1 | #include <nv/interface/vertex_buffer.hh>
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2 | #include <nv/gl/gl_device.hh>
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3 | #include <nv/gfx/image.hh>
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4 | #include <nv/interface/context.hh>
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5 | #include <nv/interface/window.hh>
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6 | #include <nv/interface/program.hh>
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7 | #include <nv/interface/texture2d.hh>
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8 | #include <nv/interface/mesh_loader.hh>
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9 | #include <nv/io/c_file_system.hh>
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10 | #include <nv/formats/obj_loader.hh>
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11 | #include <nv/logging.hh>
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12 | #include <nv/logger.hh>
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13 | #include <nv/math.hh>
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14 | #include <nv/string.hh>
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15 | #include <nv/interface/mesh.hh>
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16 |
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17 | class application
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18 | {
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19 | public:
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20 | application();
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21 | bool initialize();
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22 | bool run();
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23 | ~application();
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24 | protected:
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25 | nv::device* m_device;
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26 | nv::window* m_window;
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27 | nv::texture2d* m_diffuse;
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28 | nv::texture2d* m_specular;
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29 | nv::clear_state m_clear_state;
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30 | nv::render_state m_render_state;
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31 |
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32 | nv::vertex_array* m_va;
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33 | nv::program* m_program;
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34 | nv::mesh_data* m_mesh;
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35 | };
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36 |
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37 | application::application()
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38 | {
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39 | m_device = new nv::gl_device();
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40 | m_window = m_device->create_window( 800, 600, false );
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41 | nv::sampler sampler( nv::sampler::LINEAR, nv::sampler::REPEAT );
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42 |
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43 | nv::image_data* sprites = m_device->create_image_data( "diffuse.png" );
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44 | m_diffuse = m_device->create_texture2d( sprites->get_size(), nv::RGBA, nv::UBYTE, sampler, (void*)sprites->get_data() );
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45 | delete sprites;
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46 |
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47 | sprites = m_device->create_image_data( "specular.png" );
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48 | m_specular = m_device->create_texture2d( sprites->get_size(), nv::RGBA, nv::UBYTE, sampler, (void*)sprites->get_data() );
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49 | delete sprites;
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50 |
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51 | m_clear_state.buffers = nv::clear_state::COLOR_AND_DEPTH_BUFFER;
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52 | m_render_state.depth_test.enabled = true;
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53 | m_render_state.culling.enabled = true;
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54 | m_render_state.blending.enabled = false;
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55 | m_render_state.blending.src_rgb_factor = nv::blending::SRC_ALPHA;
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56 | m_render_state.blending.dst_rgb_factor = nv::blending::ONE_MINUS_SRC_ALPHA;
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57 | m_render_state.blending.src_alpha_factor = nv::blending::SRC_ALPHA;
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58 | m_render_state.blending.dst_alpha_factor = nv::blending::ONE_MINUS_SRC_ALPHA;
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59 | }
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60 |
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61 | bool application::initialize()
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62 | {
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63 | nv::c_file_system fs;
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64 | nv::stream* mesh_file = fs.open( "mesh.obj" );
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65 |
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66 | // nv::mesh_loader* loader = new nv::obj_loader();
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67 | // loader->load( *mesh_file );
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68 | // nv::mesh_data_old* mesh = loader->release_mesh_data();
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69 | // m_count = loader->get_size();
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70 | // delete mesh_file;
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71 | // delete loader;
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72 |
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73 | nv::wavefront_loader* loader = new nv::wavefront_loader();
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74 | loader->load( *mesh_file );
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75 | m_mesh = loader->release_mesh_data();
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76 | delete mesh_file;
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77 | delete loader;
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78 |
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79 | m_program = m_device->create_program( nv::slurp( "obj.vert" ), nv::slurp( "obj.frag" ) );
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80 |
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81 | // nv::vertex_buffer* vb = nullptr;
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82 | m_va = m_device->create_vertex_array( m_mesh, nv::STATIC_DRAW );
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83 |
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84 | return true;
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85 | }
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86 |
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87 | bool application::run()
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88 | {
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89 | int keypress = 0;
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90 |
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91 | glm::vec3 move( 0, 0, 0 );
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92 |
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93 | while(!keypress)
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94 | {
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95 | m_window->get_context()->clear( m_clear_state );
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96 |
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97 | glm::mat4 model = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, 0.0f));
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98 | glm::mat4 view = glm::lookAt(glm::vec3(6.0f, 8.0f, 6.0f) + move, glm::vec3(0.0f, 4.0f, 0.0f) + move, glm::vec3(0.0, 1.0, 0.0));
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99 | glm::mat4 projection = glm::perspective(60.0f, 1.0f*800.0f/600.0f, 0.1f, 1000.0f);
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100 | glm::mat4 mv = view * model;
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101 | glm::mat3 normal_matrix = glm::transpose(glm::inverse(glm::mat3(mv)));
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102 |
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103 | m_diffuse->bind( 0 );
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104 | m_specular->bind( 1 );
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105 | m_program->set_opt_uniform( "nv_m_modelview", mv );
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106 | m_program->set_opt_uniform( "nv_m_projection", projection );
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107 | m_program->set_opt_uniform( "nv_m_normal", normal_matrix );
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108 | m_program->set_uniform( "matrix_mvp", projection * mv );
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109 | m_program->set_uniform( "light_position", glm::vec3(12.0, 12.0, 0) );
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110 | m_program->set_uniform( "light_diffuse", glm::vec4(0.7,0.7,0.7,1.0) );
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111 | m_program->set_uniform( "light_specular", glm::vec4(1.0,1.0,1.0,1.0) );
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112 | m_program->set_uniform( "custom_color_1", glm::vec3(1.0,0.0,0.0) );
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113 | m_program->set_uniform( "custom_color_2", glm::vec3(0.0,0.0,1.0) );
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114 | m_program->set_uniform( "diffuse", 0 );
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115 | m_program->set_uniform( "specular", 1 );
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116 | m_window->get_context()->draw( nv::TRIANGLES, m_render_state, m_program, m_va, m_mesh->get_count() );
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117 | m_window->swap_buffers();
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118 |
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119 | nv::io_event event;
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120 | while(m_window->poll_event(event))
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121 | {
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122 | switch (event.type)
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123 | {
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124 | case nv::EV_QUIT:
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125 | keypress = 1;
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126 | break;
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127 | case nv::EV_KEY:
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128 | if (event.key.pressed)
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129 | {
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130 | switch (event.key.code)
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131 | {
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132 | case nv::KEY_ESCAPE : keypress = 1; break;
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133 | case nv::KEY_LEFT : move.x = move.x - 1.0f; break;
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134 | case nv::KEY_RIGHT : move.x = move.x + 1.0f; break;
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135 | case nv::KEY_UP : move.z = move.z - 1.0f; break;
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136 | case nv::KEY_DOWN : move.z = move.z + 1.0f; break;
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137 | default: break;
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138 | }
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139 | }
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140 | break;
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141 | default: break;
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142 | }
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143 | }
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144 | }
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145 | return true;
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146 | }
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147 |
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148 | application::~application()
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149 | {
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150 | delete m_mesh;
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151 | delete m_program;
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152 | delete m_diffuse;
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153 | delete m_specular;
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154 | delete m_window;
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155 | delete m_device;
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156 | }
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157 |
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158 |
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159 | int main(int, char* [])
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160 | {
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161 | nv::logger log(nv::LOG_TRACE);
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162 | log.add_sink( new nv::log_file_sink("log.txt"), nv::LOG_TRACE );
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163 | log.add_sink( new nv::log_console_sink(), nv::LOG_TRACE );
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164 |
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165 | NV_LOG( nv::LOG_NOTICE, "Logging started" );
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166 | application app;
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167 | if ( app.initialize() )
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168 | {
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169 | app.run();
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170 | }
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171 | NV_LOG( nv::LOG_NOTICE, "Logging stopped" );
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172 |
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173 | return 0;
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174 | }
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175 |
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