source: trunk/src/sdl/sdl_audio.cc @ 482

Last change on this file since 482 was 454, checked in by epyon, 10 years ago
  • math library work
  • glm only referenced in math/common.hh
  • still a lot work to do, but its WURF
File size: 3.3 KB
Line 
1// Copyright (C) 2012-2015 ChaosForge Ltd
2// http://chaosforge.org/
3//
4// This file is part of Nova libraries.
5// For conditions of distribution and use, see copying.txt file in root folder.
6
7#include "nv/sdl/sdl_audio.hh"
8
9#include "nv/stl/math.hh"
10#include "nv/lib/sdl_mixer.hh"
11#include "nv/core/logging.hh"
12
13using namespace nv;
14
15sdl::audio::audio()
16{
17        nv::load_sdl_library();
18        nv::load_sdl_mixer_library();
19
20        if ( SDL_Init( SDL_INIT_AUDIO ) == -1 )
21        {
22                NV_LOG_CRITICAL( "SDL_AUDIO failed to load -- ", SDL_GetError() );
23                return;
24        }
25
26        if( Mix_OpenAudio( 44100, MIX_DEFAULT_FORMAT, 2, 1024 ) == -1 )
27        {
28                NV_LOG_CRITICAL( "SDL_mixer failed to load -- ", Mix_GetError() );
29                return;
30        }
31}
32
33nv::channel nv::sdl::audio::play_sound( sound a_sound, float volume, float pan /*= 0.0f */ )
34{
35        sound_info* info = m_sounds.get( a_sound );
36        if ( info )
37        {
38                int channel = Mix_PlayChannel(-1, static_cast<Mix_Chunk*>( info->sdl_sound ), 0);
39                if ( channel == -1 )
40                {
41                        NV_LOG_WARNING( "SDL_mixer failed to play -- ", Mix_GetError() );
42                }
43                else
44                {
45                        Mix_Volume( channel, static_cast<int>( volume * 128.0f ) );
46                        if ( pan != 0.0f)
47                        {
48                                uint8 right = static_cast<uint8>( (pan + 1.0f) * 127.0f );
49                                Mix_SetPanning( channel, 254-right, right );
50                        }
51                        else
52                        {
53                                Mix_SetPanning( channel, 255, 255 );
54                        }
55                }
56        }
57        return channel();
58}
59
60nv::channel nv::sdl::audio::play_sound( sound a_sound, vec3 position )
61{
62        sound_info* info = m_sounds.get( a_sound );
63        if ( info )
64        {
65                int channel = Mix_PlayChannel(-1, static_cast<Mix_Chunk*>( info->sdl_sound ), 0);
66                if ( channel == -1 )
67                {
68                        NV_LOG_WARNING( "SDL_mixer failed to play -- ", Mix_GetError() );
69                }
70                else
71                {
72                        vec3 relative = position - m_position;
73                        float angle = 0;
74                        float distance = 0;
75                        if ( relative != vec3() )
76                        {
77                                angle = math::degrees( -math::oriented_angle( m_forward, math::normalize( relative ), m_up ) );
78                                distance = math::clamp( 20.0f * math::length( relative ), 0.0f, 255.0f );
79                        }
80                        if ( angle < 0.0f ) angle += 360.0f;
81                        Mix_SetPosition( channel, sint16(angle), uint8(distance) );
82                }
83        }
84        return channel();
85}
86
87nv::sound nv::sdl::audio::load_sound( const string_view& a_path )
88{
89        // TODO: this is a really weird error - if we remove this check, all hell gets loose
90        if ( Mix_LoadWAV_RW == nullptr || SDL_RWFromFile == nullptr )
91        {
92                NV_LOG_ERROR( "SDL_mixer not loaded!" );
93        }
94        Mix_Chunk *sample = Mix_LoadWAV_RW(SDL_RWFromFile(a_path.data(), "rb"), 1);
95        if ( sample == nullptr )
96        {
97                NV_LOG_ERROR( "SDL_mixer failed to load sample '", a_path, "' -- ", Mix_GetError() );
98                return sound();
99        }
100        sound result = m_sounds.create();
101        sound_info* info = m_sounds.get( result );
102        info->sdl_sound = sample;
103        return result;
104}
105
106void nv::sdl::audio::update( vec3 position )
107{
108        m_position = position;
109}
110
111nv::sdl::audio::~audio()
112{
113        while ( m_sounds.size() > 0 )
114                release( m_sounds.get_handle(0) );
115        Mix_CloseAudio();
116        // TODO: should we do it here?
117        SDL_Quit();
118}
119
120void nv::sdl::audio::release( sound a_sound )
121{
122        sound_info* info = m_sounds.get( a_sound );
123        if ( info )
124        {
125                Mix_FreeChunk( static_cast<Mix_Chunk*>( info->sdl_sound ) );
126                m_sounds.destroy( a_sound );
127        }
128}
129
130void nv::sdl::audio::set_orientation( vec3 forward, vec3 up )
131{
132        m_forward = forward;
133        m_up      = up;
134}
135
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