source: trunk/src/sdl/sdl_window.cc @ 380

Last change on this file since 380 was 380, checked in by epyon, 10 years ago
  • oops, missed src : got rid of to_string and other std::string utilities (except slurp) string no longer in nv namespace
File size: 3.4 KB
RevLine 
[336]1// Copyright (C) 2014 ChaosForge Ltd
2// This file is part of Nova Libraries.
3// For conditions of distribution and use, see copyright notice in nv.hh
4
5#include "nv/sdl/sdl_window.hh"
6
7#include "nv/core/logging.hh"
8#include "nv/lib/gl.hh"
9#include "nv/lib/sdl.hh"
10#include "nv/sdl/sdl_input.hh"
[367]11#include "nv/gl/gl_context.hh"
[336]12
13using namespace nv;
14
15sdl::window::window( device* dev, uint16 width, uint16 height, bool fullscreen )
16        : m_device( dev ), m_width( width ), m_height( height ), m_title("Nova Engine"), m_handle( nullptr )
17{
18        m_input = new sdl::input();
19        //      bpp = m_info->vfmt->BitsPerPixel;
20
21        SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 8 );
22        SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 8 );
23        SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 8 );
24        SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 24 );
25        SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
26
27        //      SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, 1 );
28        //      SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, 4 );
29
30        SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
31        SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
32        SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
33
34        uint32 flags = SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN;
35        if (fullscreen) flags |= SDL_WINDOW_FULLSCREEN;
36        m_title  = "Nova Engine";
37        m_handle = SDL_CreateWindow( m_title.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
38                width, height, flags );
39        if ( m_handle == 0 )
40        {
[365]41                NV_LOG_CRITICAL( "Video mode set failed: ", SDL_GetError( ) );
[336]42                return; // TODO: Error report
43        }
44
45        //      NV_LOG( LOG_INFO, "Joystick count : " << SDL_NumJoysticks() );
46        //      SDL_Joystick* j = SDL_JoystickOpen(0);
47        //      if (j)
48        //      {
49        //              NV_LOG( LOG_INFO, "Joystick Name: " << SDL_JoystickNameForIndex(0) );
50        //              NV_LOG( LOG_INFO, "Joystick Number of Axes: " << SDL_JoystickNumAxes(j));
51        //              NV_LOG( LOG_INFO, "Joystick Number of Buttons: " << SDL_JoystickNumButtons(j));
52        //              NV_LOG( LOG_INFO, "Joystick Number of Balls: " << SDL_JoystickNumBalls(j));
53        //      }
54
55        void* ctx_handle = SDL_GL_CreateContext( static_cast<SDL_Window*>( m_handle ) );
56
57        if ( ctx_handle == 0 )
58        {
[365]59                NV_LOG_CRITICAL( "GL Context creation failed: ", SDL_GetError( ) );
[336]60                return; // TODO: Error report
61        }
62
63        nv::load_gl_library();
[365]64        NV_LOG_INFO( "OpenGL Vendor       : ", (const char*)glGetString(GL_VENDOR) );
65        NV_LOG_INFO( "OpenGL Renderer     : ", (const char*)glGetString( GL_RENDERER ) );
66        NV_LOG_INFO( "OpenGL Version      : ", (const char*)glGetString( GL_VERSION ) );
67        NV_LOG_INFO( "OpenGL GLSL Version : ", (const char*)glGetString( GL_SHADING_LANGUAGE_VERSION ) );
[343]68        SDL_GL_SetSwapInterval(1);
[336]69
70        // TODO: do we really need this?
71        glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
72
73        m_context = new gl_context( m_device, ctx_handle );
74        m_context->set_viewport( nv::ivec4( 0, 0, m_width, m_height ) );
75}
76
[380]77void sdl::window::set_title( const std::string& title )
[336]78{
79        SDL_SetWindowTitle( static_cast<SDL_Window*>( m_handle ), title.c_str() );
80        m_title = title;
81}
82
83void sdl::window::swap_buffers()
84{
85        SDL_GL_SwapWindow( static_cast<SDL_Window*>( m_handle ) );
86}
87
88sdl::window::~window()
89{
90        delete m_input;
91        if ( m_context )
92        {
93                SDL_GLContext native = static_cast<SDL_GLContext>( m_context->get_native_handle() );
94                delete m_context;
95                SDL_GL_DeleteContext( native );
96        }
97        m_context = nullptr;
98        SDL_DestroyWindow( static_cast<SDL_Window*>( m_handle ) );
99}
[343]100
101void nv::sdl::window::set_swap_control( bool enabled )
102{
103        SDL_GL_SetSwapInterval( enabled ? 1 : 0 );
104}
Note: See TracBrowser for help on using the repository browser.