1 | #include <nv/common.hh>
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2 | #include <nv/gfx/keyframed_mesh.hh>
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3 | #include <nv/interface/vertex_buffer.hh>
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4 | #include <nv/gl/gl_device.hh>
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5 | #include <nv/gfx/image.hh>
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6 | #include <nv/interface/context.hh>
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7 | #include <nv/interface/window.hh>
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8 | #include <nv/interface/program.hh>
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9 | #include <nv/interface/texture2d.hh>
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10 | #include <nv/interface/mesh_loader.hh>
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11 | #include <nv/io/c_file_system.hh>
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12 | #include <nv/formats/md2_loader.hh>
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13 | #include <nv/profiler.hh>
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14 | #include <nv/logging.hh>
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15 | #include <nv/logger.hh>
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16 | #include <nv/math.hh>
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17 | #include <nv/time.hh>
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18 | #include <nv/string.hh>
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19 | #include <glm/gtx/rotate_vector.hpp>
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20 |
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21 | class application
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22 | {
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23 | public:
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24 | application();
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25 | bool initialize();
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26 | bool run();
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27 | ~application();
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28 | protected:
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29 | nv::device* m_device;
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30 | nv::window* m_window;
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31 | nv::texture2d* m_diffuse;
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32 | nv::program* m_program;
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33 |
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34 | nv::clear_state m_clear_state;
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35 | nv::render_state m_render_state;
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36 | nv::scene_state m_scene_state;
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37 |
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38 | nv::mesh_data* m_mesh_data;
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39 | nv::keyframed_mesh* m_mesh;
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40 | };
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41 |
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42 | application::application()
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43 | {
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44 | NV_PROFILE( "app_construct" );
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45 | m_device = new nv::gl_device();
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46 | m_window = m_device->create_window( 800, 600, false );
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47 |
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48 | nv::sampler sampler( nv::sampler::LINEAR, nv::sampler::REPEAT );
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49 | nv::image_data* data = m_device->create_image_data( "data/manc.png" );
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50 | m_diffuse = m_device->create_texture2d( data->get_size(), nv::RGB, nv::UBYTE, sampler, (void*)data->get_data() );
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51 | delete data;
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52 |
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53 | m_clear_state.buffers = nv::clear_state::COLOR_AND_DEPTH_BUFFER;
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54 | m_render_state.depth_test.enabled = true;
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55 | m_render_state.culling.enabled = true;
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56 | m_render_state.blending.enabled = false;
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57 | m_render_state.blending.src_rgb_factor = nv::blending::SRC_ALPHA;
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58 | m_render_state.blending.dst_rgb_factor = nv::blending::ONE_MINUS_SRC_ALPHA;
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59 | m_render_state.blending.src_alpha_factor = nv::blending::SRC_ALPHA;
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60 | m_render_state.blending.dst_alpha_factor = nv::blending::ONE_MINUS_SRC_ALPHA;
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61 | }
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62 |
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63 | bool application::initialize()
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64 | {
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65 | NV_PROFILE( "app_initialize" );
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66 | m_program = m_device->create_program( nv::slurp( "obj.vert" ), nv::slurp( "obj.frag" ) );
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67 |
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68 | nv::md2_loader* loader;
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69 | {
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70 | NV_PROFILE("loader->load");
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71 | nv::c_file_system fs;
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72 | nv::stream* mesh_file = fs.open( "data/manc.md2" );
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73 | loader = new nv::md2_loader();
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74 | loader->load( *mesh_file );
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75 | m_mesh_data = loader->release_mesh_data();
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76 | delete mesh_file;
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77 | delete loader;
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78 | }
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79 |
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80 | {
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81 | NV_PROFILE("create_mesh");
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82 | m_mesh = new nv::keyframed_mesh_gpu( m_window->get_context(), m_mesh_data, nullptr, m_program );
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83 | }
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84 |
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85 | return true;
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86 | }
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87 |
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88 | bool application::run()
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89 | {
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90 | nv::profiler::pointer()->log_report();
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91 | NV_PROFILE( "app_run" );
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92 | int keypress = 0;
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93 |
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94 | nv::uint32 ticks = m_device->get_ticks();
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95 | nv::uint32 last_ticks;
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96 | nv::fps_counter_class< nv::system_us_timer > fps_counter;
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97 |
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98 | m_mesh->setup_animation( 0, m_mesh->get_max_frames(), 2, true );
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99 |
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100 | while(!keypress)
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101 | {
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102 | last_ticks = ticks;
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103 | ticks = m_device->get_ticks();
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104 | nv::uint32 elapsed = ticks - last_ticks;
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105 | m_window->get_context()->clear( m_clear_state );
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106 | m_mesh->update( elapsed );
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107 | glm::vec3 eye = glm::rotate( glm::vec3( 100.0f, 25.0f, 0.0f ), (ticks / 20.f), glm::vec3( 0.0,1.0,0.0 ) );
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108 |
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109 | m_scene_state.set_model( nv::mat4(1.0f) );
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110 | m_scene_state.get_camera().set_lookat(eye, glm::vec3(0.0f, 25.0f, 0.0f), glm::vec3(0.0, 1.0, 0.0));
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111 | m_scene_state.get_camera().set_perspective(60.0f, 1.0f*800.0f/600.0f, 0.1f, 1000.0f);
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112 |
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113 | m_diffuse->bind( 0 );
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114 | m_program->set_opt_uniform( "light_position", glm::vec3(120.0, 120.0, 0) );
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115 | m_program->set_opt_uniform( "light_diffuse", glm::vec4(1.0,1.0,1.0,1.0) );
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116 | m_program->set_opt_uniform( "light_specular", glm::vec4(1.0,1.0,1.0,1.0) );
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117 | m_mesh->update( m_program );
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118 | m_window->get_context()->draw( m_render_state, m_scene_state, m_program, m_mesh );
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119 | m_window->swap_buffers();
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120 |
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121 | nv::io_event event;
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122 | while(m_window->poll_event(event))
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123 | {
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124 | switch (event.type)
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125 | {
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126 | case nv::EV_QUIT:
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127 | keypress = 1;
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128 | break;
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129 | case nv::EV_KEY:
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130 | if (event.key.pressed)
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131 | {
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132 | switch (event.key.code)
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133 | {
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134 | case nv::KEY_ESCAPE : keypress = 1; break;
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135 | case nv::KEY_F1 : nv::profiler::pointer()->log_report(); break;
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136 | default: break;
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137 | }
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138 | }
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139 | break;
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140 | default: break;
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141 | }
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142 | }
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143 | fps_counter.tick();
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144 | }
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145 | return true;
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146 | }
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147 |
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148 | application::~application()
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149 | {
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150 | delete m_program;
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151 | delete m_mesh_data;
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152 | delete m_mesh;
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153 | delete m_diffuse;
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154 | delete m_window;
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155 | delete m_device;
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156 | }
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157 |
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158 |
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159 | int main(int, char* [])
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160 | {
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161 | nv::logger log(nv::LOG_TRACE);
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162 | log.add_sink( new nv::log_file_sink("log.txt"), nv::LOG_TRACE );
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163 | log.add_sink( new nv::log_console_sink(), nv::LOG_TRACE );
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164 |
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165 | NV_LOG( nv::LOG_NOTICE, "Logging started" );
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166 | application app;
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167 | if ( app.initialize() )
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168 | {
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169 | app.run();
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170 | }
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171 | NV_LOG( nv::LOG_NOTICE, "Logging stopped" );
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172 |
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173 | return 0;
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174 | }
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175 |
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