1 | #include <nv/core/common.hh>
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2 | #include <iomanip>
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3 | #include <nv/gfx/keyframed_mesh.hh>
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4 | #include <nv/gl/gl_device.hh>
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5 | #include <nv/gfx/image.hh>
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6 | #include <nv/interface/context.hh>
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7 | #include <nv/interface/window.hh>
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8 | #include <nv/interface/mesh_loader.hh>
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9 | #include <nv/io/c_file_system.hh>
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10 | #include <nv/formats/md3_loader.hh>
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11 | #include <nv/core/profiler.hh>
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12 | #include <nv/core/logging.hh>
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13 | #include <nv/core/logger.hh>
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14 | #include <nv/core/math.hh>
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15 | #include <nv/core/time.hh>
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16 | #include <nv/core/string.hh>
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17 | #include <glm/gtx/rotate_vector.hpp>
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18 | #include <glm/gtc/matrix_access.hpp>
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19 | #include <glm/gtx/matrix_interpolation.hpp>
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20 |
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21 | bool GPU_ANIMATION = true;
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22 |
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23 | class mesh_part
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24 | {
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25 | public:
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26 | mesh_part( const std::string& path, nv::window* window )
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27 | {
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28 | NV_PROFILE("mesh_construct");
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29 | nv::md3_loader* loader;
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30 | {
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31 | NV_PROFILE("loader->load");
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32 | nv::c_file_system fs;
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33 | nv::stream* mesh_file = fs.open( path.c_str() );
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34 | loader = new nv::md3_loader();
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35 | loader->load( *mesh_file );
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36 | delete mesh_file;
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37 | }
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38 |
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39 | {
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40 | NV_PROFILE("create_mesh_data");
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41 | m_mesh_data = loader->release_mesh_data_pack();
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42 | }
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43 | delete loader;
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44 | m_entry = nullptr;
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45 | {
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46 | NV_PROFILE("create_mesh");
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47 | if ( GPU_ANIMATION )
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48 | m_mesh = new nv::keyframed_mesh_gpu( window->get_context(), m_mesh_data->get_mesh(0), m_mesh_data->get_nodes() );
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49 | else
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50 | m_mesh = new nv::keyframed_mesh_cpu( window->get_context(), m_mesh_data->get_mesh(0), m_mesh_data->get_nodes() );
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51 | }
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52 |
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53 | }
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54 |
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55 | nv::mat4 get_transform( nv::uint32 id )
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56 | {
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57 | return m_mesh->get_node_transform( id ).extract();
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58 | }
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59 |
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60 | void setup_animation( nv::uint32 start, nv::uint32 stop, nv::uint32 fps, bool loop )
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61 | {
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62 | delete m_entry;
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63 | m_entry = new nv::animation_entry("test", loop, fps, (float)start, float(stop-1) );
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64 | m_mesh->run_animation( m_entry );
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65 | }
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66 |
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67 | void update( nv::uint32 ms )
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68 | {
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69 | m_mesh->update_animation( m_entry, ms );
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70 | }
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71 |
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72 | void update( nv::program program )
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73 | {
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74 | m_mesh->update( program );
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75 | }
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76 |
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77 | nv::mesh_interface* get_mesh() const { return m_mesh; }
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78 |
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79 | size_t get_max_frames()
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80 | {
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81 | return m_mesh->get_max_frames();
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82 | }
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83 |
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84 | ~mesh_part()
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85 | {
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86 | delete m_mesh_data;
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87 | delete m_mesh;
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88 | }
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89 |
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90 | private:
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91 | nv::mesh_data_pack* m_mesh_data;
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92 | nv::keyframed_mesh* m_mesh;
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93 | nv::animation_entry* m_entry;
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94 | };
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95 |
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96 | class application
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97 | {
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98 | public:
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99 | application();
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100 | bool initialize();
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101 | bool run();
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102 | ~application();
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103 | protected:
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104 | nv::device* m_device;
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105 | nv::context* m_context;
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106 | nv::window* m_window;
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107 | nv::texture m_diffuse;
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108 | nv::texture m_diffuse_weapon;
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109 |
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110 | nv::clear_state m_clear_state;
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111 | nv::render_state m_render_state;
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112 | nv::scene_state m_scene_state;
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113 |
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114 | mesh_part* m_torso;
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115 | mesh_part* m_legs;
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116 | mesh_part* m_head;
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117 | mesh_part* m_weapon;
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118 | nv::program m_program;
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119 | };
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120 |
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121 | application::application()
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122 | {
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123 | NV_PROFILE( "app_construct" );
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124 | m_device = new nv::gl_device();
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125 | m_window = m_device->create_window( 800, 600, false );
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126 | m_context = m_window->get_context();
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127 |
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128 | nv::sampler sampler( nv::sampler::LINEAR, nv::sampler::REPEAT );
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129 | nv::image_data* data = m_device->create_image_data( "data/doom.png" );
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130 | m_diffuse = m_device->create_texture( data->get_size(), nv::image_format( nv::RGBA, nv::UBYTE ), sampler, (void*)data->get_data() );
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131 | delete data;
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132 | data = m_device->create_image_data( "data/rocketl.png" );
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133 | m_diffuse_weapon = m_device->create_texture( data->get_size(), nv::image_format( nv::RGBA, nv::UBYTE ), sampler, (void*)data->get_data() );
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134 | delete data;
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135 |
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136 | m_clear_state.buffers = nv::clear_state::COLOR_AND_DEPTH_BUFFER;
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137 | m_render_state.depth_test.enabled = true;
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138 | m_render_state.culling.enabled = true;
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139 | m_render_state.blending.enabled = false;
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140 | m_render_state.blending.src_rgb_factor = nv::blending::SRC_ALPHA;
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141 | m_render_state.blending.dst_rgb_factor = nv::blending::ONE_MINUS_SRC_ALPHA;
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142 | m_render_state.blending.src_alpha_factor = nv::blending::SRC_ALPHA;
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143 | m_render_state.blending.dst_alpha_factor = nv::blending::ONE_MINUS_SRC_ALPHA;
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144 | }
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145 |
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146 | bool application::initialize()
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147 | {
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148 | NV_PROFILE( "app_initialize" );
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149 | m_program = m_device->create_program(
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150 | nv::slurp( GPU_ANIMATION ? "md3_gpu.vert" : "md3_cpu.vert" ),
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151 | nv::slurp( "md3.frag" )
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152 | );
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153 | m_torso = new mesh_part( "data/upper.md3", m_window );
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154 | m_legs = new mesh_part( "data/lower.md3", m_window );
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155 | m_head = new mesh_part( "data/head.md3", m_window );
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156 | m_weapon = new mesh_part( "data/rocketl.md3", m_window );
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157 | return true;
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158 | }
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159 |
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160 | bool application::run()
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161 | {
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162 | nv::profiler::pointer()->log_report();
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163 | NV_PROFILE( "app_run" );
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164 | int keypress = 0;
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165 |
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166 | glm::vec3 move( 0, 0, 0 );
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167 |
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168 | nv::uint32 ticks = m_device->get_ticks();
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169 | nv::uint32 last_ticks;
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170 | nv::fps_counter_class< nv::system_us_timer > fps_counter;
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171 |
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172 | m_legs->setup_animation( 0, m_legs->get_max_frames(), 20, true );
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173 | m_torso->setup_animation( 0, m_torso->get_max_frames(), 20, true );
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174 |
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175 | bool common = true;
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176 | while(!keypress)
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177 | {
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178 | last_ticks = ticks;
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179 | ticks = m_device->get_ticks();
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180 | m_torso->update( ticks );
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181 | m_legs->update( ticks );
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182 | {
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183 | NV_PROFILE( "clear" );
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184 | m_context->clear( m_clear_state );
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185 | }
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186 |
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187 | glm::mat4 view;
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188 | glm::mat4 projection;
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189 | {
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190 | NV_PROFILE( "update_sh" );
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191 |
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192 | glm::vec3 source( 80.0f, 0.0f, 0.0f );
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193 | glm::vec3 eye = glm::rotate( source, (ticks / 20.f), glm::vec3( 0.0,1.0,0.0 ) );
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194 |
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195 | m_scene_state.get_camera().set_lookat(eye + move, glm::vec3(0.0f, 0.0f, 0.0f) + move, glm::vec3(0.0, 1.0, 0.0));
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196 | m_scene_state.get_camera().set_perspective(60.0f, 1.0f*800.0f/600.0f, 0.1f, 1000.0f);
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197 |
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198 | m_context->bind( m_diffuse, nv::TEX_DIFFUSE );
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199 | m_device->set_uniform( m_program, "light_position", glm::vec3(120.0, 120.0, 0) );
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200 | m_device->set_uniform( m_program, "light_diffuse", glm::vec4(1.0,1.0,1.0,1.0) );
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201 | m_device->set_uniform( m_program, "light_specular", glm::vec4(1.0,1.0,1.0,1.0) );
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202 | }
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203 |
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204 | {
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205 | NV_PROFILE( "draw" );
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206 | glm::mat4 model = glm::mat4(1.0f);
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207 |
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208 | m_scene_state.set_model( model );
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209 | m_legs->update( m_program );
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210 | m_window->get_context()->draw( nv::TRIANGLES, m_render_state, m_scene_state, m_program, m_legs->get_mesh()->get_vertex_array(), m_legs->get_mesh()->get_index_count() );
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211 |
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212 | //model = m_legs->get_transform( "tag_torso", last_legs_frame, legs_frame, legs_interpolate );
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213 | model = m_legs->get_transform( 0 );
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214 | m_scene_state.set_model( model );
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215 | m_torso->update( m_program );
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216 | m_window->get_context()->draw( nv::TRIANGLES, m_render_state, m_scene_state, m_program, m_torso->get_mesh()->get_vertex_array(), m_torso->get_mesh()->get_index_count() );
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217 |
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218 | glm::mat4 head = model * m_torso->get_transform( 0 ); //, last_torso_frame, torso_frame, torso_interpolate );
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219 | m_scene_state.set_model( head );
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220 | m_head->update( m_program );
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221 | m_window->get_context()->draw( nv::TRIANGLES, m_render_state, m_scene_state, m_program, m_head->get_mesh()->get_vertex_array(), m_head->get_mesh()->get_index_count() );
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222 |
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223 | glm::mat4 weapon = model * m_torso->get_transform( 2 ); //, last_torso_frame, torso_frame, torso_interpolate );
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224 | m_weapon->update( m_program );
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225 | m_scene_state.set_model( weapon );
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226 | m_context->bind( m_diffuse_weapon, nv::TEX_DIFFUSE );
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227 | m_context->draw( nv::TRIANGLES, m_render_state, m_scene_state, m_program, m_weapon->get_mesh()->get_vertex_array(), m_weapon->get_mesh()->get_index_count() );
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228 |
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229 | }
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230 |
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231 | {
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232 | NV_PROFILE( "swap" );
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233 | m_window->swap_buffers();
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234 | }
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235 |
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236 | {
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237 | NV_PROFILE( "pollevent" );
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238 | nv::io_event event;
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239 | while(m_window->poll_event(event))
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240 | {
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241 | switch (event.type)
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242 | {
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243 | case nv::EV_QUIT:
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244 | keypress = 1;
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245 | break;
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246 | case nv::EV_KEY:
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247 | if (event.key.pressed)
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248 | {
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249 | switch (event.key.code)
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250 | {
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251 | case nv::KEY_ESCAPE : keypress = 1; break;
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252 | case nv::KEY_1 : m_legs->setup_animation( 0, 89, 20, true ); m_torso->setup_animation( 0, 89, 20, true ); common = true; break;
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253 | case nv::KEY_2 : m_legs->setup_animation( 90, 8, 20, true ); if (common) m_torso->setup_animation( 151, 1, 20, true ); common = false; break;
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254 | case nv::KEY_3 : m_legs->setup_animation( 98, 12, 20, true ); if (common) m_torso->setup_animation( 151, 1, 20, true ); common = false; break;
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255 | case nv::KEY_4 : m_legs->setup_animation( 110, 9, 15, true ); if (common) m_torso->setup_animation( 151, 1, 20, true ); common = false; break;
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256 | case nv::KEY_5 : m_legs->setup_animation( 138, 10, 15, true ); if (common) m_torso->setup_animation( 151, 1, 20, true ); common = false; break;
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257 | case nv::KEY_6 : m_legs->setup_animation( 171, 9, 15, true ); if (common) m_torso->setup_animation( 151, 1, 20, true ); common = false; break;
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258 | case nv::KEY_Q : m_torso->setup_animation( 90, 40, 20, true ); if (common) m_legs->setup_animation( 171, 10, 15, true ); common = false; break;
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259 | case nv::KEY_W : m_torso->setup_animation( 130, 6, 15, true ); if (common) m_legs->setup_animation( 171, 10, 15, true ); common = false; break;
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260 | case nv::KEY_E : m_torso->setup_animation( 136, 6, 15, true ); if (common) m_legs->setup_animation( 171, 10, 15, true ); common = false; break;
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261 | case nv::KEY_R : m_torso->setup_animation( 142, 5, 20, true ); if (common) m_legs->setup_animation( 171, 10, 15, true ); common = false; break;
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262 | case nv::KEY_T : m_torso->setup_animation( 147, 4, 20, true ); if (common) m_legs->setup_animation( 171, 10, 15, true ); common = false; break;
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263 | case nv::KEY_Y : m_torso->setup_animation( 151, 1, 15, true ); if (common) m_legs->setup_animation( 171, 10, 15, true ); common = false; break;
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264 | case nv::KEY_U : m_torso->setup_animation( 152, 1, 15, true ); if (common) m_legs->setup_animation( 171, 10, 15, true ); common = false; break;
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265 | case nv::KEY_F1 : nv::profiler::pointer()->log_report(); break;
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266 | default: break;
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267 | }
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268 | }
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269 | break;
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270 | default: break;
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271 | }
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272 | }
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273 | }
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274 | fps_counter.tick();
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275 | }
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276 | return true;
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277 | }
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278 |
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279 | application::~application()
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280 | {
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281 | m_device->release( m_program );
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282 | delete m_torso;
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283 | delete m_legs;
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284 | delete m_head;
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285 | delete m_weapon;
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286 | m_device->release( m_diffuse );
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287 | m_device->release( m_diffuse_weapon );
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288 | delete m_window;
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289 | delete m_device;
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290 | }
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291 |
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292 |
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293 | int main(int, char* [])
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294 | {
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295 | nv::logger log(nv::LOG_TRACE);
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296 | log.add_sink( new nv::log_file_sink("log.txt"), nv::LOG_TRACE );
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297 | log.add_sink( new nv::log_console_sink(), nv::LOG_TRACE );
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298 |
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299 | NV_LOG( nv::LOG_NOTICE, "Logging started" );
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300 | application app;
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301 | if ( app.initialize() )
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302 | {
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303 | app.run();
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304 | }
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305 | NV_LOG( nv::LOG_NOTICE, "Logging stopped" );
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306 |
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307 | return 0;
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308 | }
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309 |
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