[46] | 1 | #include <nv/lib/sdl12.hh>
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| 2 | #include <nv/lib/sdl_image.hh>
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| 3 | #include <nv/interface/vertex_buffer.hh>
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| 4 | #include <nv/gl/gl_device.hh>
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| 5 | #include <nv/gl/image.hh>
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| 6 | #include <nv/interface/context.hh>
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| 7 | #include <nv/interface/window.hh>
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| 8 | #include <nv/interface/program.hh>
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| 9 | #include <nv/interface/texture2d.hh>
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| 10 | #include <nv/logging.hh>
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| 11 | #include <nv/logger.hh>
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| 12 | #include <glm/glm.hpp>
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| 13 | #include <glm/gtc/matrix_transform.hpp>
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| 14 | #include <glm/gtc/type_ptr.hpp>
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| 15 | #include <nv/string.hh>
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| 16 | #include <nv/types.hh>
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| 17 |
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| 18 | typedef glm::detail::tvec3<char> byte3;
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| 19 |
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| 20 | const nv::uint16 size_x = 16;
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| 21 | const nv::uint16 size_y = 16;
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| 22 | const nv::uint16 size_xy = size_x * size_y;
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| 23 |
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| 24 | nv::uint8 height[size_xy] =
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| 25 | {
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| 26 | 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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| 27 | 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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| 28 | 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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| 29 | 4, 4, 4, 6, 6, 6, 6, 6, 6, 6, 4, 4, 4, 4, 4, 4,
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| 30 | 4, 4, 4, 6, 6, 6, 6, 6, 6, 6, 4, 4, 4, 4, 4, 4,
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| 31 | 4, 4, 4, 6, 6, 6, 6, 6, 6, 6, 4, 4, 4, 4, 4, 4,
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| 32 | 4, 4, 4, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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| 33 | 4, 4, 4, 5, 5, 5, 4, 2, 2, 2, 2, 2, 2, 4, 4, 4,
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| 34 | 4, 4, 4, 5, 5, 5, 4, 2, 2, 2, 2, 2, 2, 4, 4, 4,
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| 35 | 4, 4, 4, 4, 4, 4, 4, 2, 2, 2, 2, 2, 2, 4, 4, 4,
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| 36 | 4, 4, 4, 4, 4, 4, 4, 2, 2, 2, 2, 2, 2, 4, 4, 4,
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| 37 | 4, 4, 4, 4, 4, 4, 4, 2, 2, 2, 2, 2, 2, 4, 4, 4,
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| 38 | 4, 4, 4, 4, 4, 4, 4, 2, 2, 2, 4, 4, 4, 4, 4, 4,
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| 39 | 4, 4, 4, 4, 4, 4, 4, 2, 2, 2, 4, 4, 4, 4, 4, 4,
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| 40 | 4, 4, 4, 4, 4, 4, 4, 2, 2, 2, 4, 4, 4, 4, 4, 4,
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| 41 | 4, 4, 4, 4, 4, 4, 4, 2, 2, 2, 4, 4, 4, 4, 4, 4,
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| 42 | };
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| 43 |
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| 44 | nv::uint8 map[size_xy] =
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| 45 | {
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| 46 | 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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| 47 | 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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| 48 | 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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| 49 | 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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| 50 | 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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| 51 | 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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| 52 | 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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| 53 | 2, 2, 2, 2, 2, 2, 2, 6, 6, 6, 6, 6, 6, 2, 2, 2,
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| 54 | 3, 2, 2, 2, 2, 2, 2, 6, 6, 6, 6, 6, 6, 2, 2, 2,
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| 55 | 2, 2, 2, 2, 2, 2, 2, 6, 6, 6, 6, 6, 6, 2, 2, 2,
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| 56 | 2, 2, 2, 2, 2, 2, 2, 6, 6, 6, 6, 6, 6, 2, 2, 2,
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| 57 | 2, 2, 2, 2, 2, 2, 2, 6, 6, 6, 6, 6, 6, 2, 2, 2,
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| 58 | 2, 2, 2, 2, 2, 2, 2, 6, 6, 6, 2, 2, 2, 2, 2, 2,
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| 59 | 2, 2, 2, 2, 2, 2, 2, 6, 6, 6, 2, 2, 2, 2, 2, 2,
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| 60 | 2, 2, 2, 2, 2, 2, 2, 6, 6, 6, 2, 2, 2, 2, 2, 2,
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| 61 | 2, 2, 2, 2, 2, 2, 2, 6, 6, 6, 2, 2, 2, 2, 2, 2,
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| 62 | };
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| 63 |
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| 64 | struct world;
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| 65 | struct being;
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| 66 |
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| 67 | class application
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| 68 | {
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| 69 | public:
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| 70 | application();
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| 71 | bool initialize();
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| 72 | bool init_program( const std::string& name, nv::program*& p, nv::vertex_array*& va, int count, void* vertex, void* material );
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| 73 | bool run();
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| 74 | ~application();
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| 75 | protected:
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| 76 | nv::device* m_device;
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| 77 | nv::window* m_window;
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| 78 | nv::texture2d* m_texture;
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| 79 | nv::clear_state m_clear_state;
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| 80 | nv::render_state m_render_state;
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| 81 |
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| 82 | nv::program* m_char_program;
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| 83 | nv::program* m_box_program;
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| 84 | nv::vertex_array* m_char_va;
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| 85 | nv::vertex_array* m_box_va;
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| 86 | unsigned int m_count;
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| 87 | };
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| 88 |
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| 89 | application* g_application;
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| 90 |
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| 91 | application::application()
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| 92 | {
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| 93 | m_device = new nv::gl_device();
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| 94 | m_window = m_device->create_window( 800, 600 );
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| 95 |
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| 96 | nv::load_sdl_image_library();
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| 97 | SDL_Surface* texture = IMG_Load( "spritesheet.png" );
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| 98 | nv::image sprites( glm::ivec2( texture->w, texture->h ), 4, (nv::uint8*)texture->pixels );
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| 99 | nv::texture2d_sampler sampler( nv::texture2d_sampler::NEAREST, nv::texture2d_sampler::REPEAT );
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| 100 | m_texture = m_device->create_texture2d( sprites.get_size(), nv::texture2d::RGBA, nv::texture2d::UBYTE, sampler, (void*)sprites.get_data() );
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| 101 |
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| 102 | m_clear_state.buffers = nv::clear_state::COLOR_AND_DEPTH_BUFFER;
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| 103 | m_render_state.depth_test.enabled = true;
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| 104 | m_render_state.blending.enabled = true;
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| 105 | m_render_state.blending.src_rgb_factor = nv::blending::SRC_ALPHA;
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| 106 | m_render_state.blending.dst_rgb_factor = nv::blending::ONE_MINUS_SRC_ALPHA;
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| 107 | m_render_state.blending.src_alpha_factor = nv::blending::SRC_ALPHA;
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| 108 | m_render_state.blending.dst_alpha_factor = nv::blending::ONE_MINUS_SRC_ALPHA;
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| 109 | }
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| 110 |
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| 111 | bool application::initialize()
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| 112 | {
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| 113 | { // CHARACTER
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| 114 | byte3 vertex[6];
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| 115 | byte3 material[6];
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| 116 | int m = 16; int x = 0; int y = 0; int h = 0;
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| 117 | vertex[0] = byte3( x, h, y ); material[0] = byte3( m, 1, 0 );
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| 118 | vertex[1] = byte3( x, h, y+1 ); material[1] = byte3( m, 1, 0 );
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| 119 | vertex[2] = byte3( x+1, h, y+1 ); material[2] = byte3( m, 1, 0 );
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| 120 | vertex[3] = byte3( x+1, h, y+1 ); material[3] = byte3( m, 1, 0 );
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| 121 | vertex[4] = byte3( x+1, h, y ); material[4] = byte3( m, 1, 0 );
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| 122 | vertex[5] = byte3( x, h, y ); material[5] = byte3( m, 1, 0 );
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| 123 |
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| 124 | if (!init_program( "char", m_char_program, m_char_va, 6, vertex, material ) ) return false;
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| 125 | }
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| 126 |
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| 127 | { // WORLD
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| 128 | byte3 vertex[size_x * size_y * 256];
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| 129 | byte3 material[size_x * size_y * 256];
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| 130 | m_count = 0;
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| 131 | int mcount = 0;
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| 132 | for (int i = 0; i < size_x * size_y; ++i )
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| 133 | {
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| 134 | int x = i % size_x;
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| 135 | int y = i / size_x;
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| 136 |
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| 137 | vertex[m_count++] = byte3( x, height[i], y ); material[mcount++] = byte3( map[i], 2, 0 );
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| 138 | vertex[m_count++] = byte3( x, height[i], y+1 ); material[mcount++] = byte3( map[i], 2, 0 );
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| 139 | vertex[m_count++] = byte3( x+1, height[i], y+1 ); material[mcount++] = byte3( map[i], 2, 0 );
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| 140 |
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| 141 | vertex[m_count++] = byte3( x+1, height[i], y+1 ); material[mcount++] = byte3( map[i], 2, 0 );
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| 142 | vertex[m_count++] = byte3( x+1, height[i], y ); material[mcount++] = byte3( map[i], 2, 0 );
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| 143 | vertex[m_count++] = byte3( x, height[i], y ); material[mcount++] = byte3( map[i], 2, 0 );
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| 144 |
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| 145 | if (i > 0 && height[i-1] != height[i])
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| 146 | {
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| 147 | short dir = height[i-1] > height[i] ? -1 : 1;
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| 148 | nv::uint8 m = 1;
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| 149 | for ( int h = height[i-1]; h != height[i]; h = h + dir )
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| 150 | {
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| 151 | vertex[m_count++] = byte3( x, h, y ); material[mcount++] = byte3( m, -dir, 0 );
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| 152 | vertex[m_count++] = byte3( x, h, y+1 ); material[mcount++] = byte3( m, -dir, 0 );
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| 153 | vertex[m_count++] = byte3( x, h+dir, y+1 ); material[mcount++] = byte3( m, -dir, 0 );
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| 154 |
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| 155 | vertex[m_count++] = byte3( x, h+dir, y+1 ); material[mcount++] = byte3( m, -dir, 0 );
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| 156 | vertex[m_count++] = byte3( x, h+dir, y ); material[mcount++] = byte3( m, -dir, 0 );
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| 157 | vertex[m_count++] = byte3( x, h, y ); material[mcount++] = byte3( m, -dir, 0 );
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| 158 | }
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| 159 | }
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| 160 |
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| 161 | if (i >= size_x && height[i-size_x] != height[i])
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| 162 | {
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| 163 | short dir = height[i-size_x] > height[i] ? -1 : 1;
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| 164 | nv::uint8 m = 1;
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| 165 | for ( int h = height[i-size_x]; h != height[i]; h = h + dir )
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| 166 | {
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| 167 | vertex[m_count++] = byte3( x, h, y ); material[mcount++] = byte3( m, -3*dir, 0 );
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| 168 | vertex[m_count++] = byte3( x, h+dir, y ); material[mcount++] = byte3( m, -3*dir, 0 );
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| 169 | vertex[m_count++] = byte3( x+1, h+dir, y ); material[mcount++] = byte3( m, -3*dir, 0 );
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| 170 |
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| 171 | vertex[m_count++] = byte3( x+1, h+dir, y ); material[mcount++] = byte3( m, -3*dir, 0 );
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| 172 | vertex[m_count++] = byte3( x+1, h, y ); material[mcount++] = byte3( m, -3*dir, 0 );
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| 173 | vertex[m_count++] = byte3( x, h, y ); material[mcount++] = byte3( m, -3*dir, 0 );
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| 174 | }
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| 175 | }
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| 176 |
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| 177 | }
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| 178 |
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| 179 | if (!init_program( "box", m_box_program, m_box_va, m_count, vertex, material ) ) return false;
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| 180 | }
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| 181 |
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| 182 | return true;
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| 183 | }
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| 184 |
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| 185 | bool application::init_program( const std::string& name, nv::program*& p, nv::vertex_array*& va, int count, void* vertex, void* material )
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| 186 | {
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| 187 | p = m_device->create_program( nv::slurp( name+".vert" ), nv::slurp( name+".frag" ) );
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| 188 | va = m_device->create_vertex_array();
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| 189 |
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| 190 | nv::attribute* a;
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| 191 | a = p->get_attribute( "coords" ); if (a == nullptr) return false;
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| 192 | nv::vertex_buffer* vbcoords = m_device->create_vertex_buffer( nv::STATIC_DRAW, count*sizeof(byte3), vertex );
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| 193 | va->add_vertex_buffer( a->get_location(), vbcoords, nv::BYTE, 3 );
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| 194 |
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| 195 | a = p->get_attribute( "material" ); if (a == nullptr) return false;
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| 196 | nv::vertex_buffer* vbmaterial = m_device->create_vertex_buffer( nv::STATIC_DRAW, count*sizeof(byte3), material );
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| 197 | va->add_vertex_buffer( a->get_location(), vbmaterial, nv::BYTE, 3 );
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| 198 |
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| 199 | return true;
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| 200 | }
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| 201 |
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| 202 | bool application::run()
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| 203 | {
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| 204 | int keypress = 0;
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| 205 |
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| 206 | glm::vec3 move( 0, 0, 0 );
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| 207 |
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| 208 | while(!keypress)
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| 209 | {
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| 210 | m_window->get_context()->clear( m_clear_state );
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| 211 |
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| 212 | // float d = -4.0f;
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| 213 | float angle = (float)(SDL_GetTicks() / 1000.0 * 45); // 45° per second
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| 214 | glm::vec3 axis_y(0.0, 1.0, 0.0);
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| 215 | glm::mat4 anim = glm::rotate(glm::mat4(1.0f), angle, axis_y);
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| 216 |
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| 217 | // glm::mat4 model = glm::translate(glm::mat4(1.0f), glm::vec3(0.0, 0.0, d));
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| 218 | // glm::mat4 view = glm::lookAt(glm::vec3(0.0, 2.0, 0.0), glm::vec3(0.0, 0.0, d), glm::vec3(0.0, 1.0, 0.0));
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| 219 |
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| 220 | glm::mat4 model = glm::translate(glm::mat4(1.0f), glm::vec3(-8.5, 0.0, -8.0));
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| 221 | glm::mat4 view = glm::lookAt(glm::vec3(0.0, 20.0, 5.0) + move, glm::vec3(0.0, 4.0, 0.0) + move, glm::vec3(0.0, 1.0, 0.0));
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| 222 | glm::mat4 projection = glm::perspective(25.0f, 1.0f*800.0f/600.0f, 0.1f, 100.0f);
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| 223 | //projection = glm::ortho(-10.0f, 10.0f, -10.0f, 10.0f, 0.1f, 100.0f);
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| 224 | glm::mat4 mv = view * model;
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| 225 | glm::mat3 N = glm::transpose(glm::inverse(glm::mat3(mv)));
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| 226 |
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| 227 | m_texture->bind( 0 );
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| 228 | m_box_program->set_uniform( "matrix_mvp", projection * mv );
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| 229 | m_box_program->set_uniform( "light", glm::vec3(8.5, 4.5, 6.5) + move );
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| 230 | m_box_program->set_uniform( "tex", 0 );
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| 231 | m_window->get_context()->draw( nv::TRIANGLES, m_render_state, m_box_program, m_box_va, m_count );
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| 232 |
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| 233 | m_char_program->set_uniform( "matrix_mvp", projection * mv );
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| 234 | m_char_program->set_uniform( "pos", move + glm::vec3( 8, 4.1, 6 ) );
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| 235 | m_char_program->set_uniform( "tex", 0 );
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| 236 | m_window->get_context()->draw( nv::TRIANGLES, m_render_state, m_char_program, m_char_va, 6 );
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| 237 |
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| 238 | SDL_GL_SwapBuffers();
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| 239 | SDL_Event event;
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| 240 | while(SDL_PollEvent(&event))
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| 241 | {
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| 242 | switch (event.type)
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| 243 | {
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| 244 | case SDL_QUIT:
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| 245 | keypress = 1;
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| 246 | break;
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| 247 | case SDL_KEYDOWN:
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| 248 | switch (event.key.keysym.sym)
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| 249 | {
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| 250 | case SDLK_ESCAPE: keypress = 1; break;
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| 251 | case SDLK_LEFT: move.x = move.x - 1.0f; break;
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| 252 | case SDLK_RIGHT: move.x = move.x + 1.0f; break;
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| 253 | case SDLK_UP: move.z = move.z - 1.0f; break;
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| 254 | case SDLK_DOWN: move.z = move.z + 1.0f; break;
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| 255 | }
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| 256 | break;
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| 257 | }
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| 258 | }
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| 259 | }
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| 260 | return true;
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| 261 | }
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| 262 |
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| 263 | application::~application()
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| 264 | {
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| 265 | delete m_char_program;
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| 266 | delete m_box_program;
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| 267 | delete m_char_va;
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| 268 | delete m_box_va;
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| 269 | delete m_texture;
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| 270 | delete m_window;
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| 271 | delete m_device;
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| 272 | }
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| 273 |
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| 274 | /*
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| 275 | class test_resource : public nv::resource
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| 276 | {
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| 277 | public:
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| 278 | typedef std::shared_ptr< test_resource > ptr;
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| 279 | public:
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| 280 | test_resource() {}
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| 281 | virtual bool load() { return true; };
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| 282 | virtual bool unload() { return true; };
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| 283 | };
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| 284 | */
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| 285 | // nv::resource_manager::pointer()->register_resource_type<test_resource>("test");
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| 286 |
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| 287 |
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| 288 |
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| 289 | int main(int, char* [])
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| 290 | {
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| 291 | nv::logger log(nv::LOG_TRACE);
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| 292 | log.add_sink( new nv::log_file_sink("log.txt"), nv::LOG_TRACE );
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| 293 | log.add_sink( new nv::log_console_sink(), nv::LOG_TRACE );
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| 294 |
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| 295 | NV_LOG( nv::LOG_NOTICE, "Logging started" );
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| 296 |
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| 297 | // nv::load_freetype_library();
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| 298 | //
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| 299 | // size_t depth = 3;
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| 300 | // nv::texture_atlas tex( glm::ivec2( 512, 512 ), depth );
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| 301 | // for ( nv::uint16 i = 10; i < 32; i += 2 )
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| 302 | // {
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| 303 | // nv::texture_font font( &tex, "aero.ttf", i );
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| 304 | // font.load_glyphs( "!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~" );
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| 305 | // }
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| 306 |
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| 307 | g_application = new application();
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| 308 |
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| 309 | // SDL_Surface* s = SDL_CreateRGBSurfaceFrom( (void*)tex.get_data(), 512, 512, depth * 8, 512 * depth,0,0,0,0);
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| 310 | // SDL_SaveBMP_RW( s, SDL_RWFromFile("test.bmp", "wb"), 1);
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| 311 |
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| 312 | if ( g_application->initialize() )
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| 313 | {
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| 314 | g_application->run();
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| 315 | }
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| 316 | delete g_application;
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| 317 |
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| 318 | NV_LOG( nv::LOG_NOTICE, "Logging stopped" );
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| 319 |
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| 320 | return 0;
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| 321 | }
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| 322 |
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