1 | #include <nv/gfx/keyframed_mesh.hh>
|
---|
2 | #include <nv/gl/gl_device.hh>
|
---|
3 | #include <nv/gfx/image.hh>
|
---|
4 | #include <nv/interface/context.hh>
|
---|
5 | #include <nv/interface/window.hh>
|
---|
6 | #include <nv/interface/mesh_loader.hh>
|
---|
7 | #include <nv/io/c_file_system.hh>
|
---|
8 | #include <nv/formats/md2_loader.hh>
|
---|
9 | #include <nv/core/profiler.hh>
|
---|
10 | #include <nv/core/logging.hh>
|
---|
11 | #include <nv/core/logger.hh>
|
---|
12 | #include <nv/core/math.hh>
|
---|
13 | #include <nv/core/time.hh>
|
---|
14 | #include <nv/core/string.hh>
|
---|
15 | #include <glm/gtx/rotate_vector.hpp>
|
---|
16 |
|
---|
17 | class application
|
---|
18 | {
|
---|
19 | public:
|
---|
20 | application();
|
---|
21 | bool initialize();
|
---|
22 | bool run();
|
---|
23 | ~application();
|
---|
24 | protected:
|
---|
25 | nv::device* m_device;
|
---|
26 | nv::window* m_window;
|
---|
27 | nv::context* m_context;
|
---|
28 | nv::texture m_diffuse;
|
---|
29 | nv::program m_program;
|
---|
30 |
|
---|
31 | nv::clear_state m_clear_state;
|
---|
32 | nv::render_state m_render_state;
|
---|
33 | nv::scene_state m_scene_state;
|
---|
34 |
|
---|
35 | nv::mesh_data* m_mesh_data;
|
---|
36 | nv::keyframed_mesh* m_mesh;
|
---|
37 | nv::animation_entry* m_animation;
|
---|
38 | };
|
---|
39 |
|
---|
40 | application::application()
|
---|
41 | {
|
---|
42 | NV_PROFILE( "app_construct" );
|
---|
43 | m_device = new nv::gl_device();
|
---|
44 | m_window = m_device->create_window( 800, 600, false );
|
---|
45 | m_context = m_window->get_context();
|
---|
46 |
|
---|
47 | nv::sampler sampler( nv::sampler::LINEAR, nv::sampler::REPEAT );
|
---|
48 | nv::image_data* data = m_device->create_image_data( "data/manc.png" );
|
---|
49 | m_diffuse = m_device->create_texture( data, sampler );
|
---|
50 | delete data;
|
---|
51 |
|
---|
52 | m_clear_state.buffers = nv::clear_state::COLOR_AND_DEPTH_BUFFER;
|
---|
53 | m_render_state.depth_test.enabled = true;
|
---|
54 | m_render_state.culling.enabled = true;
|
---|
55 | m_render_state.blending.enabled = false;
|
---|
56 | m_render_state.blending.src_rgb_factor = nv::blending::SRC_ALPHA;
|
---|
57 | m_render_state.blending.dst_rgb_factor = nv::blending::ONE_MINUS_SRC_ALPHA;
|
---|
58 | m_render_state.blending.src_alpha_factor = nv::blending::SRC_ALPHA;
|
---|
59 | m_render_state.blending.dst_alpha_factor = nv::blending::ONE_MINUS_SRC_ALPHA;
|
---|
60 | }
|
---|
61 |
|
---|
62 | bool application::initialize()
|
---|
63 | {
|
---|
64 | NV_PROFILE( "app_initialize" );
|
---|
65 | m_program = m_device->create_program( nv::slurp( "md2.vert" ), nv::slurp( "md2.frag" ) );
|
---|
66 |
|
---|
67 | nv::md2_loader* loader;
|
---|
68 | {
|
---|
69 | NV_PROFILE("loader->load");
|
---|
70 | nv::c_file_system fs;
|
---|
71 | nv::stream* mesh_file = fs.open( "data/manc.md2" );
|
---|
72 | loader = new nv::md2_loader();
|
---|
73 | loader->load( *mesh_file );
|
---|
74 | m_mesh_data = loader->release_mesh_data();
|
---|
75 | delete mesh_file;
|
---|
76 | delete loader;
|
---|
77 | }
|
---|
78 |
|
---|
79 | {
|
---|
80 | NV_PROFILE("create_mesh");
|
---|
81 | m_mesh = new nv::keyframed_mesh_gpu( m_context, m_mesh_data, nullptr );
|
---|
82 | }
|
---|
83 |
|
---|
84 | return true;
|
---|
85 | }
|
---|
86 |
|
---|
87 | bool application::run()
|
---|
88 | {
|
---|
89 | nv::profiler::pointer()->log_report();
|
---|
90 | NV_PROFILE( "app_run" );
|
---|
91 | int keypress = 0;
|
---|
92 |
|
---|
93 | nv::uint32 ticks = m_device->get_ticks();
|
---|
94 | nv::uint32 last_ticks;
|
---|
95 | nv::fps_counter_class< nv::system_us_timer > fps_counter;
|
---|
96 |
|
---|
97 | m_animation = new nv::animation_entry( "", true, 5, 0.0f, m_mesh->get_max_frames()-1 );
|
---|
98 | m_mesh->run_animation( m_animation );
|
---|
99 |
|
---|
100 | while(!keypress)
|
---|
101 | {
|
---|
102 | last_ticks = ticks;
|
---|
103 | ticks = m_device->get_ticks();
|
---|
104 | nv::uint32 elapsed = ticks - last_ticks;
|
---|
105 | m_context->clear( m_clear_state );
|
---|
106 | glm::vec3 eye = glm::rotate( glm::vec3( 100.0f, 25.0f, 0.0f ), (ticks / 20.f), glm::vec3( 0.0,1.0,0.0 ) );
|
---|
107 |
|
---|
108 | m_scene_state.set_model( nv::mat4(1.0f) );
|
---|
109 | m_scene_state.get_camera().set_lookat(eye, glm::vec3(0.0f, 25.0f, 0.0f), glm::vec3(0.0, 1.0, 0.0));
|
---|
110 | m_scene_state.get_camera().set_perspective(60.0f, 1.0f*800.0f/600.0f, 0.1f, 1000.0f);
|
---|
111 |
|
---|
112 | m_context->bind( m_diffuse, nv::TEX_DIFFUSE );
|
---|
113 | m_device->set_opt_uniform( m_program, "light_position", glm::vec3(120.0, 120.0, 0) );
|
---|
114 | m_device->set_opt_uniform( m_program, "light_diffuse", glm::vec4(1.0,1.0,1.0,1.0) );
|
---|
115 | m_device->set_opt_uniform( m_program, "light_specular", glm::vec4(1.0,1.0,1.0,1.0) );
|
---|
116 | m_mesh->update_animation( m_animation, ticks );
|
---|
117 | m_mesh->update( m_program );
|
---|
118 | m_context->draw( nv::TRIANGLES, m_render_state, m_scene_state, m_program, m_mesh->get_vertex_array(), m_mesh->get_index_count() );
|
---|
119 | m_window->swap_buffers();
|
---|
120 |
|
---|
121 | nv::io_event event;
|
---|
122 | while(m_window->poll_event(event))
|
---|
123 | {
|
---|
124 | switch (event.type)
|
---|
125 | {
|
---|
126 | case nv::EV_QUIT:
|
---|
127 | keypress = 1;
|
---|
128 | break;
|
---|
129 | case nv::EV_KEY:
|
---|
130 | if (event.key.pressed)
|
---|
131 | {
|
---|
132 | switch (event.key.code)
|
---|
133 | {
|
---|
134 | case nv::KEY_ESCAPE : keypress = 1; break;
|
---|
135 | case nv::KEY_F1 : nv::profiler::pointer()->log_report(); break;
|
---|
136 | default: break;
|
---|
137 | }
|
---|
138 | }
|
---|
139 | break;
|
---|
140 | default: break;
|
---|
141 | }
|
---|
142 | }
|
---|
143 | fps_counter.tick();
|
---|
144 | }
|
---|
145 | return true;
|
---|
146 | }
|
---|
147 |
|
---|
148 | application::~application()
|
---|
149 | {
|
---|
150 | m_device->release( m_program );
|
---|
151 | delete m_mesh_data;
|
---|
152 | delete m_mesh;
|
---|
153 | delete m_animation;
|
---|
154 | m_device->release( m_diffuse );
|
---|
155 | delete m_window;
|
---|
156 | delete m_device;
|
---|
157 | }
|
---|
158 |
|
---|
159 |
|
---|
160 | int main(int, char* [])
|
---|
161 | {
|
---|
162 | nv::logger log(nv::LOG_TRACE);
|
---|
163 | log.add_sink( new nv::log_file_sink("log.txt"), nv::LOG_TRACE );
|
---|
164 | log.add_sink( new nv::log_console_sink(), nv::LOG_TRACE );
|
---|
165 |
|
---|
166 | NV_LOG( nv::LOG_NOTICE, "Logging started" );
|
---|
167 | application app;
|
---|
168 | if ( app.initialize() )
|
---|
169 | {
|
---|
170 | app.run();
|
---|
171 | }
|
---|
172 | NV_LOG( nv::LOG_NOTICE, "Logging stopped" );
|
---|
173 |
|
---|
174 | return 0;
|
---|
175 | }
|
---|
176 |
|
---|