[46] | 1 | #include <nv/gl/gl_device.hh>
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[89] | 2 | #include <nv/gfx/image.hh>
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[46] | 3 | #include <nv/interface/context.hh>
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| 4 | #include <nv/interface/window.hh>
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[321] | 5 | #include <nv/core/logging.hh>
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| 6 | #include <nv/core/logger.hh>
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| 7 | #include <nv/core/math.hh>
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| 8 | #include <nv/core/string.hh>
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[46] | 9 |
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| 10 | const nv::uint16 size_x = 16;
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| 11 | const nv::uint16 size_y = 16;
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| 12 | const nv::uint16 size_xy = size_x * size_y;
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| 13 |
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[121] | 14 | static nv::uint8 height[size_xy] =
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[46] | 15 | {
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| 16 | 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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| 17 | 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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| 18 | 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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| 19 | 4, 4, 4, 6, 6, 6, 6, 6, 6, 6, 4, 4, 4, 4, 4, 4,
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| 20 | 4, 4, 4, 6, 6, 6, 6, 6, 6, 6, 4, 4, 4, 4, 4, 4,
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| 21 | 4, 4, 4, 6, 6, 6, 6, 6, 6, 6, 4, 4, 4, 4, 4, 4,
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| 22 | 4, 4, 4, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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| 23 | 4, 4, 4, 5, 5, 5, 4, 2, 2, 2, 2, 2, 2, 4, 4, 4,
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| 24 | 4, 4, 4, 5, 5, 5, 4, 2, 2, 2, 2, 2, 2, 4, 4, 4,
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| 25 | 4, 4, 4, 4, 4, 4, 4, 2, 2, 2, 2, 2, 2, 4, 4, 4,
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| 26 | 4, 4, 4, 4, 4, 4, 4, 2, 2, 2, 2, 2, 2, 4, 4, 4,
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| 27 | 4, 4, 4, 4, 4, 4, 4, 2, 2, 2, 2, 2, 2, 4, 4, 4,
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| 28 | 4, 4, 4, 4, 4, 4, 4, 2, 2, 2, 4, 4, 4, 4, 4, 4,
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| 29 | 4, 4, 4, 4, 4, 4, 4, 2, 2, 2, 4, 4, 4, 4, 4, 4,
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| 30 | 4, 4, 4, 4, 4, 4, 4, 2, 2, 2, 4, 4, 4, 4, 4, 4,
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| 31 | 4, 4, 4, 4, 4, 4, 4, 2, 2, 2, 4, 4, 4, 4, 4, 4,
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| 32 | };
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| 33 |
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[121] | 34 | static nv::uint8 map[size_xy] =
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[46] | 35 | {
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| 36 | 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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| 37 | 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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| 38 | 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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| 39 | 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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| 40 | 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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| 41 | 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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| 42 | 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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| 43 | 2, 2, 2, 2, 2, 2, 2, 6, 6, 6, 6, 6, 6, 2, 2, 2,
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| 44 | 3, 2, 2, 2, 2, 2, 2, 6, 6, 6, 6, 6, 6, 2, 2, 2,
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| 45 | 2, 2, 2, 2, 2, 2, 2, 6, 6, 6, 6, 6, 6, 2, 2, 2,
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| 46 | 2, 2, 2, 2, 2, 2, 2, 6, 6, 6, 6, 6, 6, 2, 2, 2,
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| 47 | 2, 2, 2, 2, 2, 2, 2, 6, 6, 6, 6, 6, 6, 2, 2, 2,
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| 48 | 2, 2, 2, 2, 2, 2, 2, 6, 6, 6, 2, 2, 2, 2, 2, 2,
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| 49 | 2, 2, 2, 2, 2, 2, 2, 6, 6, 6, 2, 2, 2, 2, 2, 2,
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| 50 | 2, 2, 2, 2, 2, 2, 2, 6, 6, 6, 2, 2, 2, 2, 2, 2,
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| 51 | 2, 2, 2, 2, 2, 2, 2, 6, 6, 6, 2, 2, 2, 2, 2, 2,
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| 52 | };
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| 53 |
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| 54 | class application
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| 55 | {
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| 56 | public:
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| 57 | application();
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| 58 | bool initialize();
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| 59 | bool run();
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| 60 | ~application();
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| 61 | protected:
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[321] | 62 | nv::device* m_device;
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| 63 | nv::context* m_context;
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| 64 | nv::window* m_window;
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| 65 | nv::texture m_texture;
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[238] | 66 |
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| 67 | nv::clear_state m_clear_state;
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[46] | 68 | nv::render_state m_render_state;
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[238] | 69 | nv::scene_state m_scene_state;
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[46] | 70 |
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[321] | 71 | nv::program m_char_program;
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| 72 | nv::program m_box_program;
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| 73 | nv::vertex_array m_char_va;
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| 74 | nv::vertex_array m_box_va;
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[46] | 75 | unsigned int m_count;
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| 76 | };
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| 77 |
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[238] | 78 | struct vtx
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| 79 | {
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| 80 | nv::i8vec3 position;
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| 81 | nv::i8vec3 color;
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| 82 |
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| 83 | vtx( const nv::i8vec3& a_position, const nv::i8vec3& a_color )
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| 84 | : position( a_position ), color( a_color ) {}
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| 85 | };
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| 86 |
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[46] | 87 | application::application()
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| 88 | {
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[321] | 89 | m_device = new nv::gl_device();
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| 90 | m_window = m_device->create_window( 800, 600, false );
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| 91 | m_context = m_window->get_context();
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[46] | 92 |
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[90] | 93 | nv::image_data* sprites = m_device->create_image_data( "spritesheet.png" );
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[49] | 94 | nv::sampler sampler( nv::sampler::NEAREST, nv::sampler::REPEAT );
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[321] | 95 | m_texture = m_device->create_texture( sprites, sampler );
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[90] | 96 | delete sprites;
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[46] | 97 |
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| 98 | m_clear_state.buffers = nv::clear_state::COLOR_AND_DEPTH_BUFFER;
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| 99 | m_render_state.depth_test.enabled = true;
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| 100 | m_render_state.blending.enabled = true;
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| 101 | m_render_state.blending.src_rgb_factor = nv::blending::SRC_ALPHA;
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| 102 | m_render_state.blending.dst_rgb_factor = nv::blending::ONE_MINUS_SRC_ALPHA;
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| 103 | m_render_state.blending.src_alpha_factor = nv::blending::SRC_ALPHA;
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| 104 | m_render_state.blending.dst_alpha_factor = nv::blending::ONE_MINUS_SRC_ALPHA;
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| 105 | }
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| 106 |
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| 107 | bool application::initialize()
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| 108 | {
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| 109 | { // CHARACTER
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[238] | 110 | std::vector< vtx > v;
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[46] | 111 | int m = 16; int x = 0; int y = 0; int h = 0;
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[238] | 112 | nv::i8vec3 mt( m, 1, 0 );
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| 113 | v.emplace_back( nv::i8vec3( x, h, y ), mt );
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| 114 | v.emplace_back( nv::i8vec3( x, h, y+1 ), mt );
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| 115 | v.emplace_back( nv::i8vec3( x+1, h, y+1 ), mt );
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| 116 | v.emplace_back( nv::i8vec3( x+1, h, y+1 ), mt );
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| 117 | v.emplace_back( nv::i8vec3( x+1, h, y ), mt );
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| 118 | v.emplace_back( nv::i8vec3( x, h, y ), mt );
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[73] | 119 | m_char_program = m_device->create_program( nv::slurp( "char.vert" ), nv::slurp( "char.frag" ) );
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[321] | 120 | m_char_va = m_context->create_vertex_array( v, nv::STATIC_DRAW );
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[46] | 121 | }
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| 122 |
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| 123 | { // WORLD
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[238] | 124 | std::vector< vtx > v;
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| 125 | nv::i8vec3 mt;
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[46] | 126 | for (int i = 0; i < size_x * size_y; ++i )
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| 127 | {
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| 128 | int x = i % size_x;
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| 129 | int y = i / size_x;
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| 130 |
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[238] | 131 | mt = nv::i8vec3( map[i], 2, 0 );
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| 132 | v.emplace_back( nv::i8vec3( x, height[i], y ), mt );
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| 133 | v.emplace_back( nv::i8vec3( x, height[i], y+1 ), mt );
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| 134 | v.emplace_back( nv::i8vec3( x+1, height[i], y+1 ), mt );
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| 135 | v.emplace_back( nv::i8vec3( x+1, height[i], y+1 ), mt );
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| 136 | v.emplace_back( nv::i8vec3( x+1, height[i], y ), mt );
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| 137 | v.emplace_back( nv::i8vec3( x, height[i], y ), mt );
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[46] | 138 |
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| 139 | if (i > 0 && height[i-1] != height[i])
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| 140 | {
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| 141 | short dir = height[i-1] > height[i] ? -1 : 1;
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| 142 | nv::uint8 m = 1;
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| 143 | for ( int h = height[i-1]; h != height[i]; h = h + dir )
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| 144 | {
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[71] | 145 | m_count += 6;
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[238] | 146 | mt = nv::i8vec3( m, -dir, 0 );
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| 147 | v.emplace_back( nv::i8vec3( x, h, y ), mt );
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| 148 | v.emplace_back( nv::i8vec3( x, h, y+1 ), mt );
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| 149 | v.emplace_back( nv::i8vec3( x, h+dir, y+1 ), mt );
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| 150 | v.emplace_back( nv::i8vec3( x, h+dir, y+1 ), mt );
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| 151 | v.emplace_back( nv::i8vec3( x, h+dir, y ), mt );
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| 152 | v.emplace_back( nv::i8vec3( x, h, y ), mt );
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[46] | 153 | }
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| 154 | }
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| 155 |
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| 156 | if (i >= size_x && height[i-size_x] != height[i])
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| 157 | {
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| 158 | short dir = height[i-size_x] > height[i] ? -1 : 1;
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| 159 | nv::uint8 m = 1;
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| 160 | for ( int h = height[i-size_x]; h != height[i]; h = h + dir )
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| 161 | {
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[238] | 162 | mt = nv::i8vec3( m, -3*dir, 0 );
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| 163 | v.emplace_back( nv::i8vec3( x, h, y ), mt );
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| 164 | v.emplace_back( nv::i8vec3( x, h+dir, y ), mt );
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| 165 | v.emplace_back( nv::i8vec3( x+1, h+dir, y ), mt );
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[46] | 166 |
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[238] | 167 | v.emplace_back( nv::i8vec3( x+1, h+dir, y ), mt );
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| 168 | v.emplace_back( nv::i8vec3( x+1, h, y ), mt );
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| 169 | v.emplace_back( nv::i8vec3( x, h, y ), mt );
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[46] | 170 | }
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| 171 | }
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| 172 |
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| 173 | }
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| 174 |
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[238] | 175 | m_count = v.size();
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[73] | 176 | m_box_program = m_device->create_program( nv::slurp( "box.vert" ), nv::slurp( "box.frag" ) );
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[321] | 177 | m_box_va = m_context->create_vertex_array( v, nv::STATIC_DRAW );
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[46] | 178 | }
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| 179 |
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| 180 | return true;
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| 181 | }
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| 182 |
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| 183 | bool application::run()
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| 184 | {
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| 185 | int keypress = 0;
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| 186 |
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| 187 | glm::vec3 move( 0, 0, 0 );
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[238] | 188 | m_scene_state.get_camera().set_perspective(25.0f, 1.0f*800.0f/600.0f, 0.1f, 100.0f);
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[46] | 189 |
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| 190 | while(!keypress)
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| 191 | {
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[238] | 192 | m_scene_state.set_model( glm::translate(glm::mat4(1.0f), glm::vec3(-8.5, 0.0, -8.0)) );
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| 193 | m_scene_state.get_camera().set_lookat(glm::vec3(0.0, 20.0, 5.0) + move, glm::vec3(0.0, 4.0, 0.0) + move, glm::vec3(0.0, 1.0, 0.0));
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| 194 |
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[321] | 195 | m_context->clear( m_clear_state );
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| 196 | m_context->bind( m_texture, nv::TEXTURE_0 );
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| 197 | m_device->set_uniform( m_box_program, "light", glm::vec3(8.5, 4.5, 6.5) + move );
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| 198 | m_context->draw( nv::TRIANGLES, m_render_state, m_scene_state, m_box_program, m_box_va, m_count );
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[46] | 199 |
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[321] | 200 | m_device->set_uniform( m_char_program, "pos", move + glm::vec3( 8, 4.1, 6 ) );
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| 201 | m_context->draw( nv::TRIANGLES, m_render_state, m_scene_state, m_char_program, m_char_va, 6 );
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[93] | 202 | m_window->swap_buffers();
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[46] | 203 |
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[93] | 204 | nv::io_event event;
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| 205 | while(m_window->poll_event(event))
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[46] | 206 | {
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| 207 | switch (event.type)
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| 208 | {
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[93] | 209 | case nv::EV_QUIT:
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[46] | 210 | keypress = 1;
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| 211 | break;
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[93] | 212 | case nv::EV_KEY:
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| 213 | if (event.key.pressed)
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[46] | 214 | {
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[93] | 215 | switch (event.key.code)
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| 216 | {
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| 217 | case nv::KEY_ESCAPE : keypress = 1; break;
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| 218 | case nv::KEY_LEFT : move.x = move.x - 1.0f; break;
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| 219 | case nv::KEY_RIGHT : move.x = move.x + 1.0f; break;
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| 220 | case nv::KEY_UP : move.z = move.z - 1.0f; break;
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| 221 | case nv::KEY_DOWN : move.z = move.z + 1.0f; break;
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[121] | 222 | default: break;
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[93] | 223 | }
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[46] | 224 | }
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| 225 | break;
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[121] | 226 | default: break;
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[46] | 227 | }
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| 228 | }
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| 229 | }
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| 230 | return true;
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| 231 | }
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| 232 |
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| 233 | application::~application()
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| 234 | {
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[321] | 235 | m_device->release( m_char_program );
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| 236 | m_device->release( m_box_program );
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| 237 | m_context->release( m_char_va );
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| 238 | m_context->release( m_box_va );
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| 239 | m_device->release( m_texture );
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[46] | 240 | delete m_window;
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| 241 | delete m_device;
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| 242 | }
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| 243 |
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| 244 |
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| 245 | int main(int, char* [])
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| 246 | {
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| 247 | nv::logger log(nv::LOG_TRACE);
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| 248 | log.add_sink( new nv::log_file_sink("log.txt"), nv::LOG_TRACE );
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| 249 | log.add_sink( new nv::log_console_sink(), nv::LOG_TRACE );
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| 250 |
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| 251 | NV_LOG( nv::LOG_NOTICE, "Logging started" );
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[47] | 252 | application app;
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| 253 | if ( app.initialize() )
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[46] | 254 | {
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[47] | 255 | app.run();
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[46] | 256 | }
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| 257 | NV_LOG( nv::LOG_NOTICE, "Logging stopped" );
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| 258 |
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| 259 | return 0;
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| 260 | }
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| 261 |
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