1 | #include <nv/interface/vertex_buffer.hh>
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2 | #include <nv/gl/gl_device.hh>
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3 | #include <nv/gfx/image.hh>
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4 | #include <nv/interface/context.hh>
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5 | #include <nv/interface/window.hh>
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6 | #include <nv/interface/program.hh>
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7 | #include <nv/interface/texture2d.hh>
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8 | #include <nv/logging.hh>
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9 | #include <nv/logger.hh>
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10 | #include <glm/glm.hpp>
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11 | #include <glm/gtc/matrix_transform.hpp>
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12 | #include <glm/gtc/type_ptr.hpp>
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13 | #include <nv/string.hh>
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14 | #include <nv/types.hh>
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15 | #include <nv/interface/mesh.hh>
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16 | #include <cstdlib> // rand
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17 | #include <ctime> // time
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18 |
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19 | #include <nv/gfx/cached_buffer.hh>
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20 |
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21 | struct vertex
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22 | {
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23 | nv::ivec2 coord;
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24 | nv::vec4 color;
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25 | vertex() {}
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26 | vertex( const nv::ivec2& coord, const nv::vec4& color )
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27 | : coord( coord ), color( color ) {}
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28 | };
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29 |
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30 | struct quad
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31 | {
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32 | vertex vtx[6];
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33 | quad( const nv::ivec2& coorda, const nv::ivec2& coordb, const nv::vec4& color )
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34 | {
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35 | vtx[0].color = color;
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36 | vtx[1].color = color;
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37 | vtx[2].color = color;
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38 | vtx[3].color = color;
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39 | vtx[4].color = color;
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40 | vtx[5].color = color;
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41 | vtx[0].coord = coorda;
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42 | vtx[1].coord = nv::ivec2( coorda.x, coordb.y );
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43 | vtx[2].coord = coordb;
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44 | vtx[3].coord = coordb;
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45 | vtx[4].coord = nv::ivec2( coordb.x, coorda.y );
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46 | vtx[5].coord = coorda;
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47 | }
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48 | quad( const nv::ivec2& coorda, const nv::ivec2& coordb, const nv::ivec2& coordc, const nv::ivec2& coordd, const nv::vec4& color )
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49 | {
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50 | vtx[0].color = color;
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51 | vtx[1].color = color;
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52 | vtx[2].color = color;
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53 | vtx[3].color = color;
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54 | vtx[4].color = color;
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55 | vtx[5].color = color;
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56 | vtx[0].coord = coorda;
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57 | vtx[1].coord = coordb;
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58 | vtx[2].coord = coordc;
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59 | vtx[3].coord = coordc;
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60 | vtx[4].coord = coordd;
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61 | vtx[5].coord = coorda;
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62 | }
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63 |
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64 | };
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65 |
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66 | struct app_window
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67 | {
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68 | app_window( nv::cached_buffer<quad>* cache, const glm::ivec2& a, const glm::ivec2& b, const glm::vec4& color )
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69 | : m_slice( cache ), m_a( a ), m_b( b ), m_c( color )
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70 | {
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71 | create_complex();
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72 | }
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73 |
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74 | void change_color( const glm::vec4& color )
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75 | {
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76 | m_c = color;
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77 | glm::vec4 dcolor( color.x * 0.5, color.y * 0.5, color.z * 0.5, 1.0 );
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78 | std::vector<quad>& v = m_slice.lock();
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79 | vertex* vtx = (vertex*)v.data();
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80 | if ( v.size() > 1 )
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81 | {
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82 | for (size_t i = 0; i < (v.size() - 1) * 6; ++i )
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83 | vtx[i].color = dcolor;
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84 | for (size_t i = (v.size() - 1) * 6; i < (v.size()) * 6; ++i )
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85 | vtx[i].color = color;
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86 | }
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87 | else
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88 | {
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89 | for (size_t i = 0; i < 6; ++i )
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90 | vtx[i].color = color;
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91 | }
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92 | }
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93 |
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94 | void simplify_toggle()
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95 | {
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96 | if ( m_slice.data().size() > 1 )
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97 | {
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98 | NV_LOG( nv::LOG_INFO, "Simplifing" );
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99 | create_simple();
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100 | }
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101 | else
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102 | {
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103 | NV_LOG( nv::LOG_INFO, "Complexifing" );
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104 | create_complex();
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105 | }
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106 | }
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107 |
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108 | void create_simple()
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109 | {
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110 | std::vector<quad>& v = m_slice.lock();
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111 | v.clear();
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112 | v.emplace_back( m_a, m_b, m_c );
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113 | }
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114 |
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115 | void create_complex()
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116 | {
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117 | glm::vec4 dcolor( m_c.x * 0.5, m_c.y * 0.5, m_c.z * 0.5, 1.0 );
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118 | std::vector<quad>& v = m_slice.lock();
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119 | v.clear();
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120 | nv::ivec2 a2( m_a.x, m_b.y );
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121 | nv::ivec2 b2( m_b.x, m_a.y );
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122 | nv::ivec2 t1( 10, 10 );
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123 | nv::ivec2 t2( -10, 10 );
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124 | v.emplace_back( m_a - t1, m_a, b2, b2 - t2, dcolor );
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125 | v.emplace_back( m_a - t1, a2 + t2, a2, m_a, dcolor );
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126 | v.emplace_back( a2 + t2, m_b + t1, m_b, a2, dcolor );
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127 | v.emplace_back( m_b + t1, b2 - t2, b2, m_b, dcolor );
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128 | v.emplace_back( m_a, m_b, m_c );
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129 | }
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130 |
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131 | void draw()
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132 | {
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133 | m_slice.commit();
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134 | }
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135 |
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136 | nv::buffer_slice<quad> m_slice;
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137 | nv::ivec2 m_a;
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138 | nv::ivec2 m_b;
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139 | nv::vec4 m_c;
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140 | };
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141 |
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142 | class application
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143 | {
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144 | public:
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145 | application();
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146 | bool initialize();
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147 | bool run();
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148 | void kill_window();
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149 | void spawn_window();
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150 | void simplify_window();
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151 | void recolor_window();
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152 | ~application();
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153 | protected:
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154 | nv::device* m_device;
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155 | nv::window* m_window;
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156 | nv::clear_state m_clear_state;
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157 | nv::render_state m_render_state;
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158 |
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159 | nv::cached_buffer<quad>* m_quad_cache;
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160 | std::vector<app_window> m_windows;
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161 |
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162 | nv::program* m_program;
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163 | nv::vertex_array* m_va;
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164 | unsigned int m_count;
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165 | int m_coord_loc;
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166 | int m_color_loc;
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167 | };
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168 |
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169 | application::application()
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170 | {
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171 | m_device = new nv::gl_device();
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172 | m_window = m_device->create_window( 800, 600 );
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173 |
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174 | m_clear_state.buffers = nv::clear_state::COLOR_AND_DEPTH_BUFFER;
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175 | m_render_state.depth_test.enabled = false;
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176 | m_render_state.culling.enabled = false;
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177 | m_render_state.blending.enabled = false;
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178 | m_render_state.blending.src_rgb_factor = nv::blending::SRC_ALPHA;
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179 | m_render_state.blending.dst_rgb_factor = nv::blending::ONE_MINUS_SRC_ALPHA;
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180 | m_render_state.blending.src_alpha_factor = nv::blending::SRC_ALPHA;
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181 | m_render_state.blending.dst_alpha_factor = nv::blending::ONE_MINUS_SRC_ALPHA;
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182 | }
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183 |
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184 | bool application::initialize()
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185 | {
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186 | {
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187 | m_program = m_device->create_program( nv::slurp( "cachebuf.vert" ), nv::slurp( "cachebuf.frag" ) );
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188 | m_va = m_device->create_vertex_array();
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189 |
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190 | m_quad_cache = new nv::cached_buffer<quad>( m_device, nv::DYNAMIC_DRAW, 20, true );
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191 | m_coord_loc = m_program->get_attribute("coord")->get_location();
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192 | m_color_loc = m_program->get_attribute("color")->get_location();
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193 |
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194 | m_va->add_vertex_buffer( m_coord_loc, (nv::vertex_buffer*)m_quad_cache->get_buffer(), nv::INT, 2, 0, sizeof( vertex ), false );
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195 | m_va->add_vertex_buffer( m_color_loc, (nv::vertex_buffer*)m_quad_cache->get_buffer(), nv::FLOAT, 4, offset_of( &vertex::color ), sizeof( vertex ), false );
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196 | }
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197 | return true;
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198 | }
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199 |
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200 | bool application::run()
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201 | {
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202 | int keypress = 0;
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203 | m_program->bind();
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204 | glm::mat4 projection = glm::ortho( 0.0f, 800.0f, 600.0f, 0.0f, -1.0f, 1.0f );
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205 | m_program->set_uniform( "projection", glm::mat4(projection) );
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206 |
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207 | while(!keypress)
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208 | {
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209 | for ( auto& w : m_windows )
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210 | {
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211 | w.draw();
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212 | }
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213 | if (m_quad_cache->commit() )
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214 | {
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215 | m_va->update_vertex_buffer( m_coord_loc, (nv::vertex_buffer*)m_quad_cache->get_buffer(), false );
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216 | m_va->update_vertex_buffer( m_color_loc, (nv::vertex_buffer*)m_quad_cache->get_buffer(), false );
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217 | }
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218 |
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219 | m_window->get_context()->clear( m_clear_state );
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220 | m_program->bind();
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221 | // m_program->set_uniform( "tex", 0 );
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222 | m_window->get_context()->draw( nv::TRIANGLES, m_render_state, m_program, m_va, m_quad_cache->get_size() * 6 );
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223 | m_window->swap_buffers();
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224 |
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225 | nv::io_event event;
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226 | while(m_window->poll_event(event))
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227 | {
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228 | switch (event.type)
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229 | {
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230 | case nv::EV_QUIT:
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231 | keypress = 1;
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232 | break;
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233 | case nv::EV_KEY:
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234 | if (event.key.pressed)
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235 | {
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236 | switch (event.key.code)
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237 | {
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238 | case nv::KEY_N : spawn_window(); break;
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239 | case nv::KEY_S : simplify_window(); break;
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240 | case nv::KEY_C : recolor_window(); break;
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241 | case nv::KEY_K : kill_window(); break;
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242 | case nv::KEY_ESCAPE : keypress = 1; break;
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243 | }
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244 | }
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245 | break;
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246 | }
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247 | }
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248 | }
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249 | return true;
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250 | }
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251 |
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252 | void application::spawn_window()
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253 | {
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254 | glm::ivec2 a( std::rand() % 600, std::rand() % 400 );
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255 | glm::ivec2 b( std::rand() % 200, std::rand() % 200 );
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256 | NV_LOG( nv::LOG_INFO, "Spawn (" << a.x << "," << a.y << "x" << b.x << "," << b.y << ")" );
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257 | m_windows.emplace_back( m_quad_cache, a, a + b, glm::vec4( 0, 0, 1, 1 ) );
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258 | }
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259 |
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260 | void application::kill_window()
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261 | {
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262 | if ( m_windows.size() == 0 ) return;
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263 | size_t index = rand() % m_windows.size();
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264 | m_windows.erase( m_windows.begin() + index );
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265 | }
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266 |
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267 | void application::recolor_window()
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268 | {
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269 | if ( m_windows.size() == 0 ) return;
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270 | size_t index = rand() % m_windows.size();
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271 | m_windows[ index ].change_color( nv::vec4( (float)rand() / float(RAND_MAX), (float)rand() / float(RAND_MAX), (float)rand() / float(RAND_MAX), 1.0 ) );
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272 | }
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273 |
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274 | void application::simplify_window()
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275 | {
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276 | if ( m_windows.size() == 0 ) return;
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277 | size_t index = rand() % m_windows.size();
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278 | NV_LOG( nv::LOG_INFO, "Simplify " << index );
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279 | m_windows[ index ].simplify_toggle();
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280 | }
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281 |
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282 | application::~application()
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283 | {
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284 | m_windows.clear();
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285 | delete m_quad_cache;
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286 |
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287 | delete m_program;
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288 | delete m_va;
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289 | delete m_window;
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290 | delete m_device;
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291 | }
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292 |
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293 |
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294 | int main(int, char* [])
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295 | {
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296 | std::srand((unsigned int) std::time(0) );
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297 | nv::logger log(nv::LOG_TRACE);
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298 | log.add_sink( new nv::log_file_sink("log.txt"), nv::LOG_TRACE );
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299 | log.add_sink( new nv::log_console_sink(), nv::LOG_TRACE );
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300 |
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301 | NV_LOG( nv::LOG_NOTICE, "Logging started" );
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302 | application app;
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303 | if ( app.initialize() )
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304 | {
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305 | app.run();
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306 | }
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307 | NV_LOG( nv::LOG_NOTICE, "Logging stopped" );
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308 |
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309 | return 0;
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310 | }
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311 |
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