1 | #include <nv/interface/vertex_buffer.hh>
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2 | #include <nv/gl/gl_device.hh>
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3 | #include <nv/gfx/image.hh>
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4 | #include <nv/interface/context.hh>
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5 | #include <nv/interface/window.hh>
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6 | #include <nv/interface/program.hh>
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7 | #include <nv/interface/texture2d.hh>
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8 | #include <nv/logging.hh>
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9 | #include <nv/logger.hh>
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10 | #include <nv/math.hh>
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11 | #include <nv/string.hh>
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12 |
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13 | const nv::uint16 size_x = 16;
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14 | const nv::uint16 size_y = 16;
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15 | const nv::uint16 size_xy = size_x * size_y;
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16 |
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17 | static nv::uint8 height[size_xy] =
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18 | {
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19 | 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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20 | 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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21 | 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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22 | 4, 4, 4, 6, 6, 6, 6, 6, 6, 6, 4, 4, 4, 4, 4, 4,
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23 | 4, 4, 4, 6, 6, 6, 6, 6, 6, 6, 4, 4, 4, 4, 4, 4,
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24 | 4, 4, 4, 6, 6, 6, 6, 6, 6, 6, 4, 4, 4, 4, 4, 4,
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25 | 4, 4, 4, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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26 | 4, 4, 4, 5, 5, 5, 4, 2, 2, 2, 2, 2, 2, 4, 4, 4,
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27 | 4, 4, 4, 5, 5, 5, 4, 2, 2, 2, 2, 2, 2, 4, 4, 4,
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28 | 4, 4, 4, 4, 4, 4, 4, 2, 2, 2, 2, 2, 2, 4, 4, 4,
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29 | 4, 4, 4, 4, 4, 4, 4, 2, 2, 2, 2, 2, 2, 4, 4, 4,
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30 | 4, 4, 4, 4, 4, 4, 4, 2, 2, 2, 2, 2, 2, 4, 4, 4,
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31 | 4, 4, 4, 4, 4, 4, 4, 2, 2, 2, 4, 4, 4, 4, 4, 4,
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32 | 4, 4, 4, 4, 4, 4, 4, 2, 2, 2, 4, 4, 4, 4, 4, 4,
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33 | 4, 4, 4, 4, 4, 4, 4, 2, 2, 2, 4, 4, 4, 4, 4, 4,
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34 | 4, 4, 4, 4, 4, 4, 4, 2, 2, 2, 4, 4, 4, 4, 4, 4,
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35 | };
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36 |
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37 | static nv::uint8 map[size_xy] =
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38 | {
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39 | 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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40 | 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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41 | 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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42 | 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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43 | 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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44 | 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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45 | 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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46 | 2, 2, 2, 2, 2, 2, 2, 6, 6, 6, 6, 6, 6, 2, 2, 2,
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47 | 3, 2, 2, 2, 2, 2, 2, 6, 6, 6, 6, 6, 6, 2, 2, 2,
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48 | 2, 2, 2, 2, 2, 2, 2, 6, 6, 6, 6, 6, 6, 2, 2, 2,
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49 | 2, 2, 2, 2, 2, 2, 2, 6, 6, 6, 6, 6, 6, 2, 2, 2,
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50 | 2, 2, 2, 2, 2, 2, 2, 6, 6, 6, 6, 6, 6, 2, 2, 2,
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51 | 2, 2, 2, 2, 2, 2, 2, 6, 6, 6, 2, 2, 2, 2, 2, 2,
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52 | 2, 2, 2, 2, 2, 2, 2, 6, 6, 6, 2, 2, 2, 2, 2, 2,
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53 | 2, 2, 2, 2, 2, 2, 2, 6, 6, 6, 2, 2, 2, 2, 2, 2,
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54 | 2, 2, 2, 2, 2, 2, 2, 6, 6, 6, 2, 2, 2, 2, 2, 2,
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55 | };
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56 |
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57 | class application
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58 | {
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59 | public:
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60 | application();
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61 | bool initialize();
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62 | bool run();
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63 | ~application();
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64 | protected:
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65 | nv::device* m_device;
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66 | nv::window* m_window;
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67 | nv::texture2d* m_texture;
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68 |
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69 | nv::clear_state m_clear_state;
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70 | nv::render_state m_render_state;
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71 | nv::scene_state m_scene_state;
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72 |
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73 | nv::program* m_char_program;
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74 | nv::program* m_box_program;
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75 | nv::vertex_array* m_char_va;
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76 | nv::vertex_array* m_box_va;
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77 | unsigned int m_count;
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78 | };
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79 |
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80 | struct vtx
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81 | {
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82 | nv::i8vec3 position;
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83 | nv::i8vec3 color;
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84 |
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85 | vtx( const nv::i8vec3& a_position, const nv::i8vec3& a_color )
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86 | : position( a_position ), color( a_color ) {}
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87 | };
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88 |
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89 | application::application()
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90 | {
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91 | m_device = new nv::gl_device();
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92 | m_window = m_device->create_window( 800, 600, false );
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93 |
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94 | nv::image_data* sprites = m_device->create_image_data( "spritesheet.png" );
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95 | nv::sampler sampler( nv::sampler::NEAREST, nv::sampler::REPEAT );
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96 | m_texture = m_device->create_texture2d( sprites->get_size(), nv::RGBA, nv::UBYTE, sampler, (void*)sprites->get_data() );
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97 | delete sprites;
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98 |
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99 | m_clear_state.buffers = nv::clear_state::COLOR_AND_DEPTH_BUFFER;
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100 | m_render_state.depth_test.enabled = true;
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101 | m_render_state.blending.enabled = true;
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102 | m_render_state.blending.src_rgb_factor = nv::blending::SRC_ALPHA;
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103 | m_render_state.blending.dst_rgb_factor = nv::blending::ONE_MINUS_SRC_ALPHA;
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104 | m_render_state.blending.src_alpha_factor = nv::blending::SRC_ALPHA;
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105 | m_render_state.blending.dst_alpha_factor = nv::blending::ONE_MINUS_SRC_ALPHA;
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106 | }
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107 |
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108 | bool application::initialize()
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109 | {
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110 | { // CHARACTER
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111 | std::vector< vtx > v;
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112 | int m = 16; int x = 0; int y = 0; int h = 0;
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113 | nv::i8vec3 mt( m, 1, 0 );
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114 | v.emplace_back( nv::i8vec3( x, h, y ), mt );
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115 | v.emplace_back( nv::i8vec3( x, h, y+1 ), mt );
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116 | v.emplace_back( nv::i8vec3( x+1, h, y+1 ), mt );
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117 | v.emplace_back( nv::i8vec3( x+1, h, y+1 ), mt );
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118 | v.emplace_back( nv::i8vec3( x+1, h, y ), mt );
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119 | v.emplace_back( nv::i8vec3( x, h, y ), mt );
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120 | m_char_program = m_device->create_program( nv::slurp( "char.vert" ), nv::slurp( "char.frag" ) );
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121 | m_char_va = m_device->create_vertex_array( v, nv::STATIC_DRAW );
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122 | }
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123 |
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124 | { // WORLD
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125 | std::vector< vtx > v;
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126 | nv::i8vec3 mt;
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127 | for (int i = 0; i < size_x * size_y; ++i )
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128 | {
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129 | int x = i % size_x;
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130 | int y = i / size_x;
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131 |
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132 | mt = nv::i8vec3( map[i], 2, 0 );
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133 | v.emplace_back( nv::i8vec3( x, height[i], y ), mt );
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134 | v.emplace_back( nv::i8vec3( x, height[i], y+1 ), mt );
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135 | v.emplace_back( nv::i8vec3( x+1, height[i], y+1 ), mt );
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136 | v.emplace_back( nv::i8vec3( x+1, height[i], y+1 ), mt );
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137 | v.emplace_back( nv::i8vec3( x+1, height[i], y ), mt );
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138 | v.emplace_back( nv::i8vec3( x, height[i], y ), mt );
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139 |
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140 | if (i > 0 && height[i-1] != height[i])
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141 | {
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142 | short dir = height[i-1] > height[i] ? -1 : 1;
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143 | nv::uint8 m = 1;
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144 | for ( int h = height[i-1]; h != height[i]; h = h + dir )
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145 | {
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146 | m_count += 6;
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147 | mt = nv::i8vec3( m, -dir, 0 );
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148 | v.emplace_back( nv::i8vec3( x, h, y ), mt );
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149 | v.emplace_back( nv::i8vec3( x, h, y+1 ), mt );
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150 | v.emplace_back( nv::i8vec3( x, h+dir, y+1 ), mt );
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151 | v.emplace_back( nv::i8vec3( x, h+dir, y+1 ), mt );
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152 | v.emplace_back( nv::i8vec3( x, h+dir, y ), mt );
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153 | v.emplace_back( nv::i8vec3( x, h, y ), mt );
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154 | }
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155 | }
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156 |
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157 | if (i >= size_x && height[i-size_x] != height[i])
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158 | {
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159 | short dir = height[i-size_x] > height[i] ? -1 : 1;
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160 | nv::uint8 m = 1;
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161 | for ( int h = height[i-size_x]; h != height[i]; h = h + dir )
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162 | {
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163 | mt = nv::i8vec3( m, -3*dir, 0 );
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164 | v.emplace_back( nv::i8vec3( x, h, y ), mt );
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165 | v.emplace_back( nv::i8vec3( x, h+dir, y ), mt );
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166 | v.emplace_back( nv::i8vec3( x+1, h+dir, y ), mt );
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167 |
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168 | v.emplace_back( nv::i8vec3( x+1, h+dir, y ), mt );
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169 | v.emplace_back( nv::i8vec3( x+1, h, y ), mt );
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170 | v.emplace_back( nv::i8vec3( x, h, y ), mt );
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171 | }
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172 | }
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173 |
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174 | }
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175 |
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176 | m_count = v.size();
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177 | m_box_program = m_device->create_program( nv::slurp( "box.vert" ), nv::slurp( "box.frag" ) );
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178 | m_box_va = m_device->create_vertex_array( v, nv::STATIC_DRAW );
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179 | }
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180 |
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181 | return true;
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182 | }
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183 |
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184 | bool application::run()
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185 | {
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186 | int keypress = 0;
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187 |
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188 | glm::vec3 move( 0, 0, 0 );
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189 | m_scene_state.get_camera().set_perspective(25.0f, 1.0f*800.0f/600.0f, 0.1f, 100.0f);
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190 |
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191 | while(!keypress)
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192 | {
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193 | m_scene_state.set_model( glm::translate(glm::mat4(1.0f), glm::vec3(-8.5, 0.0, -8.0)) );
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194 | m_scene_state.get_camera().set_lookat(glm::vec3(0.0, 20.0, 5.0) + move, glm::vec3(0.0, 4.0, 0.0) + move, glm::vec3(0.0, 1.0, 0.0));
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195 |
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196 | m_window->get_context()->clear( m_clear_state );
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197 | m_texture->bind( 0 );
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198 | m_box_program->set_uniform( "light", glm::vec3(8.5, 4.5, 6.5) + move );
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199 | m_window->get_context()->draw( nv::TRIANGLES, m_render_state, m_scene_state, m_box_program, m_box_va, m_count );
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200 |
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201 | m_char_program->set_uniform( "pos", move + glm::vec3( 8, 4.1, 6 ) );
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202 | m_window->get_context()->draw( nv::TRIANGLES, m_render_state, m_scene_state, m_char_program, m_char_va, 6 );
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203 | m_window->swap_buffers();
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204 |
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205 | nv::io_event event;
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206 | while(m_window->poll_event(event))
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207 | {
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208 | switch (event.type)
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209 | {
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210 | case nv::EV_QUIT:
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211 | keypress = 1;
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212 | break;
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213 | case nv::EV_KEY:
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214 | if (event.key.pressed)
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215 | {
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216 | switch (event.key.code)
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217 | {
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218 | case nv::KEY_ESCAPE : keypress = 1; break;
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219 | case nv::KEY_LEFT : move.x = move.x - 1.0f; break;
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220 | case nv::KEY_RIGHT : move.x = move.x + 1.0f; break;
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221 | case nv::KEY_UP : move.z = move.z - 1.0f; break;
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222 | case nv::KEY_DOWN : move.z = move.z + 1.0f; break;
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223 | default: break;
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224 | }
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225 | }
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226 | break;
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227 | default: break;
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228 | }
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229 | }
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230 | }
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231 | return true;
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232 | }
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233 |
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234 | application::~application()
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235 | {
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236 | delete m_char_program;
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237 | delete m_box_program;
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238 | delete m_char_va;
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239 | delete m_box_va;
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240 | delete m_texture;
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241 | delete m_window;
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242 | delete m_device;
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243 | }
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244 |
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245 |
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246 | int main(int, char* [])
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247 | {
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248 | nv::logger log(nv::LOG_TRACE);
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249 | log.add_sink( new nv::log_file_sink("log.txt"), nv::LOG_TRACE );
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250 | log.add_sink( new nv::log_console_sink(), nv::LOG_TRACE );
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251 |
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252 | NV_LOG( nv::LOG_NOTICE, "Logging started" );
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253 | application app;
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254 | if ( app.initialize() )
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255 | {
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256 | app.run();
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257 | }
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258 | NV_LOG( nv::LOG_NOTICE, "Logging stopped" );
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259 |
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260 | return 0;
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261 | }
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262 |
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