1 | // Copyright (C) 2014 ChaosForge Ltd
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2 | // This file is part of Nova Libraries.
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3 | // For conditions of distribution and use, see copyright notice in nv.hh
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4 |
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5 | #include "nv/sdl/sdl_window.hh"
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6 |
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7 | #include "nv/core/logging.hh"
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8 | #include "nv/lib/gl.hh"
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9 | #include "nv/lib/sdl.hh"
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10 | #include "nv/sdl/sdl_input.hh"
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11 |
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12 | using namespace nv;
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13 |
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14 | sdl::window::window( device* dev, uint16 width, uint16 height, bool fullscreen )
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15 | : m_device( dev ), m_width( width ), m_height( height ), m_title("Nova Engine"), m_handle( nullptr )
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16 | {
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17 | m_input = new sdl::input();
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18 | // bpp = m_info->vfmt->BitsPerPixel;
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19 |
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20 | SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 8 );
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21 | SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 8 );
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22 | SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 8 );
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23 | SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 24 );
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24 | SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
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25 |
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26 | // SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, 1 );
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27 | // SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, 4 );
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28 |
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29 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
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30 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
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31 | SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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32 |
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33 | uint32 flags = SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN;
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34 | if (fullscreen) flags |= SDL_WINDOW_FULLSCREEN;
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35 | m_title = "Nova Engine";
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36 | m_handle = SDL_CreateWindow( m_title.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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37 | width, height, flags );
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38 | if ( m_handle == 0 )
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39 | {
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40 | NV_LOG( LOG_CRITICAL, "Video mode set failed: " << SDL_GetError( ) );
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41 | return; // TODO: Error report
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42 | }
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43 |
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44 | // NV_LOG( LOG_INFO, "Joystick count : " << SDL_NumJoysticks() );
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45 | // SDL_Joystick* j = SDL_JoystickOpen(0);
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46 | // if (j)
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47 | // {
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48 | // NV_LOG( LOG_INFO, "Joystick Name: " << SDL_JoystickNameForIndex(0) );
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49 | // NV_LOG( LOG_INFO, "Joystick Number of Axes: " << SDL_JoystickNumAxes(j));
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50 | // NV_LOG( LOG_INFO, "Joystick Number of Buttons: " << SDL_JoystickNumButtons(j));
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51 | // NV_LOG( LOG_INFO, "Joystick Number of Balls: " << SDL_JoystickNumBalls(j));
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52 | // }
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53 |
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54 | void* ctx_handle = SDL_GL_CreateContext( static_cast<SDL_Window*>( m_handle ) );
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55 |
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56 | if ( ctx_handle == 0 )
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57 | {
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58 | NV_LOG( LOG_CRITICAL, "GL Context creation failed: " << SDL_GetError( ) );
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59 | return; // TODO: Error report
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60 | }
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61 |
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62 | nv::load_gl_library();
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63 | NV_LOG( LOG_INFO, "OpenGL Vendor : " << glGetString(GL_VENDOR) );
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64 | NV_LOG( LOG_INFO, "OpenGL Renderer : " << glGetString(GL_RENDERER) );
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65 | NV_LOG( LOG_INFO, "OpenGL Version : " << glGetString(GL_VERSION) );
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66 | NV_LOG( LOG_INFO, "OpenGL GLSL Version : " << glGetString(GL_SHADING_LANGUAGE_VERSION) );
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67 | //SDL_GL_SetSwapInterval(0);
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68 |
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69 | // TODO: do we really need this?
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70 | glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
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71 |
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72 | m_context = new gl_context( m_device, ctx_handle );
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73 | m_context->set_viewport( nv::ivec4( 0, 0, m_width, m_height ) );
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74 | }
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75 |
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76 | void sdl::window::set_title( const string& title )
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77 | {
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78 | SDL_SetWindowTitle( static_cast<SDL_Window*>( m_handle ), title.c_str() );
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79 | m_title = title;
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80 | }
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81 |
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82 | void sdl::window::swap_buffers()
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83 | {
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84 | SDL_GL_SwapWindow( static_cast<SDL_Window*>( m_handle ) );
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85 | }
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86 |
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87 | sdl::window::~window()
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88 | {
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89 | delete m_input;
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90 | if ( m_context )
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91 | {
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92 | SDL_GLContext native = static_cast<SDL_GLContext>( m_context->get_native_handle() );
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93 | delete m_context;
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94 | SDL_GL_DeleteContext( native );
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95 | }
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96 | m_context = nullptr;
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97 | SDL_DestroyWindow( static_cast<SDL_Window*>( m_handle ) );
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98 | }
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