[189] | 1 | #include <nv/gfx/keyframed_mesh.hh>
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| 2 | #include <nv/gl/gl_device.hh>
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| 3 | #include <nv/gfx/image.hh>
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| 4 | #include <nv/interface/context.hh>
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| 5 | #include <nv/interface/window.hh>
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| 6 | #include <nv/interface/mesh_loader.hh>
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| 7 | #include <nv/io/c_file_system.hh>
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| 8 | #include <nv/formats/md2_loader.hh>
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[321] | 9 | #include <nv/core/profiler.hh>
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| 10 | #include <nv/core/logging.hh>
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| 11 | #include <nv/core/logger.hh>
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| 12 | #include <nv/core/math.hh>
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| 13 | #include <nv/core/time.hh>
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| 14 | #include <nv/core/string.hh>
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[189] | 15 | #include <glm/gtx/rotate_vector.hpp>
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| 16 |
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| 17 | class application
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| 18 | {
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| 19 | public:
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| 20 | application();
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| 21 | bool initialize();
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| 22 | bool run();
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| 23 | ~application();
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| 24 | protected:
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[321] | 25 | nv::device* m_device;
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| 26 | nv::window* m_window;
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| 27 | nv::context* m_context;
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| 28 | nv::texture m_diffuse;
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| 29 | nv::program m_program;
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[239] | 30 |
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[189] | 31 | nv::clear_state m_clear_state;
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| 32 | nv::render_state m_render_state;
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[239] | 33 | nv::scene_state m_scene_state;
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[189] | 34 |
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[321] | 35 | nv::mesh_data* m_mesh_data;
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| 36 | nv::keyframed_mesh* m_mesh;
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| 37 | nv::animation_entry* m_animation;
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[189] | 38 | };
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| 39 |
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| 40 | application::application()
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| 41 | {
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| 42 | NV_PROFILE( "app_construct" );
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[321] | 43 | m_device = new nv::gl_device();
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| 44 | m_window = m_device->create_window( 800, 600, false );
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| 45 | m_context = m_window->get_context();
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[189] | 46 |
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| 47 | nv::sampler sampler( nv::sampler::LINEAR, nv::sampler::REPEAT );
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| 48 | nv::image_data* data = m_device->create_image_data( "data/manc.png" );
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[321] | 49 | m_diffuse = m_device->create_texture( data, sampler );
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[189] | 50 | delete data;
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| 51 |
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| 52 | m_clear_state.buffers = nv::clear_state::COLOR_AND_DEPTH_BUFFER;
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| 53 | m_render_state.depth_test.enabled = true;
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| 54 | m_render_state.culling.enabled = true;
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| 55 | m_render_state.blending.enabled = false;
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| 56 | m_render_state.blending.src_rgb_factor = nv::blending::SRC_ALPHA;
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| 57 | m_render_state.blending.dst_rgb_factor = nv::blending::ONE_MINUS_SRC_ALPHA;
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| 58 | m_render_state.blending.src_alpha_factor = nv::blending::SRC_ALPHA;
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| 59 | m_render_state.blending.dst_alpha_factor = nv::blending::ONE_MINUS_SRC_ALPHA;
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| 60 | }
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| 61 |
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| 62 | bool application::initialize()
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| 63 | {
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| 64 | NV_PROFILE( "app_initialize" );
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[321] | 65 | m_program = m_device->create_program( nv::slurp( "md2.vert" ), nv::slurp( "md2.frag" ) );
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[239] | 66 |
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| 67 | nv::md2_loader* loader;
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| 68 | {
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| 69 | NV_PROFILE("loader->load");
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| 70 | nv::c_file_system fs;
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| 71 | nv::stream* mesh_file = fs.open( "data/manc.md2" );
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| 72 | loader = new nv::md2_loader();
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| 73 | loader->load( *mesh_file );
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| 74 | m_mesh_data = loader->release_mesh_data();
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| 75 | delete mesh_file;
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| 76 | delete loader;
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| 77 | }
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| 78 |
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| 79 | {
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| 80 | NV_PROFILE("create_mesh");
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[321] | 81 | m_mesh = new nv::keyframed_mesh_gpu( m_context, m_mesh_data, nullptr );
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[239] | 82 | }
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| 83 |
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[189] | 84 | return true;
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| 85 | }
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| 86 |
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| 87 | bool application::run()
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| 88 | {
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| 89 | nv::profiler::pointer()->log_report();
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| 90 | NV_PROFILE( "app_run" );
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| 91 | int keypress = 0;
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| 92 |
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| 93 | nv::uint32 ticks = m_device->get_ticks();
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| 94 | nv::uint32 last_ticks;
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| 95 | nv::fps_counter_class< nv::system_us_timer > fps_counter;
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| 96 |
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[321] | 97 | m_animation = new nv::animation_entry( "", true, 5, 0.0f, m_mesh->get_max_frames()-1 );
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| 98 | m_mesh->run_animation( m_animation );
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[189] | 99 |
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| 100 | while(!keypress)
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| 101 | {
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| 102 | last_ticks = ticks;
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| 103 | ticks = m_device->get_ticks();
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| 104 | nv::uint32 elapsed = ticks - last_ticks;
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[321] | 105 | m_context->clear( m_clear_state );
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[239] | 106 | glm::vec3 eye = glm::rotate( glm::vec3( 100.0f, 25.0f, 0.0f ), (ticks / 20.f), glm::vec3( 0.0,1.0,0.0 ) );
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[189] | 107 |
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[239] | 108 | m_scene_state.set_model( nv::mat4(1.0f) );
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| 109 | m_scene_state.get_camera().set_lookat(eye, glm::vec3(0.0f, 25.0f, 0.0f), glm::vec3(0.0, 1.0, 0.0));
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| 110 | m_scene_state.get_camera().set_perspective(60.0f, 1.0f*800.0f/600.0f, 0.1f, 1000.0f);
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[189] | 111 |
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[321] | 112 | m_context->bind( m_diffuse, nv::TEX_DIFFUSE );
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| 113 | m_device->set_opt_uniform( m_program, "light_position", glm::vec3(120.0, 120.0, 0) );
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| 114 | m_device->set_opt_uniform( m_program, "light_diffuse", glm::vec4(1.0,1.0,1.0,1.0) );
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| 115 | m_device->set_opt_uniform( m_program, "light_specular", glm::vec4(1.0,1.0,1.0,1.0) );
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| 116 | m_mesh->update_animation( m_animation, ticks );
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[239] | 117 | m_mesh->update( m_program );
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[321] | 118 | m_context->draw( nv::TRIANGLES, m_render_state, m_scene_state, m_program, m_mesh->get_vertex_array(), m_mesh->get_index_count() );
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[239] | 119 | m_window->swap_buffers();
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[189] | 120 |
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[239] | 121 | nv::io_event event;
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| 122 | while(m_window->poll_event(event))
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| 123 | {
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| 124 | switch (event.type)
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| 125 | {
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| 126 | case nv::EV_QUIT:
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| 127 | keypress = 1;
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| 128 | break;
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| 129 | case nv::EV_KEY:
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| 130 | if (event.key.pressed)
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[189] | 131 | {
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[239] | 132 | switch (event.key.code)
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[189] | 133 | {
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[239] | 134 | case nv::KEY_ESCAPE : keypress = 1; break;
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| 135 | case nv::KEY_F1 : nv::profiler::pointer()->log_report(); break;
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| 136 | default: break;
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[189] | 137 | }
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| 138 | }
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[239] | 139 | break;
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| 140 | default: break;
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[189] | 141 | }
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| 142 | }
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| 143 | fps_counter.tick();
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| 144 | }
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| 145 | return true;
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| 146 | }
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| 147 |
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| 148 | application::~application()
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| 149 | {
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[321] | 150 | m_device->release( m_program );
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[239] | 151 | delete m_mesh_data;
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[189] | 152 | delete m_mesh;
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[321] | 153 | delete m_animation;
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| 154 | m_device->release( m_diffuse );
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[189] | 155 | delete m_window;
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| 156 | delete m_device;
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| 157 | }
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| 158 |
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| 159 |
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| 160 | int main(int, char* [])
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| 161 | {
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| 162 | nv::logger log(nv::LOG_TRACE);
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| 163 | log.add_sink( new nv::log_file_sink("log.txt"), nv::LOG_TRACE );
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| 164 | log.add_sink( new nv::log_console_sink(), nv::LOG_TRACE );
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| 165 |
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| 166 | NV_LOG( nv::LOG_NOTICE, "Logging started" );
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| 167 | application app;
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| 168 | if ( app.initialize() )
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| 169 | {
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| 170 | app.run();
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| 171 | }
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| 172 | NV_LOG( nv::LOG_NOTICE, "Logging stopped" );
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| 173 |
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| 174 | return 0;
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| 175 | }
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| 176 |
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