1 | #include <nv/gl/gl_device.hh>
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2 | #include <nv/gui/gui_environment.hh>
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3 | #include <nv/interface/context.hh>
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4 | #include <nv/logging.hh>
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5 | #include <nv/logger.hh>
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6 | #include <cstdlib> // rand
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7 | #include <ctime> // time
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8 |
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9 | class application
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10 | {
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11 | public:
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12 | application();
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13 | bool initialize();
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14 | bool run();
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15 | void kill_window();
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16 | void spawn_window();
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17 | void recolor_window();
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18 | // void bring_to_front( int i );
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19 | ~application();
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20 | protected:
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21 | nv::device* m_device;
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22 | nv::window* m_window;
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23 | nv::clear_state m_clear_state;
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24 | nv::gui::environment* m_guienv;
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25 | std::vector<nv::gui::element*> m_windows;
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26 | };
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27 |
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28 | application::application()
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29 | {
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30 | m_device = new nv::gl_device();
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31 | m_window = m_device->create_window( 800, 600, false );
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32 | m_clear_state.buffers = nv::clear_state::COLOR_AND_DEPTH_BUFFER;
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33 | m_guienv = new nv::gui::environment( m_window );
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34 | m_guienv->load_style( "test.style.lua" );
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35 | }
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36 |
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37 | bool application::initialize()
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38 | {
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39 | return true;
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40 | }
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41 |
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42 | bool application::run()
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43 | {
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44 | int keypress = 0;
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45 |
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46 | while(!keypress)
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47 | {
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48 | m_guienv->update();
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49 |
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50 | m_window->get_context()->clear( m_clear_state );
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51 | m_guienv->draw();
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52 | m_window->swap_buffers();
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53 |
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54 | nv::io_event event;
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55 | while(m_window->poll_event(event))
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56 | {
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57 | switch (event.type)
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58 | {
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59 | case nv::EV_QUIT:
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60 | keypress = 1;
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61 | break;
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62 | case nv::EV_KEY:
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63 | if (event.key.pressed)
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64 | {
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65 | switch (event.key.code)
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66 | {
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67 | // case nv::KEY_1 : bring_to_front(0); break;
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68 | // case nv::KEY_2 : bring_to_front(1); break;
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69 | // case nv::KEY_3 : bring_to_front(2); break;
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70 | // case nv::KEY_4 : bring_to_front(3); break;
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71 | // case nv::KEY_5 : bring_to_front(4); break;
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72 | case nv::KEY_N : spawn_window(); break;
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73 | case nv::KEY_K : kill_window(); break;
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74 | case nv::KEY_ESCAPE : keypress = 1; break;
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75 | }
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76 | }
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77 | break;
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78 | }
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79 | }
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80 | }
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81 | return true;
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82 | }
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83 |
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84 | void application::spawn_window()
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85 | {
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86 | glm::ivec2 a( std::rand() % 600, std::rand() % 400 );
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87 | glm::ivec2 b( std::rand() % 200 + 40, std::rand() % 200 + 40 );
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88 | nv::gui::element* e = m_guienv->create_element( nullptr, nv::rectangle(a).dim(b) );
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89 | e->set_class( "window" );
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90 | e->set_text("Window "+nv::to_string(m_windows.size()+1) );
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91 | NV_LOG( nv::LOG_INFO, "Spawn (" << a.x << "," << a.y << "x" << b.x << "," << b.y << ")" );
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92 | m_windows.push_back( e );
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93 | }
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94 |
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95 | void application::kill_window()
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96 | {
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97 | if ( m_windows.size() == 0 ) return;
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98 | size_t index = rand() % m_windows.size();
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99 | m_guienv->destroy_element( m_windows[index] );
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100 | m_windows.erase( m_windows.begin() + index );
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101 | }
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102 |
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103 | application::~application()
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104 | {
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105 | m_windows.clear();
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106 | delete m_window;
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107 | delete m_device;
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108 | }
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109 |
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110 | // void application::bring_to_front( int i )
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111 | // {
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112 | // if ( i >= 0 && i < m_windows.size() )
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113 | // {
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114 | // m_guienv->bring_to_front( m_windows[i] );
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115 | // }
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116 | // }
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117 |
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118 | int main(int, char* [])
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119 | {
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120 | std::srand((unsigned int) std::time(0) );
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121 | nv::logger log(nv::LOG_TRACE);
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122 | log.add_sink( new nv::log_file_sink("log.txt"), nv::LOG_TRACE );
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123 | log.add_sink( new nv::log_console_sink(), nv::LOG_TRACE );
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124 |
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125 | NV_LOG( nv::LOG_NOTICE, "Logging started" );
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126 | application app;
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127 | if ( app.initialize() )
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128 | {
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129 | app.run();
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130 | }
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131 | NV_LOG( nv::LOG_NOTICE, "Logging stopped" );
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132 |
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133 | return 0;
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134 | }
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135 |
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