1 | #include <nv/common.hh>
|
---|
2 | #include <iomanip>
|
---|
3 | #include <nv/gfx/keyframed_mesh.hh>
|
---|
4 | #include <nv/interface/vertex_buffer.hh>
|
---|
5 | #include <nv/gl/gl_device.hh>
|
---|
6 | #include <nv/gfx/image.hh>
|
---|
7 | #include <nv/interface/context.hh>
|
---|
8 | #include <nv/interface/window.hh>
|
---|
9 | #include <nv/interface/program.hh>
|
---|
10 | #include <nv/interface/texture2d.hh>
|
---|
11 | #include <nv/interface/mesh_loader.hh>
|
---|
12 | #include <nv/io/c_file_system.hh>
|
---|
13 | #include <nv/formats/md3_loader.hh>
|
---|
14 | #include <nv/profiler.hh>
|
---|
15 | #include <nv/logging.hh>
|
---|
16 | #include <nv/logger.hh>
|
---|
17 | #include <nv/math.hh>
|
---|
18 | #include <nv/time.hh>
|
---|
19 | #include <nv/string.hh>
|
---|
20 | #include <nv/interface/mesh.hh>
|
---|
21 | #include <glm/gtx/rotate_vector.hpp>
|
---|
22 | #include <glm/gtc/matrix_access.hpp>
|
---|
23 | #include <glm/gtx/matrix_interpolation.hpp>
|
---|
24 |
|
---|
25 | bool GPU_ANIMATION = false;
|
---|
26 |
|
---|
27 | class mesh_part
|
---|
28 | {
|
---|
29 | public:
|
---|
30 | mesh_part( const std::string& path, nv::program* program, nv::window* window )
|
---|
31 | {
|
---|
32 | NV_PROFILE("mesh_construct");
|
---|
33 | nv::md3_loader* loader;
|
---|
34 | {
|
---|
35 | NV_PROFILE("loader->load");
|
---|
36 | nv::c_file_system fs;
|
---|
37 | nv::stream* mesh_file = fs.open( path.c_str() );
|
---|
38 | loader = new nv::md3_loader();
|
---|
39 | loader->load( *mesh_file );
|
---|
40 | delete mesh_file;
|
---|
41 | }
|
---|
42 |
|
---|
43 | {
|
---|
44 | NV_PROFILE("create_mesh_data");
|
---|
45 | m_data = loader->release_mesh_data();
|
---|
46 | }
|
---|
47 | delete loader;
|
---|
48 |
|
---|
49 | {
|
---|
50 | NV_PROFILE("create_mesh");
|
---|
51 | if ( GPU_ANIMATION )
|
---|
52 | m_mesh = new nv::keyframed_mesh_gpu( window->get_context(), m_data, program );
|
---|
53 | else
|
---|
54 | m_mesh = new nv::keyframed_mesh_cpu( window->get_context(), m_data );
|
---|
55 | }
|
---|
56 |
|
---|
57 | }
|
---|
58 |
|
---|
59 | nv::mat4 get_transform( const std::string& tag )
|
---|
60 | {
|
---|
61 | return m_mesh->get_tag( tag ).extract();
|
---|
62 | }
|
---|
63 |
|
---|
64 | void setup_animation( nv::uint32 start, nv::uint32 stop, nv::uint32 fps, bool loop )
|
---|
65 | {
|
---|
66 | m_mesh->setup_animation( start, stop, fps, loop );
|
---|
67 | }
|
---|
68 |
|
---|
69 | void update( nv::uint32 ms )
|
---|
70 | {
|
---|
71 | m_mesh->update( ms );
|
---|
72 | }
|
---|
73 |
|
---|
74 | nv::mesh_interface* get_mesh() const { return m_mesh; }
|
---|
75 |
|
---|
76 | size_t get_max_frames()
|
---|
77 | {
|
---|
78 | return m_mesh->get_max_frames();
|
---|
79 | }
|
---|
80 |
|
---|
81 | void draw( nv::context* c, nv::program* program, nv::render_state& rstate, const glm::mat4& m, const glm::mat4& v, const glm::mat4& p )
|
---|
82 | {
|
---|
83 | NV_PROFILE( "mesh-draw" );
|
---|
84 | glm::mat4 mv = v * m;
|
---|
85 | program->set_opt_uniform( "nv_m_modelview", mv );
|
---|
86 | program->set_opt_uniform( "nv_m_normal", glm::transpose(glm::inverse(glm::mat3(mv))) );
|
---|
87 | program->set_uniform( "matrix_mvp", p * mv );
|
---|
88 |
|
---|
89 | c->draw( rstate, program, m_mesh );
|
---|
90 | }
|
---|
91 |
|
---|
92 | ~mesh_part()
|
---|
93 | {
|
---|
94 | delete m_data;
|
---|
95 | delete m_mesh;
|
---|
96 | }
|
---|
97 |
|
---|
98 | private:
|
---|
99 | nv::mesh_data* m_data;
|
---|
100 | nv::keyframed_mesh* m_mesh;
|
---|
101 | };
|
---|
102 |
|
---|
103 | class application
|
---|
104 | {
|
---|
105 | public:
|
---|
106 | application();
|
---|
107 | bool initialize();
|
---|
108 | bool run();
|
---|
109 | ~application();
|
---|
110 | protected:
|
---|
111 | nv::device* m_device;
|
---|
112 | nv::window* m_window;
|
---|
113 | nv::texture2d* m_diffuse;
|
---|
114 | nv::texture2d* m_diffuse_weapon;
|
---|
115 | nv::clear_state m_clear_state;
|
---|
116 | nv::render_state m_render_state;
|
---|
117 |
|
---|
118 | mesh_part* m_torso;
|
---|
119 | mesh_part* m_legs;
|
---|
120 | mesh_part* m_head;
|
---|
121 | mesh_part* m_weapon;
|
---|
122 | nv::program* m_program;
|
---|
123 | };
|
---|
124 |
|
---|
125 | application::application()
|
---|
126 | {
|
---|
127 | NV_PROFILE( "app_construct" );
|
---|
128 | m_device = new nv::gl_device();
|
---|
129 | m_window = m_device->create_window( 800, 600, false );
|
---|
130 |
|
---|
131 | nv::sampler sampler( nv::sampler::LINEAR, nv::sampler::REPEAT );
|
---|
132 | nv::image_data* data = m_device->create_image_data( "data/doom.png" );
|
---|
133 | m_diffuse = m_device->create_texture2d( data->get_size(), nv::RGBA, nv::UBYTE, sampler, (void*)data->get_data() );
|
---|
134 | delete data;
|
---|
135 | data = m_device->create_image_data( "data/rocketl.png" );
|
---|
136 | m_diffuse_weapon = m_device->create_texture2d( data->get_size(), nv::RGBA, nv::UBYTE, sampler, (void*)data->get_data() );
|
---|
137 | delete data;
|
---|
138 |
|
---|
139 | m_clear_state.buffers = nv::clear_state::COLOR_AND_DEPTH_BUFFER;
|
---|
140 | m_render_state.depth_test.enabled = true;
|
---|
141 | m_render_state.culling.enabled = true;
|
---|
142 | m_render_state.blending.enabled = false;
|
---|
143 | m_render_state.blending.src_rgb_factor = nv::blending::SRC_ALPHA;
|
---|
144 | m_render_state.blending.dst_rgb_factor = nv::blending::ONE_MINUS_SRC_ALPHA;
|
---|
145 | m_render_state.blending.src_alpha_factor = nv::blending::SRC_ALPHA;
|
---|
146 | m_render_state.blending.dst_alpha_factor = nv::blending::ONE_MINUS_SRC_ALPHA;
|
---|
147 | }
|
---|
148 |
|
---|
149 | bool application::initialize()
|
---|
150 | {
|
---|
151 | NV_PROFILE( "app_initialize" );
|
---|
152 | m_program = m_device->create_program(
|
---|
153 | nv::slurp( GPU_ANIMATION ? "obj_gpu.vert" : "obj_cpu.vert" ),
|
---|
154 | nv::slurp( "obj.frag" )
|
---|
155 | );
|
---|
156 | m_torso = new mesh_part( "data/upper.md3", m_program, m_window );
|
---|
157 | m_legs = new mesh_part( "data/lower.md3", m_program, m_window );
|
---|
158 | m_head = new mesh_part( "data/head.md3", m_program, m_window );
|
---|
159 | m_weapon = new mesh_part( "data/rocketl.md3", m_program, m_window );
|
---|
160 | return true;
|
---|
161 | }
|
---|
162 |
|
---|
163 | bool application::run()
|
---|
164 | {
|
---|
165 | nv::profiler::pointer()->log_report();
|
---|
166 | NV_PROFILE( "app_run" );
|
---|
167 | int keypress = 0;
|
---|
168 |
|
---|
169 | glm::vec3 move( 0, 0, 0 );
|
---|
170 |
|
---|
171 | nv::uint32 ticks = m_device->get_ticks();
|
---|
172 | nv::uint32 last_ticks;
|
---|
173 | nv::fps_counter_class< nv::system_us_timer > fps_counter;
|
---|
174 |
|
---|
175 | m_legs->setup_animation( 0, m_legs->get_max_frames(), 20, true );
|
---|
176 | m_torso->setup_animation( 0, m_torso->get_max_frames(), 20, true );
|
---|
177 |
|
---|
178 | bool common = true;
|
---|
179 | while(!keypress)
|
---|
180 | {
|
---|
181 | last_ticks = ticks;
|
---|
182 | ticks = m_device->get_ticks();
|
---|
183 | nv::uint32 elapsed = ticks - last_ticks;
|
---|
184 | m_torso->update( elapsed );
|
---|
185 | m_legs->update( elapsed );
|
---|
186 | {
|
---|
187 | NV_PROFILE( "clear" );
|
---|
188 | m_window->get_context()->clear( m_clear_state );
|
---|
189 | }
|
---|
190 |
|
---|
191 | glm::mat4 view;
|
---|
192 | glm::mat4 projection;
|
---|
193 | {
|
---|
194 | NV_PROFILE( "update_sh" );
|
---|
195 |
|
---|
196 | glm::vec3 source( 80.0f, 0.0f, 0.0f );
|
---|
197 | glm::vec3 eye = glm::rotate( source, (ticks / 20.f), glm::vec3( 0.0,1.0,0.0 ) );
|
---|
198 |
|
---|
199 | view = glm::lookAt(eye + move, glm::vec3(0.0f, 0.0f, 0.0f) + move, glm::vec3(0.0, 1.0, 0.0));
|
---|
200 | projection = glm::perspective(60.0f, 1.0f*800.0f/600.0f, 0.1f, 1000.0f);
|
---|
201 |
|
---|
202 | m_diffuse->bind( 0 );
|
---|
203 | m_program->set_opt_uniform( "nv_m_projection", projection );
|
---|
204 | m_program->set_uniform( "light_position", glm::vec3(120.0, 120.0, 0) );
|
---|
205 | m_program->set_uniform( "light_diffuse", glm::vec4(1.0,1.0,1.0,1.0) );
|
---|
206 | m_program->set_uniform( "light_specular", glm::vec4(1.0,1.0,1.0,1.0) );
|
---|
207 | m_program->set_uniform( "diffuse", 0 );
|
---|
208 | }
|
---|
209 |
|
---|
210 | {
|
---|
211 | NV_PROFILE( "draw" );
|
---|
212 | glm::mat4 model = glm::mat4(1.0f);
|
---|
213 | m_legs->draw( m_window->get_context(), m_program, m_render_state, model, view, projection );
|
---|
214 |
|
---|
215 | //model = m_legs->get_transform( "tag_torso", last_legs_frame, legs_frame, legs_interpolate );
|
---|
216 | model = m_legs->get_transform( "tag_torso" );
|
---|
217 | m_torso->draw( m_window->get_context(), m_program, m_render_state, model, view, projection );
|
---|
218 |
|
---|
219 | glm::mat4 head = model * m_torso->get_transform( "tag_head" ); //, last_torso_frame, torso_frame, torso_interpolate );
|
---|
220 | m_head->draw( m_window->get_context(), m_program, m_render_state, head, view, projection );
|
---|
221 |
|
---|
222 | glm::mat4 weapon = model * m_torso->get_transform( "tag_weapon" ); //, last_torso_frame, torso_frame, torso_interpolate );
|
---|
223 | m_diffuse_weapon->bind( 0 );
|
---|
224 | m_weapon->draw( m_window->get_context(), m_program, m_render_state, weapon, view, projection );
|
---|
225 |
|
---|
226 | }
|
---|
227 |
|
---|
228 | {
|
---|
229 | NV_PROFILE( "swap" );
|
---|
230 | m_window->swap_buffers();
|
---|
231 | }
|
---|
232 |
|
---|
233 | {
|
---|
234 | NV_PROFILE( "pollevent" );
|
---|
235 | nv::io_event event;
|
---|
236 | while(m_window->poll_event(event))
|
---|
237 | {
|
---|
238 | switch (event.type)
|
---|
239 | {
|
---|
240 | case nv::EV_QUIT:
|
---|
241 | keypress = 1;
|
---|
242 | break;
|
---|
243 | case nv::EV_KEY:
|
---|
244 | if (event.key.pressed)
|
---|
245 | {
|
---|
246 | switch (event.key.code)
|
---|
247 | {
|
---|
248 | case nv::KEY_ESCAPE : keypress = 1; break;
|
---|
249 | case nv::KEY_1 : m_legs->setup_animation( 0, 89, 20, true ); m_torso->setup_animation( 0, 89, 20, true ); common = true; break;
|
---|
250 | case nv::KEY_2 : m_legs->setup_animation( 90, 8, 20, true ); if (common) m_torso->setup_animation( 151, 1, 20, true ); common = false; break;
|
---|
251 | case nv::KEY_3 : m_legs->setup_animation( 98, 12, 20, true ); if (common) m_torso->setup_animation( 151, 1, 20, true ); common = false; break;
|
---|
252 | case nv::KEY_4 : m_legs->setup_animation( 110, 9, 15, true ); if (common) m_torso->setup_animation( 151, 1, 20, true ); common = false; break;
|
---|
253 | case nv::KEY_5 : m_legs->setup_animation( 138, 10, 15, true ); if (common) m_torso->setup_animation( 151, 1, 20, true ); common = false; break;
|
---|
254 | case nv::KEY_6 : m_legs->setup_animation( 171, 9, 15, true ); if (common) m_torso->setup_animation( 151, 1, 20, true ); common = false; break;
|
---|
255 | case nv::KEY_Q : m_torso->setup_animation( 90, 40, 20, true ); if (common) m_legs->setup_animation( 171, 10, 15, true ); common = false; break;
|
---|
256 | case nv::KEY_W : m_torso->setup_animation( 130, 6, 15, true ); if (common) m_legs->setup_animation( 171, 10, 15, true ); common = false; break;
|
---|
257 | case nv::KEY_E : m_torso->setup_animation( 136, 6, 15, true ); if (common) m_legs->setup_animation( 171, 10, 15, true ); common = false; break;
|
---|
258 | case nv::KEY_R : m_torso->setup_animation( 142, 5, 20, true ); if (common) m_legs->setup_animation( 171, 10, 15, true ); common = false; break;
|
---|
259 | case nv::KEY_T : m_torso->setup_animation( 147, 4, 20, true ); if (common) m_legs->setup_animation( 171, 10, 15, true ); common = false; break;
|
---|
260 | case nv::KEY_Y : m_torso->setup_animation( 151, 1, 15, true ); if (common) m_legs->setup_animation( 171, 10, 15, true ); common = false; break;
|
---|
261 | case nv::KEY_U : m_torso->setup_animation( 152, 1, 15, true ); if (common) m_legs->setup_animation( 171, 10, 15, true ); common = false; break;
|
---|
262 | case nv::KEY_F1 : nv::profiler::pointer()->log_report(); break;
|
---|
263 | default: break;
|
---|
264 | }
|
---|
265 | }
|
---|
266 | break;
|
---|
267 | default: break;
|
---|
268 | }
|
---|
269 | }
|
---|
270 | }
|
---|
271 | fps_counter.tick();
|
---|
272 | }
|
---|
273 | return true;
|
---|
274 | }
|
---|
275 |
|
---|
276 | application::~application()
|
---|
277 | {
|
---|
278 | delete m_program;
|
---|
279 | delete m_torso;
|
---|
280 | delete m_legs;
|
---|
281 | delete m_head;
|
---|
282 | delete m_weapon;
|
---|
283 | delete m_diffuse;
|
---|
284 | delete m_diffuse_weapon;
|
---|
285 | delete m_window;
|
---|
286 | delete m_device;
|
---|
287 | }
|
---|
288 |
|
---|
289 |
|
---|
290 | int main(int, char* [])
|
---|
291 | {
|
---|
292 | nv::logger log(nv::LOG_TRACE);
|
---|
293 | log.add_sink( new nv::log_file_sink("log.txt"), nv::LOG_TRACE );
|
---|
294 | log.add_sink( new nv::log_console_sink(), nv::LOG_TRACE );
|
---|
295 |
|
---|
296 | NV_LOG( nv::LOG_NOTICE, "Logging started" );
|
---|
297 | application app;
|
---|
298 | if ( app.initialize() )
|
---|
299 | {
|
---|
300 | app.run();
|
---|
301 | }
|
---|
302 | NV_LOG( nv::LOG_NOTICE, "Logging stopped" );
|
---|
303 |
|
---|
304 | return 0;
|
---|
305 | }
|
---|
306 |
|
---|