1 | // Copyright (C) 2012-2014 ChaosForge Ltd
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2 | // http://chaosforge.org/
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3 | //
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4 | // This file is part of NV Libraries.
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5 | // For conditions of distribution and use, see copyright notice in nv.hh
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6 |
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7 | #include "nv/sdl/sdl_audio.hh"
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8 |
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9 | #include <glm/gtx/vector_angle.hpp>
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10 | #include "nv/lib/sdl.hh"
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11 | #include "nv/lib/sdl_mixer.hh"
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12 | #include "nv/core/logging.hh"
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13 |
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14 | using namespace nv;
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15 |
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16 | sdl::audio::audio()
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17 | {
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18 | nv::load_sdl_library();
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19 | nv::load_sdl_mixer_library();
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20 |
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21 | if ( SDL_Init( SDL_INIT_AUDIO ) == -1 )
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22 | {
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23 | NV_LOG_CRITICAL( "SDL_AUDIO failed to load -- ", SDL_GetError() );
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24 | return;
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25 | }
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26 |
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27 | if( Mix_OpenAudio( 44100, MIX_DEFAULT_FORMAT, 2, 1024 ) == -1 )
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28 | {
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29 | NV_LOG_CRITICAL( "SDL_mixer failed to load -- ", Mix_GetError() );
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30 | return;
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31 | }
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32 | }
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33 |
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34 | nv::channel nv::sdl::audio::play_sound( sound a_sound, float volume, float pan /*= 0.0f */ )
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35 | {
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36 | sound_info* info = m_sounds.get( a_sound );
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37 | if ( info )
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38 | {
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39 | int channel = Mix_PlayChannel(-1, (Mix_Chunk*)( info->sdl_sound), 0);
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40 | if ( channel == -1 )
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41 | {
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42 | NV_LOG_WARNING( "SDL_mixer failed to play -- ", Mix_GetError() );
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43 | }
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44 | else
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45 | {
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46 | Mix_Volume( channel, int( volume * 128.0f ) );
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47 | if ( pan != 0.0f)
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48 | {
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49 | uint8 right = (uint8)( (pan + 1.0f) * 127.0f );
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50 | Mix_SetPanning( channel, 254-right, right );
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51 | }
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52 | else
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53 | {
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54 | Mix_SetPanning( channel, 255, 255 );
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55 | }
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56 | }
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57 | }
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58 | return channel();
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59 | }
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60 |
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61 | nv::channel nv::sdl::audio::play_sound( sound a_sound, vec3 position )
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62 | {
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63 | sound_info* info = m_sounds.get( a_sound );
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64 | if ( info )
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65 | {
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66 | int channel = Mix_PlayChannel(-1, (Mix_Chunk*)( info->sdl_sound), 0);
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67 | if ( channel == -1 )
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68 | {
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69 | NV_LOG_WARNING( "SDL_mixer failed to play -- ", Mix_GetError() );
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70 | }
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71 | else
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72 | {
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73 | vec3 relative = position - m_position;
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74 | float angle = 0;
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75 | float distance = 0;
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76 | if ( relative != vec3() )
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77 | {
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78 | angle = -glm::orientedAngle( m_forward, glm::normalize( relative ), m_up );
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79 | distance = glm::clamp( 20.0f * glm::length( relative ), 0.0f, 255.0f );
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80 | }
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81 | if ( angle < 0.0f ) angle += 360.0f;
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82 | Mix_SetPosition( channel, sint16(angle), uint8(distance) );
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83 | }
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84 | }
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85 | return channel();
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86 | }
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87 |
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88 | nv::sound nv::sdl::audio::load_sound( const std::string& a_path )
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89 | {
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90 | // TODO: this is a really weird error - if we remove this check, all hell gets loose
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91 | if ( Mix_LoadWAV_RW == nullptr || SDL_RWFromFile == nullptr )
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92 | {
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93 | NV_LOG_ERROR( "SDL_mixer not loaded!" );
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94 | }
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95 | Mix_Chunk *sample = Mix_LoadWAV_RW(SDL_RWFromFile(a_path.c_str(), "rb"), 1);
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96 | if ( sample == nullptr )
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97 | {
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98 | NV_LOG_ERROR( "SDL_mixer failed to load sample '", a_path, "' -- ", Mix_GetError() );
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99 | return sound();
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100 | }
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101 | sound result = m_sounds.create();
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102 | sound_info* info = m_sounds.get( result );
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103 | info->sdl_sound = sample;
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104 | return result;
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105 | }
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106 |
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107 | void nv::sdl::audio::update( vec3 position )
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108 | {
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109 | m_position = position;
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110 | }
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111 |
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112 | nv::sdl::audio::~audio()
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113 | {
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114 | while ( m_sounds.size() > 0 )
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115 | release( m_sounds.get_handle(0) );
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116 | Mix_CloseAudio();
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117 | // TODO: should we do it here?
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118 | SDL_Quit();
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119 | }
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120 |
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121 | void nv::sdl::audio::release( sound a_sound )
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122 | {
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123 | sound_info* info = m_sounds.get( a_sound );
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124 | if ( info )
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125 | {
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126 | Mix_FreeChunk( (Mix_Chunk*)info->sdl_sound );
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127 | m_sounds.destroy( a_sound );
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128 | }
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129 | }
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130 |
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131 | void nv::sdl::audio::set_orientation( vec3 forward, vec3 up )
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132 | {
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133 | m_forward = forward;
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134 | m_up = up;
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135 | }
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136 |
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