source: trunk/tests/objload_test/objload_test.cc @ 238

Last change on this file since 238 was 238, checked in by epyon, 11 years ago
  • mesh data interface and usage
  • new wavefront importer (old pending removal)
  • updates to test projects
File size: 5.2 KB
Line 
1#include <nv/interface/vertex_buffer.hh>
2#include <nv/gl/gl_device.hh>
3#include <nv/gfx/image.hh>
4#include <nv/interface/context.hh>
5#include <nv/interface/window.hh>
6#include <nv/interface/program.hh>
7#include <nv/interface/texture2d.hh>
8#include <nv/interface/mesh_loader.hh>
9#include <nv/io/c_file_system.hh>
10#include <nv/formats/obj_loader.hh>
11#include <nv/logging.hh>
12#include <nv/logger.hh>
13#include <nv/math.hh>
14#include <nv/string.hh>
15#include <nv/interface/mesh.hh>
16
17class application
18{
19public:
20        application();
21        bool initialize();
22        bool run();
23        ~application();
24protected:
25        nv::device*       m_device;
26        nv::window*       m_window;
27        nv::texture2d*    m_diffuse;
28        nv::texture2d*    m_specular;
29        nv::clear_state   m_clear_state;
30        nv::render_state  m_render_state;
31
32        nv::vertex_array* m_va;
33        nv::program*      m_program;
34        nv::mesh_data*    m_mesh;
35};
36
37application::application()
38{
39        m_device = new nv::gl_device();
40        m_window = m_device->create_window( 800, 600, false );
41        nv::sampler sampler( nv::sampler::LINEAR, nv::sampler::REPEAT );
42       
43        nv::image_data* sprites = m_device->create_image_data( "diffuse.png" );
44        m_diffuse  = m_device->create_texture2d( sprites->get_size(), nv::RGBA, nv::UBYTE, sampler, (void*)sprites->get_data() );
45        delete sprites;
46
47        sprites    = m_device->create_image_data( "specular.png" );
48        m_specular = m_device->create_texture2d( sprites->get_size(), nv::RGBA, nv::UBYTE, sampler, (void*)sprites->get_data() );
49        delete sprites;
50
51        m_clear_state.buffers = nv::clear_state::COLOR_AND_DEPTH_BUFFER;
52        m_render_state.depth_test.enabled = true;
53        m_render_state.culling.enabled    = true;
54        m_render_state.blending.enabled   = false;
55        m_render_state.blending.src_rgb_factor   = nv::blending::SRC_ALPHA;
56        m_render_state.blending.dst_rgb_factor   = nv::blending::ONE_MINUS_SRC_ALPHA;
57        m_render_state.blending.src_alpha_factor = nv::blending::SRC_ALPHA;
58        m_render_state.blending.dst_alpha_factor = nv::blending::ONE_MINUS_SRC_ALPHA;
59}
60
61bool application::initialize()
62{
63        nv::c_file_system fs;
64        nv::stream* mesh_file = fs.open( "mesh.obj" );
65
66//              nv::mesh_loader* loader = new nv::obj_loader();
67//              loader->load( *mesh_file );
68//              nv::mesh_data_old* mesh = loader->release_mesh_data();
69//              m_count = loader->get_size();
70//              delete mesh_file;
71//              delete loader;
72
73        nv::wavefront_loader* loader = new nv::wavefront_loader();
74        loader->load( *mesh_file );
75        m_mesh = loader->release_mesh_data();
76        delete mesh_file;
77        delete loader;
78
79        m_program = m_device->create_program( nv::slurp( "obj.vert" ), nv::slurp( "obj.frag" ) );
80
81//      nv::vertex_buffer* vb = nullptr;
82        m_va = m_device->create_vertex_array( m_mesh, nv::STATIC_DRAW );
83
84        return true;
85}
86
87bool application::run()
88{
89        int keypress = 0;
90
91        glm::vec3 move( 0, 0, 0 );
92
93        while(!keypress)
94        {
95                m_window->get_context()->clear( m_clear_state );
96
97                glm::mat4 model = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, 0.0f));
98                glm::mat4 view  = glm::lookAt(glm::vec3(6.0f, 8.0f, 6.0f) + move, glm::vec3(0.0f, 4.0f, 0.0f) + move, glm::vec3(0.0, 1.0, 0.0));
99                glm::mat4 projection = glm::perspective(60.0f, 1.0f*800.0f/600.0f, 0.1f, 1000.0f);
100                glm::mat4 mv         = view * model;
101                glm::mat3 normal_matrix = glm::transpose(glm::inverse(glm::mat3(mv)));
102
103                m_diffuse->bind( 0 );
104                m_specular->bind( 1 );
105                m_program->set_opt_uniform( "nv_m_modelview", mv );
106                m_program->set_opt_uniform( "nv_m_projection", projection );
107                m_program->set_opt_uniform( "nv_m_normal", normal_matrix );
108                m_program->set_uniform( "matrix_mvp", projection * mv );
109                m_program->set_uniform( "light_position", glm::vec3(12.0, 12.0, 0) );
110                m_program->set_uniform( "light_diffuse",  glm::vec4(0.7,0.7,0.7,1.0) );
111                m_program->set_uniform( "light_specular", glm::vec4(1.0,1.0,1.0,1.0) );
112                m_program->set_uniform( "custom_color_1", glm::vec3(1.0,0.0,0.0) );
113                m_program->set_uniform( "custom_color_2", glm::vec3(0.0,0.0,1.0) );
114                m_program->set_uniform( "diffuse", 0 );
115                m_program->set_uniform( "specular", 1 );
116                m_window->get_context()->draw( nv::TRIANGLES, m_render_state, m_program, m_va, m_mesh->get_count() );
117                m_window->swap_buffers();
118
119                nv::io_event event;
120                while(m_window->poll_event(event))
121                {     
122                        switch (event.type)
123                        {
124                        case nv::EV_QUIT:
125                                keypress = 1;
126                                break;
127                        case nv::EV_KEY:
128                                if (event.key.pressed)
129                                {
130                                        switch (event.key.code)
131                                        {
132                                        case nv::KEY_ESCAPE : keypress = 1; break;
133                                        case nv::KEY_LEFT   : move.x = move.x - 1.0f; break;
134                                        case nv::KEY_RIGHT  : move.x = move.x + 1.0f; break;
135                                        case nv::KEY_UP     : move.z = move.z - 1.0f; break;
136                                        case nv::KEY_DOWN   : move.z = move.z + 1.0f; break;
137                                        default: break;
138                                        }
139                                }
140                                break;
141                        default: break;
142                        }
143                }
144        }
145        return true;
146}
147
148application::~application()
149{
150        delete m_mesh;
151        delete m_program;
152        delete m_diffuse;
153        delete m_specular;
154        delete m_window;
155        delete m_device;
156}
157
158
159int main(int, char* [])
160{
161        nv::logger log(nv::LOG_TRACE);
162        log.add_sink( new nv::log_file_sink("log.txt"), nv::LOG_TRACE );
163        log.add_sink( new nv::log_console_sink(), nv::LOG_TRACE );
164       
165        NV_LOG( nv::LOG_NOTICE, "Logging started" );
166        application app;
167        if ( app.initialize() )
168        {
169                app.run();
170        }
171        NV_LOG( nv::LOG_NOTICE, "Logging stopped" );
172
173        return 0;
174}
175
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