 20.0, 5.0) + move, glm::vec3(0.0, 4.0, 0.0) + move, glm::vec3(0.0, 1.0, 0.0));
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196 | glm::mat4 projection = glm::perspective(25.0f, 1.0f*800.0f/600.0f, 0.1f, 100.0f);
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197 | glm::mat4 mv = view * model;
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198 |
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199 | m_texture->bind( 0 );
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200 | m_box_program->set_uniform( "matrix_mvp", projection * mv );
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201 | m_box_program->set_uniform( "light", glm::vec3(8.5, 4.5, 6.5) + move );
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202 | m_box_program->set_uniform( "tex", 0 );
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203 | m_window->get_context()->draw( nv::TRIANGLES, m_render_state, m_box_program, m_box_va, m_count );
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204 |
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205 | m_char_program->set_uniform( "matrix_mvp", projection * mv );
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206 | m_char_program->set_uniform( "pos", move + glm::vec3( 8, 4.1, 6 ) );
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207 | m_char_program->set_uniform( "tex", 0 );
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208 | m_window->get_context()->draw( nv::TRIANGLES, m_render_state, m_char_program, m_char_va, 6 );
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209 |
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210 | SDL_GL_SwapBuffers();
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211 | SDL_Event event;
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212 | while(SDL_PollEvent(&event))
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213 | {
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214 | switch (event.type)
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215 | {
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216 | case SDL_QUIT:
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217 | keypress = 1;
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218 | break;
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219 | case SDL_KEYDOWN:
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220 | switch (event.key.keysym.sym)
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221 | {
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222 | case SDLK_ESCAPE: keypress = 1; break;
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223 | case SDLK_LEFT: move.x = move.x - 1.0f; break;
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224 | case SDLK_RIGHT: move.x = move.x + 1.0f; break;
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225 | case SDLK_UP: move.z = move.z - 1.0f; break;
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226 | case SDLK_DOWN: move.z = move.z + 1.0f; break;
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227 | }
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228 | break;
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229 | }
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230 | }
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231 | }
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232 | return true;
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233 | }
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234 |
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235 | application::~application()
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236 | {
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237 | delete m_char_program;
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238 | delete m_box_program;
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239 | delete m_char_va;
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240 | delete m_box_va;
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241 | delete m_texture;
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242 | delete m_window;
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243 | delete m_device;
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244 | }
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245 |
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246 |
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247 | int main(int, char* [])
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248 | {
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249 | nv::logger log(nv::LOG_TRACE);
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250 | log.add_sink( new nv::log_file_sink("log.txt"), nv::LOG_TRACE );
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251 | log.add_sink( new nv::log_console_sink(), nv::LOG_TRACE );
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252 |
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253 | NV_LOG( nv::LOG_NOTICE, "Logging started" );
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254 | application app;
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255 | if ( app.initialize() )
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256 | {
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257 | app.run();
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258 | }
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259 | NV_LOG( nv::LOG_NOTICE, "Logging stopped" );
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260 |
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261 | return 0;
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262 | }
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263 |
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