source: trunk/src/sdl/sdl_window.cc @ 486

Last change on this file since 486 was 486, checked in by epyon, 9 years ago
  • mass update once again...
File size: 4.3 KB
Line 
1// Copyright (C) 2014-2015 ChaosForge Ltd
2// http://chaosforge.org/
3//
4// This file is part of Nova libraries.
5// For conditions of distribution and use, see copying.txt file in root folder.
6
7#include "nv/sdl/sdl_window.hh"
8
9#include "nv/core/logging.hh"
10#include "nv/lib/gl.hh"
11#include "nv/lib/sdl.hh"
12#include "nv/sdl/sdl_input.hh"
13#include "nv/gl/gl_context.hh"
14
15using namespace nv;
16
17sdl::window::window( device* dev, uint16 width, uint16 height, bool fullscreen )
18        : m_device( dev ), m_width( width ), m_height( height ), m_title("Nova Engine"), m_handle( nullptr )
19{
20        m_input = new sdl::input();
21        //      bpp = m_info->vfmt->BitsPerPixel;
22
23        SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 8 );
24        SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 8 );
25        SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 8 );
26        SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 24 );
27        SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
28
29        //      SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, 1 );
30        //      SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, 4 );
31
32        SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
33        SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
34        SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
35
36        uint32 flags = SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN;
37        if (fullscreen) flags |= SDL_WINDOW_FULLSCREEN;
38        m_title.assign( "Nova Engine" );
39        m_handle = SDL_CreateWindow( m_title.data(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
40                width, height, flags );
41        if ( m_handle == 0 )
42        {
43                NV_LOG_CRITICAL( "Video mode set failed: ", SDL_GetError( ) );
44                return; // TODO: Error report
45        }
46
47//      NV_LOG_INFO( "Joystick count : ", SDL_NumJoysticks() );
48//      SDL_Joystick* j = SDL_JoystickOpen(0);
49//      if ( j )
50//      {
51//              NV_LOG_INFO( "Joystick Name: ", SDL_JoystickNameForIndex( 0 ) );
52//              NV_LOG_INFO( "Joystick Number of Axes: ", SDL_JoystickNumAxes( j ) );
53//              NV_LOG_INFO( "Joystick Number of Buttons: ", SDL_JoystickNumButtons( j ) );
54//              NV_LOG_INFO( "Joystick Number of Balls: ", SDL_JoystickNumBalls( j ) );
55//      }
56
57        NV_LOG_INFO( "Joystick count : ", SDL_NumJoysticks() );
58        SDL_GameController *controller = NULL;
59        int controller_index = 0;
60        for ( int i = 0; i < SDL_NumJoysticks(); ++i )
61        {
62                if ( SDL_IsGameController( i ) )
63                {
64                        controller = SDL_GameControllerOpen( i );
65                        controller_index = i;
66                        if ( controller ) break;
67                        NV_LOG_ERROR( "Could not open gamecontroller ", i, ": ", SDL_GetError() );
68                }
69        }
70
71        if ( controller )
72        {
73                SDL_Joystick* j = SDL_GameControllerGetJoystick( controller );
74                NV_LOG_INFO( "Controller Name: ", SDL_GameControllerNameForIndex( controller_index ) );
75                NV_LOG_INFO( "Controller Number of Axes: ", SDL_JoystickNumAxes( j ) );
76                NV_LOG_INFO( "Controller Number of Buttons: ", SDL_JoystickNumButtons( j ) );
77                NV_LOG_INFO( "Controller Number of Balls: ", SDL_JoystickNumBalls( j ) );
78        }
79
80
81
82        void* ctx_handle = SDL_GL_CreateContext( static_cast<SDL_Window*>( m_handle ) );
83
84        if ( ctx_handle == 0 )
85        {
86                NV_LOG_CRITICAL( "GL Context creation failed: ", SDL_GetError( ) );
87                return; // TODO: Error report
88        }
89
90        nv::load_gl_library();
91        NV_LOG_INFO( "OpenGL Vendor       : ", reinterpret_cast<const char*>( glGetString(GL_VENDOR) ) );
92        NV_LOG_INFO( "OpenGL Renderer     : ", reinterpret_cast<const char*>( glGetString( GL_RENDERER ) ) );
93        NV_LOG_INFO( "OpenGL Version      : ", reinterpret_cast<const char*>( glGetString( GL_VERSION ) ) );
94        NV_LOG_INFO( "OpenGL GLSL Version : ", reinterpret_cast<const char*>( glGetString( GL_SHADING_LANGUAGE_VERSION ) ) );
95        SDL_GL_SetSwapInterval(1);
96
97        // TODO: do we really need this?
98        glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
99
100        m_context = new gl_context( m_device, ctx_handle );
101        m_context->set_viewport( nv::ivec4( 0, 0, m_width, m_height ) );
102}
103
104void sdl::window::set_title( const string_view& title )
105{
106        SDL_SetWindowTitle( static_cast<SDL_Window*>( m_handle ), title.data() );
107        m_title.assign( title );
108}
109
110void sdl::window::swap_buffers()
111{
112        SDL_GL_SwapWindow( static_cast<SDL_Window*>( m_handle ) );
113}
114
115sdl::window::~window()
116{
117        delete m_input;
118        if ( m_context )
119        {
120                SDL_GLContext native = static_cast<SDL_GLContext>( m_context->get_native_handle() );
121                delete m_context;
122                SDL_GL_DeleteContext( native );
123        }
124        m_context = nullptr;
125        SDL_DestroyWindow( static_cast<SDL_Window*>( m_handle ) );
126}
127
128void nv::sdl::window::set_swap_control( bool enabled )
129{
130        SDL_GL_SetSwapInterval( enabled ? 1 : 0 );
131}
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