1 | #include <nv/lib/lua.hh>
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2 | #include <nv/lua/lua_state.hh>
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3 | #include <nv/lua/lua_raw.hh>
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4 | #include <nv/lua/lua_glm.hh>
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5 | #include <nv/logger.hh>
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6 | #include <nv/types.hh>
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7 | #include <nv/object.hh>
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8 | #include <string>
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9 | #include <iostream>
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10 | #include <functional>
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11 | #include <nv/gui/gui_element.hh>
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12 |
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13 | struct test_struct
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14 | {
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15 | std::string f;
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16 | int i;
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17 | };
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18 |
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19 | int main(int, char* [])
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20 | {
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21 | nv::logger log(nv::LOG_TRACE);
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22 | log.add_sink( new nv::log_file_sink("log.txt"), nv::LOG_TRACE );
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23 | log.add_sink( new nv::log_console_sink(), nv::LOG_TRACE );
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24 |
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25 | NV_LOG( nv::LOG_NOTICE, "Logging started" );
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26 |
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27 | // create new Lua state
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28 | {
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29 | nv::lua::state state( true );
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30 | nlua_register_glm( state.get_raw() );
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31 | // run the Lua script
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32 | state.do_file( "init.lua" );
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33 |
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34 | for (;;)
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35 | {
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36 | nv::lua::stack_guard guard( &state );
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37 | int stack = guard.get_level();
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38 | std::string input;
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39 | std::cout << "LUA (" << stack << ") > ";
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40 | std::getline( std::cin, input );
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41 | if (input == "quit")
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42 | {
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43 | break;
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44 | }
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45 |
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46 | if (input.find("=", 0) == std::string::npos &&
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47 | input.find("if", 0) == std::string::npos &&
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48 | input.find("return", 0) == std::string::npos)
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49 | {
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50 | input = "return " + input;
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51 | }
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52 |
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53 | std::cout << "> " << input << std::endl;
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54 |
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55 | int code = luaL_loadstring( state.get_raw(), input.c_str() );
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56 | if (code == 0) code = lua_pcall( state.get_raw(), 0, LUA_MULTRET, 0);
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57 | if (code != 0)
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58 | {
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59 | std::string error = lua_tostring( state.get_raw(), -1 );
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60 | std::cout << "ERROR : " << error << std::endl;
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61 | continue;
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62 | }
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63 |
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64 | if (lua_gettop( state.get_raw() ) > stack)
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65 | {
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66 | for ( int i = stack+1; i <= lua_gettop( state.get_raw() ); ++i )
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67 | {
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68 | std::cout << nlua_typecontent( state.get_raw(), i ) << std::endl;
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69 | }
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70 | }
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71 | }
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72 | }
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73 | NV_LOG( nv::LOG_NOTICE, "Logging stopped" );
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74 |
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75 | return 0;
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76 | }
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77 |
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