[319] | 1 | // Copyright (C) 2012-2014 ChaosForge Ltd
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[202] | 2 | // http://chaosforge.org/
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| 3 | //
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| 4 | // This file is part of NV Libraries.
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| 5 | // For conditions of distribution and use, see copyright notice in nv.hh
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| 6 |
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| 7 | #include "nv/sdl/sdl_audio.hh"
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| 8 |
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[368] | 9 | #include "nv/stl/math.hh"
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[202] | 10 | #include "nv/lib/sdl_mixer.hh"
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[319] | 11 | #include "nv/core/logging.hh"
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[202] | 12 |
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| 13 | using namespace nv;
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| 14 |
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| 15 | sdl::audio::audio()
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| 16 | {
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| 17 | nv::load_sdl_library();
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| 18 | nv::load_sdl_mixer_library();
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| 19 |
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| 20 | if ( SDL_Init( SDL_INIT_AUDIO ) == -1 )
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| 21 | {
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[365] | 22 | NV_LOG_CRITICAL( "SDL_AUDIO failed to load -- ", SDL_GetError() );
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[202] | 23 | return;
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| 24 | }
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| 25 |
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| 26 | if( Mix_OpenAudio( 44100, MIX_DEFAULT_FORMAT, 2, 1024 ) == -1 )
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| 27 | {
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[365] | 28 | NV_LOG_CRITICAL( "SDL_mixer failed to load -- ", Mix_GetError() );
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[202] | 29 | return;
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| 30 | }
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| 31 | }
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| 32 |
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[330] | 33 | nv::channel nv::sdl::audio::play_sound( sound a_sound, float volume, float pan /*= 0.0f */ )
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| 34 | {
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| 35 | sound_info* info = m_sounds.get( a_sound );
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| 36 | if ( info )
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| 37 | {
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| 38 | int channel = Mix_PlayChannel(-1, (Mix_Chunk*)( info->sdl_sound), 0);
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| 39 | if ( channel == -1 )
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| 40 | {
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[365] | 41 | NV_LOG_WARNING( "SDL_mixer failed to play -- ", Mix_GetError() );
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[330] | 42 | }
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| 43 | else
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| 44 | {
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| 45 | Mix_Volume( channel, int( volume * 128.0f ) );
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| 46 | if ( pan != 0.0f)
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| 47 | {
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| 48 | uint8 right = (uint8)( (pan + 1.0f) * 127.0f );
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| 49 | Mix_SetPanning( channel, 254-right, right );
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| 50 | }
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| 51 | else
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| 52 | {
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| 53 | Mix_SetPanning( channel, 255, 255 );
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| 54 | }
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| 55 | }
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| 56 | }
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| 57 | return channel();
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| 58 | }
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[202] | 59 |
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[330] | 60 | nv::channel nv::sdl::audio::play_sound( sound a_sound, vec3 position )
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[202] | 61 | {
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[329] | 62 | sound_info* info = m_sounds.get( a_sound );
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| 63 | if ( info )
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[202] | 64 | {
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[330] | 65 | int channel = Mix_PlayChannel(-1, (Mix_Chunk*)( info->sdl_sound), 0);
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| 66 | if ( channel == -1 )
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[329] | 67 | {
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[365] | 68 | NV_LOG_WARNING( "SDL_mixer failed to play -- ", Mix_GetError() );
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[329] | 69 | }
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[330] | 70 | else
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| 71 | {
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| 72 | vec3 relative = position - m_position;
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| 73 | float angle = 0;
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| 74 | float distance = 0;
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| 75 | if ( relative != vec3() )
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| 76 | {
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| 77 | angle = -glm::orientedAngle( m_forward, glm::normalize( relative ), m_up );
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| 78 | distance = glm::clamp( 20.0f * glm::length( relative ), 0.0f, 255.0f );
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| 79 | }
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| 80 | if ( angle < 0.0f ) angle += 360.0f;
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| 81 | Mix_SetPosition( channel, sint16(angle), uint8(distance) );
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| 82 | }
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[202] | 83 | }
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[329] | 84 | return channel();
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[202] | 85 | }
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| 86 |
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[329] | 87 | nv::sound nv::sdl::audio::load_sound( const std::string& a_path )
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[202] | 88 | {
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[330] | 89 | // TODO: this is a really weird error - if we remove this check, all hell gets loose
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[322] | 90 | if ( Mix_LoadWAV_RW == nullptr || SDL_RWFromFile == nullptr )
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| 91 | {
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[365] | 92 | NV_LOG_ERROR( "SDL_mixer not loaded!" );
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[322] | 93 | }
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| 94 | Mix_Chunk *sample = Mix_LoadWAV_RW(SDL_RWFromFile(a_path.c_str(), "rb"), 1);
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[202] | 95 | if ( sample == nullptr )
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| 96 | {
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[365] | 97 | NV_LOG_ERROR( "SDL_mixer failed to load sample '", a_path, "' -- ", Mix_GetError() );
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[329] | 98 | return sound();
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[202] | 99 | }
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[329] | 100 | sound result = m_sounds.create();
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| 101 | sound_info* info = m_sounds.get( result );
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| 102 | info->sdl_sound = sample;
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| 103 | return result;
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[202] | 104 | }
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| 105 |
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[330] | 106 | void nv::sdl::audio::update( vec3 position )
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[202] | 107 | {
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[330] | 108 | m_position = position;
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[202] | 109 | }
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| 110 |
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| 111 | nv::sdl::audio::~audio()
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| 112 | {
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[329] | 113 | while ( m_sounds.size() > 0 )
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| 114 | release( m_sounds.get_handle(0) );
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[202] | 115 | Mix_CloseAudio();
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| 116 | // TODO: should we do it here?
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| 117 | SDL_Quit();
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| 118 | }
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| 119 |
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[329] | 120 | void nv::sdl::audio::release( sound a_sound )
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[202] | 121 | {
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[329] | 122 | sound_info* info = m_sounds.get( a_sound );
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| 123 | if ( info )
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| 124 | {
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| 125 | Mix_FreeChunk( (Mix_Chunk*)info->sdl_sound );
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| 126 | m_sounds.destroy( a_sound );
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| 127 | }
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[202] | 128 | }
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[329] | 129 |
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[330] | 130 | void nv::sdl::audio::set_orientation( vec3 forward, vec3 up )
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| 131 | {
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| 132 | m_forward = forward;
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| 133 | m_up = up;
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| 134 | }
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| 135 |
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