1 | #include <nv/gfx/keyframed_mesh.hh>
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2 | #include <nv/gl/gl_device.hh>
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3 | #include <nv/gfx/image.hh>
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4 | #include <nv/gfx/debug_draw.hh>
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5 | #include <nv/interface/context.hh>
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6 | #include <nv/interface/window.hh>
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7 | #include <nv/core/profiler.hh>
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8 | #include <nv/core/logging.hh>
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9 | #include <nv/core/logger.hh>
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10 | #include <nv/core/math.hh>
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11 | #include <nv/core/time.hh>
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12 | #include <nv/core/string.hh>
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13 | #include <glm/gtx/rotate_vector.hpp>
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14 |
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15 | class application
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16 | {
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17 | public:
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18 | application();
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19 | bool initialize();
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20 | bool run();
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21 | ~application();
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22 | protected:
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23 | nv::mesh_data* generate_box();
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24 | nv::mesh_data* generate_subdiv_sphere( int levels );
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25 |
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26 | nv::device* m_device;
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27 | nv::window* m_window;
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28 | nv::context* m_context;
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29 | nv::debug_data* m_debug_data;
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30 | nv::texture m_diffuse;
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31 | nv::program m_program;
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32 | nv::mesh_data* m_data;
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33 | nv::vertex_array m_va;
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34 |
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35 | nv::clear_state m_clear_state;
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36 | nv::render_state m_render_state;
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37 | nv::scene_state m_scene_state;
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38 | };
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39 |
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40 | struct vertex
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41 | {
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42 | nv::vec3 position;
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43 | };
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44 |
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45 | nv::mesh_data* generate_subdiv_sphere( int levels )
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46 | {
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47 |
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48 |
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49 | nv::mesh_raw_channel* vchannel = nv::mesh_raw_channel::create<vertex>( 8 );
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50 | nv::mesh_raw_channel* ichannel = nv::mesh_raw_channel::create_index( nv::USHORT, 6 * 6 );
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51 | vertex* vtx = (vertex*)vchannel->data;
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52 | nv::uint16* idx = (nv::uint16*)ichannel->data;
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53 |
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54 | nv::mesh_data* result = new nv::mesh_data;
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55 | result->add_channel( vchannel );
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56 | result->add_channel( ichannel );
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57 | return result;
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58 |
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59 | }
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60 |
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61 | nv::mesh_data* application::generate_box()
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62 | {
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63 | nv::mesh_raw_channel* vchannel = nv::mesh_raw_channel::create<vertex>( 8 );
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64 | nv::mesh_raw_channel* ichannel = nv::mesh_raw_channel::create_index( nv::USHORT, 6 * 6 );
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65 | vertex* vtx = (vertex*)vchannel->data;
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66 | nv::uint16* idx = (nv::uint16*)ichannel->data;
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67 |
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68 | vtx[0].position = nv::vec3( 1.0f, 1.0f, 1.0f );
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69 | vtx[1].position = nv::vec3( 1.0f, 1.0f,-1.0f );
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70 | vtx[2].position = nv::vec3(-1.0f, 1.0f,-1.0f );
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71 | vtx[3].position = nv::vec3(-1.0f, 1.0f, 1.0f );
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72 | vtx[4].position = nv::vec3( 1.0f,-1.0f, 1.0f );
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73 | vtx[5].position = nv::vec3( 1.0f,-1.0f,-1.0f );
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74 | vtx[6].position = nv::vec3(-1.0f,-1.0f,-1.0f );
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75 | vtx[7].position = nv::vec3(-1.0f,-1.0f, 1.0f );
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76 |
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77 | auto square = [&]( nv::uint16 i, nv::uint16 a, nv::uint16 b, nv::uint16 c, nv::uint16 d )
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78 | {
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79 | idx[i+0] = a;
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80 | idx[i+1] = b;
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81 | idx[i+2] = c;
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82 |
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83 | idx[i+3] = c;
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84 | idx[i+4] = d;
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85 | idx[i+5] = a;
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86 | };
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87 |
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88 | square( 0, 0, 1, 2, 3 );
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89 | square( 6, 1, 0, 4, 5 );
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90 | square(12, 2, 1, 5, 6 );
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91 | square(18, 3, 2, 6, 7 );
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92 | square(24, 0, 3, 7, 4 );
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93 | square(30, 7, 6, 5, 4 );
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94 |
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95 | nv::mesh_data* result = new nv::mesh_data;
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96 | result->add_channel( vchannel );
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97 | result->add_channel( ichannel );
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98 | return result;
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99 | }
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100 |
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101 |
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102 | application::application()
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103 | {
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104 | NV_PROFILE( "app_construct" );
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105 | m_device = new nv::gl_device();
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106 | m_window = m_device->create_window( 800, 600, false );
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107 | m_context = m_window->get_context();
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108 |
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109 | // nv::sampler sampler( nv::sampler::LINEAR, nv::sampler::REPEAT );
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110 | // nv::image_data* data = m_device->create_image_data( "data/manc.png" );
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111 | // m_diffuse = m_device->create_texture( data, sampler );
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112 | // delete data;
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113 |
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114 | m_clear_state.buffers = nv::clear_state::COLOR_AND_DEPTH_BUFFER;
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115 | m_clear_state.color = nv::vec4(0.2f,0.2f,0.2f,1.0f);
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116 | m_render_state.depth_test.enabled = true;
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117 | m_render_state.culling.enabled = true;
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118 | m_render_state.blending.enabled = false;
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119 | m_render_state.blending.src_rgb_factor = nv::blending::SRC_ALPHA;
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120 | m_render_state.blending.dst_rgb_factor = nv::blending::ONE_MINUS_SRC_ALPHA;
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121 | m_render_state.blending.src_alpha_factor = nv::blending::SRC_ALPHA;
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122 | m_render_state.blending.dst_alpha_factor = nv::blending::ONE_MINUS_SRC_ALPHA;
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123 |
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124 | m_debug_data = new nv::debug_data( m_context );
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125 | m_debug_data->push_aabox( nv::vec3( 1.0f, 1.0f, 1.0f ), nv::vec3(-1.0f, -1.0f,-1.0f ), nv::vec3( 1.0f, 0.0f, 0.0f ) );
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126 | m_debug_data->update();
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127 | }
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128 |
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129 | bool application::initialize()
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130 | {
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131 | NV_PROFILE( "app_initialize" );
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132 | m_program = m_device->create_program( nv::slurp( "planet.vert" ), nv::slurp( "planet.frag" ) );
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133 | m_data = generate_box();
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134 | m_va = m_context->create_vertex_array( m_data, nv::STATIC_DRAW );
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135 | return true;
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136 | }
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137 |
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138 | bool application::run()
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139 | {
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140 | nv::profiler::pointer()->log_report();
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141 | NV_PROFILE( "app_run" );
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142 | int keypress = 0;
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143 |
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144 | nv::uint32 ticks = m_device->get_ticks();
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145 | nv::uint32 last_ticks;
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146 | nv::fps_counter_class< nv::system_us_timer > fps_counter;
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147 |
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148 | nv::uint16 count = 0;
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149 | while(!keypress)
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150 | {
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151 | last_ticks = ticks;
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152 | ticks = m_device->get_ticks();
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153 | nv::uint32 elapsed = ticks - last_ticks;
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154 | m_context->clear( m_clear_state );
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155 | glm::vec3 eye = glm::rotate( glm::vec3( 2.0f, 0.0f, 0.0f ), (ticks / 20.f), glm::vec3( 0.0,1.0,0.0 ) );
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156 | // eye = glm::vec3( 3.0f, 0.0f, 0.0f );
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157 | m_scene_state.set_model( nv::mat4(1.0f) );
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158 | m_scene_state.get_camera().set_lookat(eye, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0, 1.0, 0.0));
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159 | float ratio = (float)m_window->get_width() / (float)m_window->get_height();
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160 | m_scene_state.get_camera().set_perspective(60.0f, ratio, 0.1f, 1000.0f);
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161 |
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162 | // m_context->bind( m_diffuse, nv::TEX_DIFFUSE );
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163 | m_device->set_opt_uniform( m_program, "center", glm::vec3(0.0,0.0,0.0) );
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164 | m_device->set_opt_uniform( m_program, "radius", 1.0f );
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165 | m_device->set_opt_uniform( m_program, "light_position", glm::vec3(120.0, 120.0, 0) );
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166 | m_device->set_opt_uniform( m_program, "light_diffuse", glm::vec4(0.5,0.5,0.5,1.0) );
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167 | m_device->set_opt_uniform( m_program, "light_specular", glm::vec4(1.0,1.0,1.0,1.0) );
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168 | m_render_state.culling.order = nv::culling::CW;
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169 | m_context->draw( nv::TRIANGLES, m_render_state, m_scene_state, m_program, m_va, 6*6 );
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170 | m_render_state.culling.order = nv::culling::CCW;
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171 |
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172 | m_context->draw( nv::LINES, m_render_state, m_scene_state, m_debug_data->get_program(), m_debug_data->get_vertex_array(), m_debug_data->get_count() );
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173 |
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174 | m_window->swap_buffers();
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175 |
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176 | nv::io_event event;
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177 | while(m_window->poll_event(event))
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178 | {
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179 | switch (event.type)
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180 | {
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181 | case nv::EV_QUIT:
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182 | keypress = 1;
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183 | break;
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184 | case nv::EV_KEY:
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185 | if (event.key.pressed)
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186 | {
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187 | switch (event.key.code)
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188 | {
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189 | case nv::KEY_ESCAPE : keypress = 1; break;
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190 | case nv::KEY_F1 : nv::profiler::pointer()->log_report(); break;
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191 | default: break;
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192 | }
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193 | }
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194 | break;
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195 | default: break;
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196 | }
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197 | }
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198 |
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199 | fps_counter.tick();
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200 | if ( count % 120 == 0 )
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201 | {
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202 | m_window->set_title( "Nova Engine - " + nv::to_string( (nv::uint32)fps_counter.fps() ) );
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203 | }
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204 | count++;
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205 | }
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206 | return true;
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207 | }
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208 |
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209 | application::~application()
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210 | {
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211 | m_context->release( m_va );
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212 | m_device->release( m_program );
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213 | m_device->release( m_diffuse );
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214 |
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215 | delete m_window;
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216 | delete m_device;
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217 | }
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218 |
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219 |
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220 | int main(int, char* [])
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221 | {
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222 | nv::logger log(nv::LOG_TRACE);
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223 | log.add_sink( new nv::log_file_sink("log.txt"), nv::LOG_TRACE );
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224 | log.add_sink( new nv::log_console_sink(), nv::LOG_TRACE );
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225 |
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226 | NV_LOG( nv::LOG_NOTICE, "Logging started" );
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227 | application app;
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228 | if ( app.initialize() )
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229 | {
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230 | app.run();
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231 | }
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232 | NV_LOG( nv::LOG_NOTICE, "Logging stopped" );
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233 |
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234 | return 0;
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235 | }
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236 |
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