1 | #include <nv/lib/lua.hh>
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2 | #include <nv/lua/lua_raw.hh>
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3 | #include <nv/lua/lua_glm.hh>
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4 | #include <nv/logger.hh>
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5 | #include <nv/types.hh>
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6 | #include <nv/object.hh>
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7 | #include <string>
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8 | #include <iostream>
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9 | #include <functional>
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10 |
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11 | struct test_struct
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12 | {
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13 | std::string f;
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14 | int i;
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15 | };
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16 |
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17 | NV_REGISTER_NAME( test_struct )
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18 |
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19 | int main(int, char* [])
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20 | {
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21 | nv::type_database db;
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22 | nv::object::register_type( &db );
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23 |
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24 | db.create_type<int>();
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25 | db.create_type<std::string>();
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26 | nv::type_field fields[] = {
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27 | nv::type_field("f", &test_struct::f ),
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28 | nv::type_field("i", &test_struct::i ),
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29 | };
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30 | db.create_type<test_struct>().fields( fields );
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31 |
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32 |
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33 | nv::logger log(nv::LOG_TRACE);
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34 | log.add_sink( new nv::log_file_sink("log.txt"), nv::LOG_TRACE );
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35 | log.add_sink( new nv::log_console_sink(), nv::LOG_TRACE );
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36 | nv::load_lua_library();
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37 |
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38 | NV_LOG( nv::LOG_NOTICE, "Logging started" );
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39 |
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40 | // create new Lua state
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41 | lua_State *lua_state;
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42 | lua_state = luaL_newstate();
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43 |
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44 | // load Lua libraries
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45 | static const luaL_Reg lualibs[] =
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46 | {
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47 | { "base", luaopen_base },
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48 | { NULL, NULL}
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49 | };
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50 |
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51 | nlua_register_glm( lua_state );
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52 |
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53 | const luaL_Reg *lib = lualibs;
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54 | for(; lib->func != NULL; lib++)
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55 | {
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56 | lib->func(lua_state);
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57 | lua_settop(lua_state, 0);
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58 | }
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59 |
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60 | // run the Lua script
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61 | luaL_dofile(lua_state, "init.lua");
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62 |
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63 | for (;;)
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64 | {
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65 | std::string input;
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66 | int stack = lua_gettop( lua_state );
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67 | std::cout << "LUA (" << stack << ") > ";
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68 | std::getline( std::cin, input );
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69 | if (input == "quit")
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70 | {
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71 | break;
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72 | }
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73 |
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74 | if (input.find("=", 0) == std::string::npos &&
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75 | input.find("if", 0) == std::string::npos &&
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76 | input.find("return", 0) == std::string::npos)
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77 | {
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78 | input = "return " + input;
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79 | }
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80 |
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81 | std::cout << "> " << input << std::endl;
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82 |
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83 | int code = luaL_loadstring( lua_state, input.c_str() );
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84 | if (code == 0) code = lua_pcall( lua_state, 0, LUA_MULTRET, 0);
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85 | if (code != 0)
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86 | {
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87 | std::string error = lua_tostring( lua_state, -1 );
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88 | std::cout << "ERROR : " << error << std::endl;
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89 | lua_settop( lua_state, stack );
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90 | continue;
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91 | }
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92 |
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93 | if (lua_gettop( lua_state ) > stack)
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94 | {
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95 | for ( int i = stack+1; i <= lua_gettop( lua_state ); ++i )
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96 | {
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97 | std::cout << nlua_typecontent( lua_state, i ) << std::endl;
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98 | }
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99 | }
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100 | lua_settop( lua_state, stack );
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101 | }
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102 |
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103 |
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104 | // close the Lua state
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105 | lua_close(lua_state);
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106 | NV_LOG( nv::LOG_NOTICE, "Logging stopped" );
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107 |
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108 | return 0;
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109 | }
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110 |
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